7502018d20
There is an asset in the store I grabbed. the coding is WAY above my head, I got about half of it and integrated and adapted what I can to it. im going as far as I can with it and ill come back in a few month when I understand t better.
59 lines
1.6 KiB
C#
59 lines
1.6 KiB
C#
using UnityEditor;
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using UnityEngine;
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using ModTool.Shared;
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namespace ModTool.Editor
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{
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/// <summary>
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/// ModTool's settings window.
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/// </summary>
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public class SettingsEditorWindow : EditorWindow
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{
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private ModToolSettings modToolSettings;
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private CodeSettings codeSettings;
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private UnityEditor.Editor modToolSettingsEditor;
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private UnityEditor.Editor codeSettingsEditor;
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Vector2 scrollPos = Vector2.zero;
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/// <summary>
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/// Open ModTool's settings window.
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/// </summary>
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[MenuItem("Tools/ModTool/Settings", priority = 0)]
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public static void ShowWindow()
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{
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SettingsEditorWindow window = GetWindow<SettingsEditorWindow>();
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window.maxSize = new Vector2(385f, 255);
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window.minSize = new Vector2(300f, 162);
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window.titleContent = new GUIContent("ModTool Settings");
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}
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void OnEnable()
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{
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modToolSettings = ModToolSettings.instance;
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codeSettings = CodeSettings.instance;
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modToolSettingsEditor = UnityEditor.Editor.CreateEditor(modToolSettings);
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codeSettingsEditor = UnityEditor.Editor.CreateEditor(codeSettings);
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}
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void OnDisable()
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{
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DestroyImmediate(modToolSettingsEditor);
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DestroyImmediate(codeSettingsEditor);
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}
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void OnGUI()
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{
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scrollPos = EditorGUILayout.BeginScrollView(scrollPos);
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modToolSettingsEditor.OnInspectorGUI();
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codeSettingsEditor.OnInspectorGUI();
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EditorGUILayout.EndScrollView();
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}
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}
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}
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