Firstborn/Assets/ModTool/ModTool.Editor/ExporterCreator.cs
Schaken-Mods 7502018d20 Adding Mod Support
There is an asset in the store I grabbed. the coding is WAY above my head, I got about half of it and integrated and adapted what I can to it. im going as far as I can with it and ill come back in a few month when I understand t better.
2023-05-13 22:01:48 -05:00

125 lines
5.4 KiB
C#

using System.Collections.Generic;
using System.Reflection;
using System.IO;
using UnityEngine;
using UnityEditor;
using ModTool.Shared;
namespace ModTool.Editor
{
internal class ExporterCreator
{
/// <summary>
/// Create a mod exporter package for this game.
/// </summary>
[MenuItem("Tools/ModTool/Create Exporter", priority = 1)]
public static void CreateExporter()
{
CreateExporter(Directory.GetCurrentDirectory(), true);
}
/// <summary>
/// Create a mod exporter package after building the game.
/// </summary>
[UnityEditor.Callbacks.PostProcessBuild]
public static void CreateExporterPostBuild(BuildTarget target, string pathToBuiltProject)
{
pathToBuiltProject = Path.GetDirectoryName(pathToBuiltProject);
CreateExporter(pathToBuiltProject);
}
private static void CreateExporter(string path, bool revealPackage = false)
{
LogUtility.LogInfo("Creating Exporter");
UpdateSettings();
ModToolSettings modToolSettings = ModToolSettings.instance;
CodeSettings codeSettings = CodeSettings.instance;
string modToolDirectory = GetModToolDirectory();
string exporterPath = Path.Combine(modToolDirectory, Path.Combine("Editor", "ModTool.Editor.Exporting.dll"));
string fileName = Path.Combine(path, Application.productName + " Mod Tools.unitypackage");
string projectSettingsDirectory = "ProjectSettings";
List<string> assetPaths = new List<string>
{
AssetDatabase.GetAssetPath(modToolSettings),
AssetDatabase.GetAssetPath(codeSettings),
Path.Combine(modToolDirectory, Path.Combine("ModTool.Editor.Exporting", "Asset.cs")),
Path.Combine(modToolDirectory, Path.Combine("ModTool.Editor.Exporting", "EditorModPlatformExtensions.cs")),
Path.Combine(modToolDirectory, Path.Combine("ModTool.Editor.Exporting", "ExportData.cs")),
Path.Combine(modToolDirectory, Path.Combine("ModTool.Editor.Exporting", "ExporterEditorWindow.cs")),
Path.Combine(modToolDirectory, Path.Combine("ModTool.Editor.Exporting", "ExportSettings.cs")),
Path.Combine(modToolDirectory, Path.Combine("ModTool.Editor.Exporting", "ExportSettingsEditor.cs")),
Path.Combine(modToolDirectory, Path.Combine("ModTool.Editor.Exporting", "ExportStep.cs")),
Path.Combine(modToolDirectory, Path.Combine("ModTool.Editor.Exporting", "FilteredEnumMaskField.cs")),
Path.Combine(modToolDirectory, Path.Combine("ModTool.Editor.Exporting", "ModExporter.cs")),
Path.Combine(modToolDirectory, Path.Combine("ModTool.Editor.Exporting", "PackageInstaller.cs")),
Path.Combine(modToolDirectory, Path.Combine("ModTool.Shared", "AssemblyResolver.cs")),
Path.Combine(modToolDirectory, Path.Combine("ModTool.Shared", "AssemblyUtility.cs")),
Path.Combine(modToolDirectory, Path.Combine("ModTool.Shared", "AssemblyVerifier.cs")),
Path.Combine(modToolDirectory, Path.Combine("ModTool.Shared", "CodeSettings.cs")),
Path.Combine(modToolDirectory, Path.Combine("ModTool.Shared", "Extensions.cs")),
Path.Combine(modToolDirectory, Path.Combine("ModTool.Shared", "LogUtility.cs")),
Path.Combine(modToolDirectory, Path.Combine("ModTool.Shared", "ModContent.cs")),
Path.Combine(modToolDirectory, Path.Combine("ModTool.Shared", "ModInfo.cs")),
Path.Combine(modToolDirectory, Path.Combine("ModTool.Shared", "ModPlatform.cs")),
Path.Combine(modToolDirectory, Path.Combine("ModTool.Shared", "ModToolSettings.cs")),
Path.Combine(modToolDirectory, Path.Combine("ModTool.Shared", "Restriction.cs")),
Path.Combine(modToolDirectory, Path.Combine("ModTool.Shared", "Singleton.cs")),
Path.Combine(modToolDirectory, Path.Combine("ModTool.Shared", "IModHandler.cs")),
Path.Combine(projectSettingsDirectory, "EditorBuildSettings.asset"),
Path.Combine(projectSettingsDirectory, "InputManager.asset"),
Path.Combine(projectSettingsDirectory, "TagManager.asset"),
Path.Combine(projectSettingsDirectory, "Physics2DSettings.asset"),
Path.Combine(projectSettingsDirectory, "DynamicsManager.asset"),
};
assetPaths.AddRange(ModToolSettings.sharedAssets);
SetPluginEnabled(exporterPath, true);
AssetDatabase.ExportPackage(assetPaths.ToArray(), fileName);
SetPluginEnabled(exporterPath, false);
if(revealPackage)
EditorUtility.RevealInFinder(fileName);
}
private static void SetPluginEnabled(string pluginPath, bool enabled)
{
// PluginImporter pluginImporter = AssetImporter.GetAtPath(pluginPath) as PluginImporter;
// if (pluginImporter.GetCompatibleWithEditor() == enabled)
return;
// pluginImporter.SetCompatibleWithEditor(enabled);
// pluginImporter.SaveAndReimport();
}
private static void UpdateSettings()
{
if (string.IsNullOrEmpty(ModToolSettings.productName) || ModToolSettings.productName != Application.productName)
typeof(ModToolSettings).GetField("_productName", BindingFlags.NonPublic | BindingFlags.Instance).SetValue(ModToolSettings.instance, Application.productName);
if (string.IsNullOrEmpty(ModToolSettings.unityVersion) || ModToolSettings.unityVersion != Application.unityVersion)
typeof(ModToolSettings).GetField("_unityVersion", BindingFlags.NonPublic | BindingFlags.Instance).SetValue(ModToolSettings.instance, Application.unityVersion);
EditorUtility.SetDirty(ModToolSettings.instance);
}
private static string GetModToolDirectory()
{
string modToolDirectory = Path.GetDirectoryName(typeof(ModInfo).Assembly.Location);
return modToolDirectory.Substring(Application.dataPath.Length - 6);
}
}
}