Firstborn/Assets/ModTool/ModTool.Editor/RestrictionDrawer.cs
Schaken-Mods 7502018d20 Adding Mod Support
There is an asset in the store I grabbed. the coding is WAY above my head, I got about half of it and integrated and adapted what I can to it. im going as far as I can with it and ill come back in a few month when I understand t better.
2023-05-13 22:01:48 -05:00

76 lines
2.2 KiB
C#

using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using ModTool.Shared.Verification;
namespace ModTool.Editor
{
[CustomPropertyDrawer(typeof(Restriction), true)]
internal class RestrictionDrawer : PropertyDrawer
{
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
ClipLabel(position, label);
position.height = 18;
property.isExpanded = EditorGUI.Foldout(position, property.isExpanded, label, true);
if (property.isExpanded)
DrawChildren(position, property);
}
private void ClipLabel(Rect position, GUIContent label)
{
Vector2 labelSize = GUI.skin.label.CalcSize(label);
float maxWidth = position.width - 50;
if (maxWidth < 1)
return;
if (labelSize.x < maxWidth)
return;
string labelText = label.text;
float r = maxWidth / labelSize.x;
int length = Mathf.FloorToInt(labelText.Length * r);
label.text = labelText.Substring(0, length) + "...";
}
private void DrawChildren(Rect position, SerializedProperty property)
{
EditorGUI.indentLevel++;
var endProperty = property.GetEndProperty();
while (property.NextVisible(true) && !SerializedProperty.EqualContents(property, endProperty))
{
position.y += position.height;
position.height = EditorGUI.GetPropertyHeight(property);
EditorGUI.PropertyField(position, property);
}
EditorGUI.indentLevel--;
}
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
{
float height = 18;
if (!property.isExpanded)
return height;
var endProperty = property.GetEndProperty();
while (property.NextVisible(true) && !SerializedProperty.EqualContents(property, endProperty))
height += EditorGUI.GetPropertyHeight(property);
return height;
}
}
}