7502018d20
There is an asset in the store I grabbed. the coding is WAY above my head, I got about half of it and integrated and adapted what I can to it. im going as far as I can with it and ill come back in a few month when I understand t better.
102 lines
2.4 KiB
C#
102 lines
2.4 KiB
C#
using UnityEngine;
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using UnityEditor;
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namespace ModTool.Editor
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{
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public abstract class SelectionWindow<T> : EditorWindow where T : SelectionWindow<T>
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{
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protected abstract new string title { get; }
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protected abstract string message { get; }
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private Vector2 scrollPosition;
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/// <summary>
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/// Open A selection window.
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/// </summary>
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public static void Open()
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{
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T window = GetWindow<T>(true, "");
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window.minSize = new Vector2(400f, 300f);
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window.titleContent = new GUIContent(window.title);
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window.Show();
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}
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private void OnEnable()
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{
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Init();
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}
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private void OnGUI()
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{
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using (new GUILayout.VerticalScope())
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{
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GUILayout.Space(5);
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GUILayout.Label(message, EditorStyles.wordWrappedLabel);
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GUILayout.Space(5);
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DrawLine();
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GUILayout.Space(-2);
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using (var scrollView = new GUILayout.ScrollViewScope(scrollPosition))
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{
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scrollPosition = scrollView.scrollPosition;
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Rect backgroundRect = new Rect(0, 0, position.width, position.height);
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EditorGUI.DrawRect(backgroundRect, new Color(0, 0, 0, .1f));
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RenderItems();
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}
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DrawLine();
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GUILayout.Space(5);
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using (new GUILayout.HorizontalScope())
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{
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RenderFooter();
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GUILayout.FlexibleSpace();
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if (GUILayout.Button("Select"))
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Select();
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}
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GUILayout.Space(5);
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}
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}
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protected abstract void Init();
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protected abstract void RenderItems();
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protected virtual void RenderFooter()
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{
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}
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protected abstract void SelectItems();
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private void Select()
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{
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SelectItems();
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Close();
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}
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protected static void DrawLine()
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{
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Rect rect = EditorGUILayout.GetControlRect(false, -1, GUILayout.ExpandWidth(true));
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rect.y -= 2;
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rect.x -= 3;
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rect.width += 6;
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rect.height = 1;
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EditorGUI.DrawRect(rect, new Color(0, 0, 0, .4f));
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}
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}
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}
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