7502018d20
There is an asset in the store I grabbed. the coding is WAY above my head, I got about half of it and integrated and adapted what I can to it. im going as far as I can with it and ill come back in a few month when I understand t better.
42 lines
1.4 KiB
C#
42 lines
1.4 KiB
C#
using UnityEngine;
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using UnityEditor;
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using ModTool.Shared;
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using UnityEditorInternal;
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namespace ModTool.Editor
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{
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[CustomEditor(typeof(CodeSettings))]
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public class CodeSettingsEditor : UnityEditor.Editor
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{
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private SerializedProperty inheritanceRestrictions;
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private SerializedProperty memberRestrictions;
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private SerializedProperty typeRestrictions;
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private SerializedProperty namespaceRestrictions;
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void OnEnable()
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{
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inheritanceRestrictions = serializedObject.FindProperty("_inheritanceRestrictions");
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memberRestrictions = serializedObject.FindProperty("_memberRestrictions");
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typeRestrictions = serializedObject.FindProperty("_typeRestrictions");
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namespaceRestrictions = serializedObject.FindProperty("_namespaceRestrictions");
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}
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public override void OnInspectorGUI()
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{
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serializedObject.Update();
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EditorGUILayout.BeginVertical(EditorStyles.helpBox, GUILayout.ExpandHeight(true));
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EditorGUILayout.PropertyField(inheritanceRestrictions, true);
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EditorGUILayout.PropertyField(memberRestrictions, true);
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EditorGUILayout.PropertyField(typeRestrictions, true);
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EditorGUILayout.PropertyField(namespaceRestrictions, true);
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EditorGUILayout.EndVertical();
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serializedObject.ApplyModifiedProperties();
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}
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}
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}
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