7502018d20
There is an asset in the store I grabbed. the coding is WAY above my head, I got about half of it and integrated and adapted what I can to it. im going as far as I can with it and ill come back in a few month when I understand t better.
125 lines
5.4 KiB
C#
125 lines
5.4 KiB
C#
using System.Collections.Generic;
|
|
using System.Reflection;
|
|
using System.IO;
|
|
using UnityEngine;
|
|
using UnityEditor;
|
|
using ModTool.Shared;
|
|
|
|
namespace ModTool.Editor
|
|
{
|
|
internal class ExporterCreator
|
|
{
|
|
/// <summary>
|
|
/// Create a mod exporter package for this game.
|
|
/// </summary>
|
|
[MenuItem("Tools/ModTool/Create Exporter", priority = 1)]
|
|
public static void CreateExporter()
|
|
{
|
|
CreateExporter(Directory.GetCurrentDirectory(), true);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Create a mod exporter package after building the game.
|
|
/// </summary>
|
|
[UnityEditor.Callbacks.PostProcessBuild]
|
|
public static void CreateExporterPostBuild(BuildTarget target, string pathToBuiltProject)
|
|
{
|
|
pathToBuiltProject = Path.GetDirectoryName(pathToBuiltProject);
|
|
|
|
CreateExporter(pathToBuiltProject);
|
|
}
|
|
|
|
private static void CreateExporter(string path, bool revealPackage = false)
|
|
{
|
|
LogUtility.LogInfo("Creating Exporter");
|
|
|
|
UpdateSettings();
|
|
|
|
ModToolSettings modToolSettings = ModToolSettings.instance;
|
|
CodeSettings codeSettings = CodeSettings.instance;
|
|
|
|
string modToolDirectory = GetModToolDirectory();
|
|
string exporterPath = Path.Combine(modToolDirectory, Path.Combine("Editor", "ModTool.Editor.Exporting.dll"));
|
|
string fileName = Path.Combine(path, Application.productName + " Mod Tools.unitypackage");
|
|
string projectSettingsDirectory = "ProjectSettings";
|
|
|
|
List<string> assetPaths = new List<string>
|
|
{
|
|
AssetDatabase.GetAssetPath(modToolSettings),
|
|
AssetDatabase.GetAssetPath(codeSettings),
|
|
Path.Combine(modToolDirectory, Path.Combine("ModTool.Editor.Exporting", "Asset.cs")),
|
|
Path.Combine(modToolDirectory, Path.Combine("ModTool.Editor.Exporting", "EditorModPlatformExtensions.cs")),
|
|
Path.Combine(modToolDirectory, Path.Combine("ModTool.Editor.Exporting", "ExportData.cs")),
|
|
Path.Combine(modToolDirectory, Path.Combine("ModTool.Editor.Exporting", "ExporterEditorWindow.cs")),
|
|
Path.Combine(modToolDirectory, Path.Combine("ModTool.Editor.Exporting", "ExportSettings.cs")),
|
|
Path.Combine(modToolDirectory, Path.Combine("ModTool.Editor.Exporting", "ExportSettingsEditor.cs")),
|
|
Path.Combine(modToolDirectory, Path.Combine("ModTool.Editor.Exporting", "ExportStep.cs")),
|
|
Path.Combine(modToolDirectory, Path.Combine("ModTool.Editor.Exporting", "FilteredEnumMaskField.cs")),
|
|
Path.Combine(modToolDirectory, Path.Combine("ModTool.Editor.Exporting", "ModExporter.cs")),
|
|
Path.Combine(modToolDirectory, Path.Combine("ModTool.Editor.Exporting", "PackageInstaller.cs")),
|
|
|
|
Path.Combine(modToolDirectory, Path.Combine("ModTool.Shared", "AssemblyResolver.cs")),
