7502018d20
There is an asset in the store I grabbed. the coding is WAY above my head, I got about half of it and integrated and adapted what I can to it. im going as far as I can with it and ill come back in a few month when I understand t better.
232 lines
4.2 KiB
C#
232 lines
4.2 KiB
C#
using System;
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using System.IO;
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using UnityEngine;
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namespace ModTool.Shared
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{
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/// <summary>
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/// Class that stores a Mod's name, author, description, version, path and supported platforms.
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/// </summary>
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[Serializable]
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public class ModInfo
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{
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/// <summary>
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/// Name
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/// </summary>
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public string name
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{
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get
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{
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return _name;
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}
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}
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/// <summary>
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/// Supported platforms for this mod.
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/// </summary>
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public ModPlatform platforms
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{
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get
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{
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return _platforms;
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}
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}
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/// <summary>
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/// The Mod's available content types.
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/// </summary>
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public ModContent content
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{
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get
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{
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return _content;
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}
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}
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/// <summary>
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/// Mod author.
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/// </summary>
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public string author
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{
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get
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{
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return _author;
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}
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}
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/// <summary>
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/// Mod description.
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/// </summary>
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public string description
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{
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get
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{
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return _description;
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}
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}
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/// <summary>
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/// Mod version.
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/// </summary>
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public string version
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{
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get
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{
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return _version;
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}
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}
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/// <summary>
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/// The version of Unity that was used to export this mod.
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/// </summary>
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public string unityVersion
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{
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get
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{
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return _unityVersion;
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}
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}
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/// <summary>
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/// The version of Unity that was used to export this mod.
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/// </summary>
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public string creationDate
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{
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get
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{
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return _creationDate;
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}
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}
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/// <summary>
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/// Should this mod be enabled.
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/// </summary>
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public bool isEnabled
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{
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get
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{
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return _isEnabled;
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}
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set
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{
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_isEnabled = value;
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}
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}
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/// <summary>
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/// Location of mod
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/// </summary>
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public string path { get; private set; }
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[SerializeField]
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private string _name;
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[SerializeField]
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private string _author;
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[SerializeField]
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private string _description;
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[SerializeField]
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private string _version;
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[SerializeField]
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private string _unityVersion;
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[SerializeField]
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private string _creationDate;
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[SerializeField]
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private ModPlatform _platforms;
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[SerializeField]
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private ModContent _content;
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[SerializeField]
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private bool _isEnabled;
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/// <summary>
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/// Initialize a new ModInfo.
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/// </summary>
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/// <param name="name">The Mod's name.</param>
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/// <param name="author">The Mod's author.</param>
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/// <param name="description">The Mod's description.</param>
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/// <param name="platforms">The Mod's supported platforms.</param>
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/// <param name="content">The Mod's available content types.</param>
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/// <param name="version">The Mod's version</param>
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/// <param name="unityVersion"> The version of Unity that the Mod was exported with.</param>
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/// <param name="creationDate"> The date this was created.</param>
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public ModInfo(
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string name,
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string author,
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string description,
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string version,
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string unityVersion,
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ModPlatform platforms,
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ModContent content)
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{
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_author = author;
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_description = description;
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_name = name;
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_platforms = platforms;
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_content = content;
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_version = version;
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_unityVersion = unityVersion;
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_creationDate = creationDate;
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isEnabled = false;
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}
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/// <summary>
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/// Save this ModInfo.
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/// </summary>
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public void Save()
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{
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if (!string.IsNullOrEmpty(path))
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Save(path, this);
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}
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/// <summary>
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/// Save a ModInfo.
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/// </summary>
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/// <param name="path">The path to save the ModInfo to.</param>
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/// <param name="modInfo">The ModInfo to save.</param>
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public static void Save(string path, ModInfo modInfo)
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{
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string json = JsonUtility.ToJson(modInfo, true);
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File.WriteAllText(path, json);
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}
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/// <summary>
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/// Load a ModInfo.
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/// </summary>
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/// <param name="path">The path to load the ModInfo from.</param>
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/// <returns>The loaded Modinfo, if succeeded. Null otherwise.</returns>
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public static ModInfo Load(string path)
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{
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path = Path.GetFullPath(path);
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if (File.Exists(path))
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{
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try
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{
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string json = File.ReadAllText(path);
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ModInfo modInfo = JsonUtility.FromJson<ModInfo>(json);
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modInfo.path = path;
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return modInfo;
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}
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catch(Exception e)
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{
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LogUtility.LogWarning("There was an issue while loading the ModInfo from " + path + " - " + e.Message);
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}
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}
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return null;
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}
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}
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}
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