7502018d20
There is an asset in the store I grabbed. the coding is WAY above my head, I got about half of it and integrated and adapted what I can to it. im going as far as I can with it and ill come back in a few month when I understand t better.
71 lines
2.4 KiB
C#
71 lines
2.4 KiB
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.ResourceManagement.Util;
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using UnityEngine.Serialization;
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namespace UnityEditor.AddressableAssets.Settings
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{
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// TODO: OBSELETE: This is replaced with AddressableAssetGroupTemplate, this is needed to update existing setups to new Preset method
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/// <summary>
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/// Contains a set of schemas used by the GUI to create predefined asset groups.
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/// </summary>
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[Serializable]
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public class AddressableAssetGroupSchemaTemplate
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{
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[FormerlySerializedAs("m_displayName")]
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[SerializeField]
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string m_DisplayName;
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[FormerlySerializedAs("m_description")]
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[SerializeField]
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string m_Description;
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[FormerlySerializedAs("m_schemaTypes")]
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[SerializeField]
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List<SerializedType> m_SchemaTypes;
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/// <summary>
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/// The display name of the template.
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/// </summary>
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public string DisplayName
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{
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get { return m_DisplayName; }
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}
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/// <summary>
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/// the description of the template.
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/// </summary>
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public string Description
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{
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get { return m_Description; }
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}
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/// <summary>
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/// The types of schemas in this template.
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/// </summary>
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/// <returns>The array of schema types.</returns>
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public Type[] GetTypes()
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{
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var types = new Type[m_SchemaTypes.Count];
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for (int i = 0; i < types.Length; i++)
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types[i] = m_SchemaTypes[i].Value;
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return types;
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}
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/// <summary>
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/// Creates a template with the specified name, description and schema types.
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/// </summary>
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/// <param name="name">The name of the template.</param>
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/// <param name="descr">The template description.</param>
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/// <param name="types">The schema types for the template.</param>
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/// <returns>The newly created schema template.</returns>
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public static AddressableAssetGroupSchemaTemplate Create(string name, string descr, params Type[] types)
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{
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var st = new AddressableAssetGroupSchemaTemplate { m_DisplayName = name, m_Description = descr };
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st.m_SchemaTypes = new List<SerializedType>(types.Length);
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for (int i = 0; i < types.Length; i++)
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st.m_SchemaTypes.Add(new SerializedType { Value = types[i] });
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return st;
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}
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}
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}
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