7502018d20
There is an asset in the store I grabbed. the coding is WAY above my head, I got about half of it and integrated and adapted what I can to it. im going as far as I can with it and ill come back in a few month when I understand t better.
414 lines
20 KiB
C#
414 lines
20 KiB
C#
using System;
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using System.Collections.Generic;
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using UnityEditor.AddressableAssets.Build.BuildPipelineTasks;
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using UnityEditor.AddressableAssets.Settings;
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using UnityEditor.AddressableAssets.Settings.GroupSchemas;
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using UnityEditor.Build.Pipeline;
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using UnityEditor.Build.Pipeline.Interfaces;
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using UnityEditor.Build.Pipeline.Tasks;
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using UnityEditor.SceneManagement;
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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using UnityEngine.AddressableAssets.Initialization;
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using UnityEngine.AddressableAssets.ResourceLocators;
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using UnityEngine.AddressableAssets.ResourceProviders;
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using UnityEngine.ResourceManagement.ResourceProviders;
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using UnityEngine.ResourceManagement.ResourceProviders.Simulation;
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using UnityEngine.ResourceManagement.Util;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using UnityEditor.Experimental;
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namespace UnityEditor.AddressableAssets.Build.DataBuilders
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{
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/// <summary>
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/// Build script for creating virtual asset bundle dat for running in the editor.
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/// </summary>
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[CreateAssetMenu(fileName = "BuildScriptVirtual.asset", menuName = "Addressables/Content Builders/Simulate Groups (advanced)")]
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public class BuildScriptVirtualMode : BuildScriptBase
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{
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/// <inheritdoc />
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public override string Name
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{
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get { return "Simulate Groups (advanced)"; }
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}
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/// <inheritdoc />
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public override bool CanBuildData<T>()
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{
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return typeof(T).IsAssignableFrom(typeof(AddressablesPlayModeBuildResult));
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}
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/// <inheritdoc />
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public override void ClearCachedData()
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{
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DeleteFile(string.Format(m_PathFormat, "", "catalog"));
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DeleteFile(string.Format(m_PathFormat, "", "settings"));
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}
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/// <inheritdoc />
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public override bool IsDataBuilt()
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{
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var catalogPath = string.Format(m_PathFormat, "", "catalog");
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var settingsPath = string.Format(m_PathFormat, "", "settings");
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return File.Exists(catalogPath) &&
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File.Exists(settingsPath);
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}
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private string m_pathFormatStore;
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private string m_PathFormat
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{
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get
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{
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if (string.IsNullOrEmpty(m_pathFormatStore))
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m_pathFormatStore = "{0}" + Addressables.LibraryPath + "{1}_BuildScriptVirtualMode.json";
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return m_pathFormatStore;
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}
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set { m_pathFormatStore = value; }
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}
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List<ObjectInitializationData> m_ResourceProviderData;
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List<AssetBundleBuild> m_AllBundleInputDefinitions;
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Dictionary<string, VirtualAssetBundleRuntimeData> m_CreatedProviderIds;
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/// <inheritdoc />
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protected override TResult BuildDataImplementation<TResult>(AddressablesDataBuilderInput builderInput)
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{
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TResult result = default(TResult);
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var timer = new System.Diagnostics.Stopwatch();
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timer.Start();
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var aaSettings = builderInput.AddressableSettings;
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m_PathFormat = builderInput.PathFormat;
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//gather entries
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var aaContext = new AddressableAssetsBuildContext
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{
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Settings = aaSettings,
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runtimeData = new ResourceManagerRuntimeData(),
