Firstborn/Library/PackageCache/com.unity.addressables@1.19.19/Editor/Diagnostics/Data/EventDataSet.cs
Schaken-Mods 7502018d20 Adding Mod Support
There is an asset in the store I grabbed. the coding is WAY above my head, I got about half of it and integrated and adapted what I can to it. im going as far as I can with it and ill come back in a few month when I understand t better.
2023-05-13 22:01:48 -05:00

153 lines
5.0 KiB
C#

using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.ResourceManagement;
using UnityEngine.ResourceManagement.Diagnostics;
namespace UnityEditor.AddressableAssets.Diagnostics.Data
{
[Serializable]
class EventDataSet
{
internal const int k_FPSSortOrder = -100;
internal const int k_MonoHeapSortOrder = -99;
internal const int k_EventCountSortOrder = -98;
internal const int k_InstanceCountSortOrder = -97;
internal const int k_RefCountIndex = (int)ResourceManager.DiagnosticEventType.AsyncOperationReferenceCount;
[SerializeField]
internal List<EventDataSetStream> m_Streams = new List<EventDataSetStream>();
int m_FirstSampleFrame = int.MaxValue;
int m_ObjectId;
string m_DisplayName;
string m_Graph;
int m_SortOrder = 0;
public int ObjectId { get { return m_ObjectId; } }
public string DisplayName { get { return m_DisplayName; } set { m_DisplayName = value; } }
public string Graph { get { return m_Graph; } }
public IEnumerable<EventDataSet> Children { get { return m_Children.Values; } }
internal bool HasChildren { get { return m_Children != null && m_Children.Count > 0; } }
internal int FirstSampleFrame { get { return m_FirstSampleFrame; } }
internal Dictionary<int, EventDataSet> m_Children;
internal EventDataSet() { }
internal EventDataSet(int id, string graph, string displayName, int sortOrder)
{
m_SortOrder = sortOrder;
m_ObjectId = id;
m_Graph = graph;
m_DisplayName = displayName;
}
internal EventDataSet(DiagnosticEvent evt)
{
Init(evt);
}
internal void Init(DiagnosticEvent evt)
{
m_ObjectId = evt.ObjectId;
m_DisplayName = evt.DisplayName;
m_Graph = evt.Graph;
if (m_DisplayName == "MonoHeap")
m_SortOrder = k_MonoHeapSortOrder;
else if (m_DisplayName == "FPS")
m_SortOrder = k_FPSSortOrder;
}
internal bool HasDataAfterFrame(int frame)
{
foreach (var s in m_Streams)
if (s != null && s.HasDataAfterFrame(frame))
return true;
if (m_Children != null)
{
foreach (var c in m_Children)
if (c.Value.HasDataAfterFrame(frame))
return true;
}
return false;
}
internal bool HasRefcountAfterFrame(int frame, bool checkChildren)
{
var refCountStream = m_Streams[k_RefCountIndex];
if (refCountStream != null)
if (refCountStream.HasDataAfterFrame(frame))
return true;
if (m_Children != null && checkChildren)
foreach (var c in m_Children)
if (c.Value.HasRefcountAfterFrame(frame, checkChildren))
return true;
return false;
}
internal int CompareTo(EventDataSet other)
{
var x = m_SortOrder < 0 ? m_SortOrder : FirstSampleFrame;
var y = other.m_SortOrder < 0 ? other.m_SortOrder : other.FirstSampleFrame;
return x - y;
}
internal void AddSample(int stream, int frame, int val)
{
if (frame < m_FirstSampleFrame)
m_FirstSampleFrame = frame;
while (stream >= m_Streams.Count)
m_Streams.Add(null);
if (m_Streams[stream] == null)
m_Streams[stream] = new EventDataSetStream();
m_Streams[stream].AddSample(frame, val);
}
internal void AddChild(EventDataSet eventDataSet)
{
if (m_Children == null)
m_Children = new Dictionary<int, EventDataSet>();
if (!m_Children.ContainsKey(eventDataSet.ObjectId))
m_Children.Add(eventDataSet.ObjectId, eventDataSet);
}
internal void RemoveChild(int d)
{
if (m_Children.ContainsKey(d))
m_Children.Remove(d);
if (m_Children.Count == 0)
m_Children = null;
}
internal int GetStreamValue(int s, int frame)
{
var stream = GetStream(s);
if (stream == null)
return 0;
return stream.GetValue(frame);
}
internal EventDataSetStream GetStream(int s)
{
if (s >= m_Streams.Count)
return null;
return m_Streams[s];
}
internal int GetStreamMaxValue(int s)
{
var stream = GetStream(s);
if (stream == null)
return 0;
return stream.maxValue;
}
internal void Clear()
{
m_FirstSampleFrame = int.MaxValue;
m_Children = null;
m_Streams.Clear();
}
}
}