|
|
Path.Combine(modToolDirectory, Path.Combine("ModTool.Shared", "AssemblyUtility.cs")),
|
|
Path.Combine(modToolDirectory, Path.Combine("ModTool.Shared", "AssemblyVerifier.cs")),
|
|
Path.Combine(modToolDirectory, Path.Combine("ModTool.Shared", "CodeSettings.cs")),
|
|
Path.Combine(modToolDirectory, Path.Combine("ModTool.Shared", "Extensions.cs")),
|
|
Path.Combine(modToolDirectory, Path.Combine("ModTool.Shared", "LogUtility.cs")),
|
|
Path.Combine(modToolDirectory, Path.Combine("ModTool.Shared", "ModContent.cs")),
|
|
Path.Combine(modToolDirectory, Path.Combine("ModTool.Shared", "ModInfo.cs")),
|
|
Path.Combine(modToolDirectory, Path.Combine("ModTool.Shared", "ModPlatform.cs")),
|
|
Path.Combine(modToolDirectory, Path.Combine("ModTool.Shared", "ModToolSettings.cs")),
|
|
Path.Combine(modToolDirectory, Path.Combine("ModTool.Shared", "Restriction.cs")),
|
|
Path.Combine(modToolDirectory, Path.Combine("ModTool.Shared", "Singleton.cs")),
|
|
|
|
Path.Combine(modToolDirectory, Path.Combine("ModTool.Shared", "IModHandler.cs")),
|
|
|
|
Path.Combine(projectSettingsDirectory, "EditorBuildSettings.asset"),
|
|
Path.Combine(projectSettingsDirectory, "InputManager.asset"),
|
|
Path.Combine(projectSettingsDirectory, "TagManager.asset"),
|
|
Path.Combine(projectSettingsDirectory, "Physics2DSettings.asset"),
|
|
Path.Combine(projectSettingsDirectory, "DynamicsManager.asset"),
|
|
};
|
|
|
|
assetPaths.AddRange(ModToolSettings.sharedAssets);
|
|
|
|
SetPluginEnabled(exporterPath, true);
|
|
|
|
AssetDatabase.ExportPackage(assetPaths.ToArray(), fileName);
|
|
|
|
SetPluginEnabled(exporterPath, false);
|
|
|
|
if(revealPackage)
|
|
EditorUtility.RevealInFinder(fileName);
|
|
}
|
|
|
|
private static void SetPluginEnabled(string pluginPath, bool enabled)
|
|
{
|
|
// PluginImporter pluginImporter = AssetImporter.GetAtPath(pluginPath) as PluginImporter;
|
|
|
|
// if (pluginImporter.GetCompatibleWithEditor() == enabled)
|
|
return;
|
|
|
|
// pluginImporter.SetCompatibleWithEditor(enabled);
|
|
// pluginImporter.SaveAndReimport();
|
|
}
|
|
|
|
private static void UpdateSettings()
|
|
{
|
|
if (string.IsNullOrEmpty(ModToolSettings.productName) || ModToolSettings.productName != Application.productName)
|
|
typeof(ModToolSettings).GetField("_productName", BindingFlags.NonPublic | BindingFlags.Instance).SetValue(ModToolSettings.instance, Application.productName);
|
|
|
|
if (string.IsNullOrEmpty(ModToolSettings.unityVersion) || ModToolSettings.unityVersion != Application.unityVersion)
|
|
typeof(ModToolSettings).GetField("_unityVersion", BindingFlags.NonPublic | BindingFlags.Instance).SetValue(ModToolSettings.instance, Application.unityVersion);
|
|
|
|
EditorUtility.SetDirty(ModToolSettings.instance);
|
|
}
|
|
|
|
private static string GetModToolDirectory()
|
|
{
|
|
string modToolDirectory = Path.GetDirectoryName(typeof(ModInfo).Assembly.Location);
|
|
|
|
return modToolDirectory.Substring(Application.dataPath.Length - 6);
|
|
}
|
|
}
|
|
}
|