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bundleToAssetGroup = new Dictionary<string, string>(),
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locations = new List<ContentCatalogDataEntry>(),
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providerTypes = new HashSet<Type>(),
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assetEntries = new List<AddressableAssetEntry>()
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};
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m_AllBundleInputDefinitions = new List<AssetBundleBuild>();
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aaContext.runtimeData.BuildTarget = builderInput.Target.ToString();
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aaContext.runtimeData.ProfileEvents = ProjectConfigData.PostProfilerEvents;
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aaContext.runtimeData.LogResourceManagerExceptions = aaSettings.buildSettings.LogResourceManagerExceptions;
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aaContext.runtimeData.ProfileEvents = ProjectConfigData.PostProfilerEvents;
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aaContext.runtimeData.MaxConcurrentWebRequests = aaSettings.MaxConcurrentWebRequests;
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aaContext.runtimeData.CatalogRequestsTimeout = aaSettings.CatalogRequestsTimeout;
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aaContext.runtimeData.CatalogLocations.Add(new ResourceLocationData(
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new[] { ResourceManagerRuntimeData.kCatalogAddress },
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string.Format(m_PathFormat, "file://{UnityEngine.Application.dataPath}/../", "catalog"),
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typeof(ContentCatalogProvider), typeof(ContentCatalogData)));
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aaContext.runtimeData.AddressablesVersion = PackageManager.PackageInfo.FindForAssembly(typeof(Addressables).Assembly)?.version;
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m_CreatedProviderIds = new Dictionary<string, VirtualAssetBundleRuntimeData>();
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m_ResourceProviderData = new List<ObjectInitializationData>();
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var errorString = ProcessAllGroups(aaContext);
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if (!string.IsNullOrEmpty(errorString))
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result = AddressableAssetBuildResult.CreateResult<TResult>(null, 0, errorString);
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if (result == null)
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{
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result = DoBuild<TResult>(builderInput, aaSettings, aaContext);
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}
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if (result != null)
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result.Duration = timer.Elapsed.TotalSeconds;
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return result;
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}
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TResult DoBuild<TResult>(AddressablesDataBuilderInput builderInput, AddressableAssetSettings aaSettings, AddressableAssetsBuildContext aaContext) where TResult : IDataBuilderResult
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{
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if (m_AllBundleInputDefinitions.Count > 0)
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{
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if (!BuildUtility.CheckModifiedScenesAndAskToSave())
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return AddressableAssetBuildResult.CreateResult<TResult>(null, 0, "Unsaved scenes");
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var buildTarget = builderInput.Target;
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var buildTargetGroup = builderInput.TargetGroup;
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var buildParams = new AddressableAssetsBundleBuildParameters(aaSettings, aaContext.bundleToAssetGroup, buildTarget, buildTargetGroup, aaSettings.buildSettings.bundleBuildPath);
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var builtinShaderBundleName = aaSettings.DefaultGroup.Name.ToLower().Replace(" ", "").Replace('\\', '/').Replace("//", "/") + "_unitybuiltinshaders.bundle";
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var buildTasks = RuntimeDataBuildTasks(aaSettings.buildSettings.compileScriptsInVirtualMode, builtinShaderBundleName);
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ExtractDataTask extractData = new ExtractDataTask();
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buildTasks.Add(extractData);
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string aaPath = aaSettings.AssetPath;
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IBundleBuildResults results;
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var exitCode = ContentPipeline.BuildAssetBundles(buildParams, new BundleBuildContent(m_AllBundleInputDefinitions), out results, buildTasks, aaContext);
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if (exitCode < ReturnCode.Success)
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return AddressableAssetBuildResult.CreateResult<TResult>(null, 0, "SBP Error" + exitCode);
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if (aaSettings == null && !string.IsNullOrEmpty(aaPath))
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aaSettings = AssetDatabase.LoadAssetAtPath<AddressableAssetSettings>(aaPath);
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}
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var bundledAssets = new Dictionary<object, HashSet<string>>();
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foreach (var loc in aaContext.locations)
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{
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if (loc.Dependencies != null && loc.Dependencies.Count > 0)
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{
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for (int i = 0; i < loc.Dependencies.Count; i++)
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{
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var dep = loc.Dependencies[i];
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HashSet<string> assetsInBundle;
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if (!bundledAssets.TryGetValue(dep, out assetsInBundle))
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bundledAssets.Add(dep, assetsInBundle = new HashSet<string>());
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if (i == 0 && !assetsInBundle.Contains(loc.InternalId)) //only add the asset to the first bundle...
