7502018d20
There is an asset in the store I grabbed. the coding is WAY above my head, I got about half of it and integrated and adapted what I can to it. im going as far as I can with it and ill come back in a few month when I understand t better.
393 lines
17 KiB
C#
393 lines
17 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEditor.Build.Content;
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using UnityEngine;
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using UnityEngine.AddressableAssets.ResourceLocators;
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using UnityEngine.ResourceManagement.ResourceLocations;
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using UnityEngine.ResourceManagement.ResourceProviders;
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using UnityEngine.U2D;
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using static UnityEditor.AddressableAssets.Settings.AddressablesFileEnumeration;
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namespace UnityEditor.AddressableAssets.Settings
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{
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internal class AddressableAssetSettingsLocator : IResourceLocator
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{
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private static Type m_SpriteType = typeof(Sprite);
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private static Type m_SpriteAtlasType = typeof(SpriteAtlas);
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public string LocatorId { get; private set; }
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public Dictionary<object, HashSet<AddressableAssetEntry>> m_keyToEntries;
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public Dictionary<CacheKey, IList<IResourceLocation>> m_Cache;
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public AddressableAssetTree m_AddressableAssetTree;
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HashSet<object> m_Keys = null;
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AddressableAssetSettings m_Settings;
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bool m_includeResourcesFolders = false;
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bool m_dirty = true;
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public IEnumerable<object> Keys
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{
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get
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{
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if (m_dirty)
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RebuildInternalData();
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if (m_Keys == null)
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{
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var visitedFolders = new HashSet<string>();
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using (new AddressablesFileEnumerationScope(m_AddressableAssetTree))
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{
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m_Keys = new HashSet<object>();
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foreach (var kvp in m_keyToEntries)
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{
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var hasNonFolder = false;
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foreach (var e in kvp.Value)
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{
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if (AssetDatabase.IsValidFolder(e.AssetPath))
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{
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if (!visitedFolders.Contains(e.AssetPath))
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{
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foreach (var f in EnumerateAddressableFolder(e.AssetPath, m_Settings, true))
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{
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m_Keys.Add(f.Replace(e.AssetPath, e.address));
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m_Keys.Add(AssetDatabase.AssetPathToGUID(f));
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}
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visitedFolders.Add(e.AssetPath);
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}
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foreach (var l in e.labels)
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m_Keys.Add(l);
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}
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else
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{
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hasNonFolder = true;
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}
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}
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if (hasNonFolder)
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m_Keys.Add(kvp.Key);
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}
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if (m_includeResourcesFolders)
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{
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var resourcesEntry = m_Settings.FindAssetEntry(AddressableAssetEntry.ResourcesName);
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resourcesEntry.GatherResourcesEntries(null, true, entry =>
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{
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m_Keys.Add(entry.address);
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m_Keys.Add(entry.guid);
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return false;
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});
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}
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}
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}
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return m_Keys;
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}
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}
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public struct CacheKey : IEquatable<CacheKey>
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{
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public object m_key;
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public Type m_type;
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public bool Equals(CacheKey other)
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{
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if (!m_key.Equals(other.m_key))
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return false;
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return m_type == other.m_type;
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}
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public override int GetHashCode() => m_key.GetHashCode() * 31 + (m_type == null ? 0 : m_type.GetHashCode());
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}
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public AddressableAssetSettingsLocator(AddressableAssetSettings settings)
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{
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m_Settings = settings;
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LocatorId = m_Settings.name;
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m_dirty = true;
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m_Settings.OnModification += Settings_OnModification;
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}
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void RebuildInternalData()
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{
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m_Keys = null;
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m_AddressableAssetTree = BuildAddressableTree(m_Settings);
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m_Cache = new Dictionary<CacheKey, IList<IResourceLocation>>();
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m_keyToEntries = new Dictionary<object, HashSet<AddressableAssetEntry>>(m_Settings.labelTable.labelNames.Count);
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using (new AddressablesFileEnumerationScope(m_AddressableAssetTree))
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{
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foreach (AddressableAssetGroup g in m_Settings.groups)
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{
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if (g == null)
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continue;
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foreach (AddressableAssetEntry e in g.entries)
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{
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if (e.guid == AddressableAssetEntry.EditorSceneListName)
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{
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if (e.parentGroup.GetSchema<GroupSchemas.PlayerDataGroupSchema>().IncludeBuildSettingsScenes)
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{
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e.GatherAllAssets(null, false, false, false, s =>
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{
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AddEntriesToTables(m_keyToEntries, s);
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return false;
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});
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}
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}
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else if (e.guid == AddressableAssetEntry.ResourcesName)
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{
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m_includeResourcesFolders = e.parentGroup.GetSchema<GroupSchemas.PlayerDataGroupSchema>().IncludeResourcesFolders;
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}
