Firstborn/Library/PackageCache/com.unity.addressables@1.19.19/Editor/Build/DataBuilders/BuildScriptFastMode.cs
Schaken-Mods 7502018d20 Adding Mod Support
There is an asset in the store I grabbed. the coding is WAY above my head, I got about half of it and integrated and adapted what I can to it. im going as far as I can with it and ill come back in a few month when I understand t better.
2023-05-13 22:01:48 -05:00

69 lines
2.2 KiB
C#

using System;
using System.IO;
using UnityEditor.AddressableAssets.Settings;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.AddressableAssets.Initialization;
namespace UnityEditor.AddressableAssets.Build.DataBuilders
{
/// <summary>
/// Only saves the guid of the settings asset to PlayerPrefs. All catalog data is generated directly from the settings as needed.
/// </summary>
[CreateAssetMenu(fileName = nameof(BuildScriptFastMode) + ".asset", menuName = "Addressables/Content Builders/Use Asset Database (fastest)")]
public class BuildScriptFastMode : BuildScriptBase
{
/// <inheritdoc />
public override string Name
{
get
{
return "Use Asset Database (fastest)";
}
}
private bool m_DataBuilt;
/// <inheritdoc />
public override void ClearCachedData()
{
m_DataBuilt = false;
}
/// <inheritdoc />
public override bool IsDataBuilt()
{
return m_DataBuilt;
}
/// <inheritdoc />
protected override string ProcessGroup(AddressableAssetGroup assetGroup, AddressableAssetsBuildContext aaContext)
{
return string.Empty;
}
/// <inheritdoc />
public override bool CanBuildData<T>()
{
return typeof(T).IsAssignableFrom(typeof(AddressablesPlayModeBuildResult));
}
/// <inheritdoc />
protected override TResult BuildDataImplementation<TResult>(AddressablesDataBuilderInput builderInput)
{
if (!AssetDatabase.TryGetGUIDAndLocalFileIdentifier(builderInput.AddressableSettings, out var guid, out long _))
{
IDataBuilderResult res = new AddressablesPlayModeBuildResult() { Error = "Invalid Settings asset." };
return (TResult)res;
}
else
{
PlayerPrefs.SetString(Addressables.kAddressablesRuntimeDataPath, $"GUID:{guid}");
IDataBuilderResult res = new AddressablesPlayModeBuildResult() { OutputPath = "", Duration = 0 };
m_DataBuilt = true;
return (TResult)res;
}
}
}
}