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assetsInBundle.Add(loc.InternalId);
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}
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}
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}
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foreach (var bd in bundledAssets)
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{
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AddressableAssetGroup group = aaSettings.DefaultGroup;
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string groupGuid;
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if (aaContext.bundleToAssetGroup.TryGetValue(bd.Key as string, out groupGuid))
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group = aaSettings.FindGroup(g => g.Guid == groupGuid);
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var schema = group.GetSchema<BundledAssetGroupSchema>();
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if (schema != null)
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{
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var bundleLocData = aaContext.locations.First(s => s.Keys[0] == bd.Key);
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var isLocalBundle = IsInternalIdLocal(bundleLocData.InternalId);
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uint crc = (uint)UnityEngine.Random.Range(0, int.MaxValue);
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var hash = Guid.NewGuid().ToString();
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string originalBundleName = bd.Key as string;
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string newBundleName = BuildUtility.GetNameWithHashNaming(schema.BundleNaming, hash, originalBundleName);
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bundleLocData.InternalId = bundleLocData.InternalId.Remove(bundleLocData.InternalId.Length - originalBundleName.Length) + newBundleName;
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var abb = m_AllBundleInputDefinitions.FirstOrDefault(a => a.assetBundleName == originalBundleName);
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var virtualBundleName = AddressablesRuntimeProperties.EvaluateString(bundleLocData.InternalId);
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var bundleData = new VirtualAssetBundle(virtualBundleName, isLocalBundle, crc, hash);
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long dataSize = 0;
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long headerSize = 0;
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foreach (var a in bd.Value)
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{
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var i = Array.IndexOf(abb.addressableNames, a);
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var assetPath = abb.assetNames[i];
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var size = ComputeSize(assetPath);
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var vab = new VirtualAssetBundleEntry(a, size);
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vab.m_AssetPath = assetPath;
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bundleData.Assets.Add(vab);
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dataSize += size;
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headerSize += a.Length * 5; //assume 5x path length overhead size per item, probably much less
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}
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if (bd.Value.Count == 0)
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{
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dataSize = 100 * 1024;
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headerSize = 1024;
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}
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bundleData.SetSize(dataSize, headerSize);
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var requestOptions = new VirtualAssetBundleRequestOptions
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{
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Crc = schema.UseAssetBundleCrc ? crc : 0,
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Hash = schema.UseAssetBundleCache ? hash : "",
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ChunkedTransfer = schema.ChunkedTransfer,
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RedirectLimit = schema.RedirectLimit,
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RetryCount = schema.RetryCount,
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Timeout = schema.Timeout,
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BundleName = Path.GetFileName(bundleLocData.InternalId),
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AssetLoadMode = schema.AssetLoadMode,
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BundleSize = dataSize + headerSize
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};
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bundleLocData.Data = requestOptions;
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var bundleProviderId = schema.GetBundleCachedProviderId();
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var virtualBundleRuntimeData = m_CreatedProviderIds[bundleProviderId];
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virtualBundleRuntimeData.AssetBundles.Add(bundleData);
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}
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}
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foreach (var kvp in m_CreatedProviderIds)
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{
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if (kvp.Value != null)
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{
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var bundleProviderData = ObjectInitializationData.CreateSerializedInitializationData<VirtualAssetBundleProvider>(kvp.Key, kvp.Value);
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m_ResourceProviderData.Add(bundleProviderData);
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}
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}
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var contentCatalog = new ContentCatalogData(ResourceManagerRuntimeData.kCatalogAddress);
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contentCatalog.SetData(aaContext.locations.OrderBy(f => f.InternalId).ToList(), aaContext.Settings.OptimizeCatalogSize);
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contentCatalog.ResourceProviderData.AddRange(m_ResourceProviderData);
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foreach (var t in aaContext.providerTypes)
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contentCatalog.ResourceProviderData.Add(ObjectInitializationData.CreateSerializedInitializationData(t));