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else
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{
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AddEntriesToTables(m_keyToEntries, e);
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}
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}
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}
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}
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m_dirty = false;
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}
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private void Settings_OnModification(AddressableAssetSettings settings, AddressableAssetSettings.ModificationEvent evt, object arg3)
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{
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switch (evt)
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{
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case AddressableAssetSettings.ModificationEvent.EntryAdded:
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case AddressableAssetSettings.ModificationEvent.EntryCreated:
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case AddressableAssetSettings.ModificationEvent.EntryModified:
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case AddressableAssetSettings.ModificationEvent.EntryMoved:
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case AddressableAssetSettings.ModificationEvent.EntryRemoved:
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case AddressableAssetSettings.ModificationEvent.GroupRemoved:
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case AddressableAssetSettings.ModificationEvent.LabelAdded:
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case AddressableAssetSettings.ModificationEvent.LabelRemoved:
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case AddressableAssetSettings.ModificationEvent.BatchModification:
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m_dirty = true;
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break;
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}
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}
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static void AddEntry(AddressableAssetEntry e, object k, Dictionary<object, HashSet<AddressableAssetEntry>> keyToEntries)
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{
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if (!keyToEntries.TryGetValue(k, out HashSet<AddressableAssetEntry> entries))
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keyToEntries.Add(k, entries = new HashSet<AddressableAssetEntry>());
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entries.Add(e);
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}
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static void AddEntriesToTables(Dictionary<object, HashSet<AddressableAssetEntry>> keyToEntries, AddressableAssetEntry e)
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{
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AddEntry(e, e.address, keyToEntries);
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AddEntry(e, e.guid, keyToEntries);
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if (e.IsScene && e.IsInSceneList)
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{
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int index = BuiltinSceneCache.GetSceneIndex(new GUID(e.guid));
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if (index != -1)
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AddEntry(e, index, keyToEntries);
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}
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if (e.labels != null)
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{
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foreach (string l in e.labels)
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{
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AddEntry(e, l, keyToEntries);
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}
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}
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}
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static void GatherEntryLocations(AddressableAssetEntry entry, Type type, IList<IResourceLocation> locations, AddressableAssetTree assetTree)
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{
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if (!string.IsNullOrEmpty(entry.address) && entry.address.Contains("[") && entry.address.Contains("]"))
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{
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Debug.LogErrorFormat("Address '{0}' cannot contain '[ ]'.", entry.address);
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return;
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}
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using (new AddressablesFileEnumerationScope(assetTree))
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{
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entry.GatherAllAssets(null, true, true, false, e =>
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{
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if (e.IsScene)
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{
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if (type == null || type == typeof(object) || type == typeof(SceneInstance) || AddressableAssetUtility.MapEditorTypeToRuntimeType(e.MainAssetType, false) == type)
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locations.Add(new ResourceLocationBase(e.address, e.AssetPath, typeof(SceneProvider).FullName, typeof(SceneInstance)));
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}
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else if (type == null || (type.IsAssignableFrom(e.MainAssetType) && type != typeof(object)))
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{
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locations.Add(new ResourceLocationBase(e.address, e.AssetPath, typeof(AssetDatabaseProvider).FullName, e.MainAssetType));
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return true;
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}
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else
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{
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ObjectIdentifier[] ids = ContentBuildInterface.GetPlayerObjectIdentifiersInAsset(new GUID(e.guid), EditorUserBuildSettings.activeBuildTarget);
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if (ids.Length > 0)
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{
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foreach (var t in AddressableAssetEntry.GatherMainAndReferencedSerializedTypes(ids))
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{
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if (type.IsAssignableFrom(t))
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locations.Add(new ResourceLocationBase(e.address, e.AssetPath, typeof(AssetDatabaseProvider).FullName, AddressableAssetUtility.MapEditorTypeToRuntimeType(t, false)));
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}
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return true;
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}
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}
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return false;
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});
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}
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}
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public bool Locate(object key, Type type, out IList<IResourceLocation> locations)
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{
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if (m_dirty)
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RebuildInternalData();
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CacheKey cacheKey = new CacheKey() { m_key = key, m_type = type };
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if (m_Cache.TryGetValue(cacheKey, out locations))
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return locations != null;
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locations = new List<IResourceLocation>();
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if (m_keyToEntries.TryGetValue(key, out HashSet<AddressableAssetEntry> entries))
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{
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foreach (AddressableAssetEntry e in entries)
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{
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if (AssetDatabase.IsValidFolder(e.AssetPath) && !e.labels.Contains(key as string))
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continue;
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if (type == null)
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{
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if (e.MainAssetType != typeof(SceneAsset))
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{
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ObjectIdentifier[] ids =
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ContentBuildInterface.GetPlayerObjectIdentifiersInAsset(new GUID(e.guid),
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EditorUserBuildSettings.activeBuildTarget);
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List<Type> mainObjectTypes = AddressableAssetEntry.GatherMainObjectTypes(ids);
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if (mainObjectTypes.Count > 0)
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{
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foreach (Type t in mainObjectTypes)
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GatherEntryLocations(e, t, locations, m_AddressableAssetTree);
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}
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else
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{
