Firstborn/Assets/ModTool/ModTool.Editor/PackageSelector.cs
Schaken-Mods 7502018d20 Adding Mod Support
There is an asset in the store I grabbed. the coding is WAY above my head, I got about half of it and integrated and adapted what I can to it. im going as far as I can with it and ill come back in a few month when I understand t better.
2023-05-13 22:01:48 -05:00

143 lines
3.5 KiB
C#

using System.Reflection;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEditor.PackageManager;
using UnityEditor.PackageManager.Requests;
using ModTool.Shared;
namespace ModTool.Editor
{
/// <summary>
/// A window for selecting shared packages.
/// </summary>
public class PackageSelector : SelectionWindow<PackageSelector>
{
protected override string title => "Shared Packages";
protected override string message => "Select packages to be shared with the mod exporter package.";
private List<string> selected => ModToolSettings.sharedPackages;
private ListRequest request;
private List<PackageItem> items;
private bool refreshing;
private PropertyInfo source;
protected override void Init()
{
source = typeof(UnityEditor.PackageManager.PackageInfo).GetProperty("source");
items = new List<PackageItem>();
Refresh();
}
private void Update()
{
if (!refreshing)
return;
if (request.IsCompleted)
UpdateItems();
Repaint();
}
protected override void RenderItems()
{
if (refreshing)
{
GUILayout.Label("Refreshing...");
return;
}
Rect rect = EditorGUILayout.GetControlRect(false, items.Count * 16);
for (int i = 0; i < items.Count; i++)
{
PackageItem item = items[i];
Rect nodeRect = new Rect(rect.x, rect.y + i * 16, 200, 20);
item.selected = GUI.Toggle(nodeRect, item.selected, string.IsNullOrEmpty(item.displayName) ? item.name : item.displayName);
}
}
protected override void RenderFooter()
{
using (new EditorGUI.DisabledGroupScope(refreshing))
{
if (GUILayout.Button("Refresh"))
Refresh();
}
}
protected override void SelectItems()
{
if (refreshing)
return;
selected.Clear();
foreach (var item in items)
{
if (item.selected)
selected.Add(item.name);
}
EditorUtility.SetDirty(ModToolSettings.instance);
}
private void Refresh()
{
if (refreshing)
return;
refreshing = true;
request = Client.List();
}
private void UpdateItems()
{
refreshing = false;
items.Clear();
foreach (var package in request.Result)
{
if (IsBuiltin(package))
continue;
var item = new PackageItem()
{
name = package.name,
displayName = package.displayName,
selected = selected.Contains(package.name)
};
items.Add(item);
}
}
private bool IsBuiltin(UnityEditor.PackageManager.PackageInfo package)
{
if (source == null)
return false;
int value = (int)source.GetValue(package, null);
return value == 2;
}
private class PackageItem
{
public string name;
public string displayName;
public bool selected;
}
}
}