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contentCatalog.InstanceProviderData = ObjectInitializationData.CreateSerializedInitializationData(instanceProviderType.Value);
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contentCatalog.SceneProviderData = ObjectInitializationData.CreateSerializedInitializationData(sceneProviderType.Value);
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//save catalog
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WriteFile(string.Format(m_PathFormat, "", "catalog"), JsonUtility.ToJson(contentCatalog), builderInput.Registry);
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foreach (var io in aaSettings.InitializationObjects)
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{
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if (io is IObjectInitializationDataProvider)
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aaContext.runtimeData.InitializationObjects.Add((io as IObjectInitializationDataProvider).CreateObjectInitializationData());
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}
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var settingsPath = string.Format(m_PathFormat, "", "settings");
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WriteFile(settingsPath, JsonUtility.ToJson(aaContext.runtimeData), builderInput.Registry);
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//inform runtime of the init data path
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var runtimeSettingsPath = string.Format(m_PathFormat, "file://{UnityEngine.Application.dataPath}/../", "settings");
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PlayerPrefs.SetString(Addressables.kAddressablesRuntimeDataPath, runtimeSettingsPath);
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var result = AddressableAssetBuildResult.CreateResult<TResult>(settingsPath, aaContext.locations.Count);
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return result;
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}
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/// <inheritdoc />
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protected override string ProcessGroup(AddressableAssetGroup assetGroup, AddressableAssetsBuildContext aaContext)
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{
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var errorString = string.Empty;
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PlayerDataGroupSchema playerSchema = assetGroup.GetSchema<PlayerDataGroupSchema>();
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if (playerSchema != null)
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{
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if (CreateLocationsForPlayerData(playerSchema, assetGroup, aaContext.locations, aaContext.providerTypes))
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{
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if (!m_CreatedProviderIds.ContainsKey(typeof(LegacyResourcesProvider).Name))
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{
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m_CreatedProviderIds.Add(typeof(LegacyResourcesProvider).Name, null);
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m_ResourceProviderData.Add(ObjectInitializationData.CreateSerializedInitializationData(typeof(LegacyResourcesProvider)));
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}
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}
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return errorString;
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}
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var schema = assetGroup.GetSchema<BundledAssetGroupSchema>();
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if (schema == null)
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return errorString;
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var bundledProviderId = schema.GetBundleCachedProviderId();
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var assetProviderId = schema.GetAssetCachedProviderId();
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if (!m_CreatedProviderIds.ContainsKey(bundledProviderId))
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{
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//TODO: pull from schema instead of ProjectConfigData
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var virtualBundleRuntimeData = new VirtualAssetBundleRuntimeData(ProjectConfigData.LocalLoadSpeed, ProjectConfigData.RemoteLoadSpeed);
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//save virtual runtime data to collect assets into virtual bundles
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m_CreatedProviderIds.Add(bundledProviderId, virtualBundleRuntimeData);
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}
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if (!m_CreatedProviderIds.ContainsKey(assetProviderId))
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{
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m_CreatedProviderIds.Add(assetProviderId, null);
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var assetProviderData = ObjectInitializationData.CreateSerializedInitializationData<VirtualBundledAssetProvider>(assetProviderId);
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m_ResourceProviderData.Add(assetProviderData);
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}
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var bundleInputDefs = new List<AssetBundleBuild>();
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List<AddressableAssetEntry> list = BuildScriptPackedMode.PrepGroupBundlePacking(assetGroup, bundleInputDefs, schema);
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aaContext.assetEntries.AddRange(list);
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for (int i = 0; i < bundleInputDefs.Count; i++)
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{
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if (aaContext.bundleToAssetGroup.ContainsKey(bundleInputDefs[i].assetBundleName))
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{
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var bid = bundleInputDefs[i];
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int count = 1;
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var newName = bid.assetBundleName;
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while (aaContext.bundleToAssetGroup.ContainsKey(newName) && count < 1000)
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newName = bid.assetBundleName.Replace(".bundle", string.Format("{0}.bundle", count++));
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bundleInputDefs[i] = new AssetBundleBuild { assetBundleName = newName, addressableNames = bid.addressableNames, assetBundleVariant = bid.assetBundleVariant, assetNames = bid.assetNames };