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GatherEntryLocations(e, null, locations, m_AddressableAssetTree);
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}
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}
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else
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{
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GatherEntryLocations(e, null, locations, m_AddressableAssetTree);
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}
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}
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else
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{
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GatherEntryLocations(e, type, locations, m_AddressableAssetTree);
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}
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}
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}
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if (type == null)
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type = typeof(UnityEngine.Object);
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string keyStr = key as string;
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if (!string.IsNullOrEmpty(keyStr))
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{
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//check if the key is a guid first
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var keyPath = AssetDatabase.GUIDToAssetPath(keyStr);
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if (!string.IsNullOrEmpty(keyPath))
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{
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//only look for folders from GUID if no locations have been found
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if (locations.Count == 0)
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{
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var slash = keyPath.LastIndexOf('/');
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while (slash > 0)
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{
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keyPath = keyPath.Substring(0, slash);
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var parentFolderKey = AssetDatabase.AssetPathToGUID(keyPath);
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if (string.IsNullOrEmpty(parentFolderKey))
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break;
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if (m_keyToEntries.ContainsKey(parentFolderKey))
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{
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AddLocations(locations, type, keyPath, AssetDatabase.GUIDToAssetPath(keyStr));
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break;
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}
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slash = keyPath.LastIndexOf('/');
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}
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}
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}
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else
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{
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//if the key is not a GUID, see if it is contained in a folder entry
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keyPath = keyStr;
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int slash = keyPath.LastIndexOf('/');
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while (slash > 0)
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{
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keyPath = keyPath.Substring(0, slash);
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if (m_keyToEntries.TryGetValue(keyPath, out var entry))
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{
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foreach (var e in entry)
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AddLocations(locations, type, keyStr, GetInternalIdFromFolderEntry(keyStr, e));
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break;
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}
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slash = keyPath.LastIndexOf('/');
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}
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}
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//check resources folders
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if (m_includeResourcesFolders)
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{
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string resPath = keyStr;
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var ext = System.IO.Path.GetExtension(resPath);
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if (!string.IsNullOrEmpty(ext))
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resPath = resPath.Substring(0, resPath.Length - ext.Length);
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UnityEngine.Object obj = Resources.Load(resPath, type);
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if (obj == null && keyStr.Length == 32)
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{
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resPath = AssetDatabase.GUIDToAssetPath(keyStr);
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if (!string.IsNullOrEmpty(resPath))
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{
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int index = resPath.IndexOf("Resources/", StringComparison.Ordinal);
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if (index >= 0)
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{
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int start = index + 10;
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int length = resPath.Length - (start + System.IO.Path.GetExtension(resPath).Length);
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resPath = resPath.Substring(index + 10, length);
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obj = Resources.Load(resPath, type);
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}
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}
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}
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if (obj != null)
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locations.Add(new ResourceLocationBase(keyStr, resPath, typeof(LegacyResourcesProvider).FullName, type));
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}
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}
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if (locations.Count == 0)
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{
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locations = null;
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m_Cache.Add(cacheKey, locations);
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return false;
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}
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m_Cache.Add(cacheKey, locations);
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return true;
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}
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internal static void AddLocations(IList<IResourceLocation> locations, Type type, string keyStr, string internalId)
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{
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if (!string.IsNullOrEmpty(internalId) && !string.IsNullOrEmpty(AssetDatabase.AssetPathToGUID(internalId)))
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{
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if (type == m_SpriteType && AssetDatabase.GetMainAssetTypeAtPath(internalId) == m_SpriteAtlasType)
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locations.Add(new ResourceLocationBase(keyStr, internalId, typeof(AssetDatabaseProvider).FullName, m_SpriteAtlasType));
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else
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{
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foreach (var obj in AssetDatabaseProvider.LoadAssetsWithSubAssets(internalId))
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{
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var rtt = AddressableAssetUtility.MapEditorTypeToRuntimeType(obj.GetType(), false);
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if (type.IsAssignableFrom(rtt))
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locations.Add(new ResourceLocationBase(keyStr, internalId, typeof(AssetDatabaseProvider).FullName, rtt));
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}
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}
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}
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}
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string GetInternalIdFromFolderEntry(string keyStr, AddressableAssetEntry entry)
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{
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var entryPath = entry.AssetPath;
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if (keyStr.StartsWith(entry.address + "/"))
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return entryPath + keyStr.Substring(entry.address.Length);
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foreach (var l in entry.labels)
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{
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if (keyStr.StartsWith(l + "/"))
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return entryPath + keyStr.Substring(l.Length);
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}
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return string.Empty;
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}
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}
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}
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