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}
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aaContext.bundleToAssetGroup.Add(bundleInputDefs[i].assetBundleName, assetGroup.Guid);
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}
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m_AllBundleInputDefinitions.AddRange(bundleInputDefs);
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return errorString;
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}
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static bool IsInternalIdLocal(string path)
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{
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return path.StartsWith("{UnityEngine.AddressableAssets.Addressables.RuntimePath}");
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}
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static string OutputLibraryPathForAsset(string a)
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{
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var guid = AssetDatabase.AssetPathToGUID(a);
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var legacyPath = string.Format("Library/metadata/{0}{1}/{2}", guid[0], guid[1], guid);
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#if UNITY_2020_2_OR_NEWER
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var artifactID = Experimental.AssetDatabaseExperimental.ProduceArtifact(new ArtifactKey(new GUID(guid)));
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if (Experimental.AssetDatabaseExperimental.GetArtifactPaths(artifactID, out var paths))
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return Path.GetFullPath(paths[0]);
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else
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legacyPath = String.Empty;
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#elif UNITY_2020_1_OR_NEWER
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var hash = Experimental.AssetDatabaseExperimental.GetArtifactHash(guid);
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if (Experimental.AssetDatabaseExperimental.GetArtifactPaths(hash, out var paths))
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return Path.GetFullPath(paths[0]);
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else
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legacyPath = String.Empty; // legacy path is never valid in 2020.1+
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#else
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if (IsAssetDatabaseV2Enabled()) // AssetDatabase V2 is optional in 2019.3 and 2019.4
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{
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var hash = Experimental.AssetDatabaseExperimental.GetArtifactHash(guid);
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if (Experimental.AssetDatabaseExperimental.GetArtifactPaths(hash, out var paths))
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return Path.GetFullPath(paths[0]);
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}
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#endif
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return legacyPath;
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}
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static bool IsAssetDatabaseV2Enabled()
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{
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// method is internal
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var methodInfo = typeof(AssetDatabase).GetMethod("IsV2Enabled", BindingFlags.Static | BindingFlags.NonPublic);
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return methodInfo != null && (bool)methodInfo.Invoke(null, null);
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}
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static long ComputeSize(string a)
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{
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var path = OutputLibraryPathForAsset(a);
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if (!File.Exists(path))
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{
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return 1024 * 1024;
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}
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return new FileInfo(path).Length;
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}
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static IList<IBuildTask> RuntimeDataBuildTasks(bool compileScripts, string builtinShaderBundleName)
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{
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var buildTasks = new List<IBuildTask>();
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// Setup
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buildTasks.Add(new SwitchToBuildPlatform());
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buildTasks.Add(new RebuildSpriteAtlasCache());
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// Player Scripts
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if (compileScripts)
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{
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buildTasks.Add(new BuildPlayerScripts());
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buildTasks.Add(new PostScriptsCallback());
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}
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// Dependency
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buildTasks.Add(new PreviewSceneDependencyData());
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buildTasks.Add(new CalculateAssetDependencyData());
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buildTasks.Add(new StripUnusedSpriteSources());
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buildTasks.Add(new CreateBuiltInShadersBundle(builtinShaderBundleName));
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buildTasks.Add(new PostDependencyCallback());
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// Packing
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buildTasks.Add(new GenerateBundlePacking());
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buildTasks.Add(new UpdateBundleObjectLayout());
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buildTasks.Add(new GenerateLocationListsTask());
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buildTasks.Add(new PostPackingCallback());
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return buildTasks;
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}
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}
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}
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