7502018d20
There is an asset in the store I grabbed. the coding is WAY above my head, I got about half of it and integrated and adapted what I can to it. im going as far as I can with it and ill come back in a few month when I understand t better.
250 lines
7.4 KiB
C#
250 lines
7.4 KiB
C#
using System.Collections.Generic;
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using System.IO;
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using UnityEditor;
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using UnityEngine;
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using ModTool.Shared;
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namespace ModTool.Editor
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{
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/// <summary>
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/// A window for selecting shared assets.
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/// </summary>
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public class AssetSelector : SelectionWindow<AssetSelector>
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{
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protected override string title => "Shared Assets";
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protected override string message => "Select assets to be included with the mod exporter package.";
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private List<string> selected => ModToolSettings.sharedAssets;
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private FileNode root;
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protected override void Init()
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{
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root = new FileNode(new DirectoryInfo(Application.dataPath + "/"));
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SelectAssets(selected);
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ExpandSelected(root);
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}
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protected override void RenderItems()
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{
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List<FileNode> nodes = new List<FileNode>();
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GetExpandedNodes(root, nodes);
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Rect rect = EditorGUILayout.GetControlRect(false, nodes.Count * 16);
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List<FileNode> selectedChildren = new List<FileNode>();
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for (int i = 0; i < nodes.Count; i++)
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{
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var node = nodes[i];
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Rect nodeRect = new Rect(rect.x + (node.depth - 1) * 18, rect.y + i * 16, 20, 20);
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if (node.isDirectory && node.children.Count > 0)
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node.expanded = GUI.Toggle(nodeRect, node.expanded, GUIContent.none, "IN foldout");
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nodeRect.x += 18;
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if (node.isDirectory)
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{
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bool selected = node.selected;
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using (new EditorGUI.DisabledGroupScope(node.children.Count == 0))
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node.selected = GUI.Toggle(nodeRect, selected, GUIContent.none);
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if (node.selected != selected)
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SelectChildren(node, node.selected);
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selectedChildren.Clear();
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GetSelectedNodes(node, selectedChildren);
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node.selected = selectedChildren.Count > 0;
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}
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else
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node.selected = GUI.Toggle(nodeRect, node.selected, GUIContent.none);
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nodeRect.x += 16;
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node.RenderNode(nodeRect);
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}
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}
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protected override void SelectItems()
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{
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selected.Clear();
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GetSelectedNodes(root, selected);
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EditorUtility.SetDirty(ModToolSettings.instance);
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}
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private void SelectAssets(List<string> toBeSelected)
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{
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List<FileNode> selected = new List<FileNode>();
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GetNodesByName(root, selected, toBeSelected);
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foreach (var node in selected)
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{
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node.selected = true;
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node.expanded = true;
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}
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}
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private void GetNodesByName(FileNode root, List<FileNode> nodes, List<string> names)
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{
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foreach (var node in root.children)
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{
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if (names.Contains(node.relativePath))
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nodes.Add(node);
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GetNodesByName(node, nodes, names);
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}
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}
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private void GetSelectedNodes(FileNode root, List<FileNode> nodes)
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{
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foreach (var node in root.children)
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{
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if (node.selected)
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nodes.Add(node);
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GetSelectedNodes(node, nodes);
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}
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}
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private void GetSelectedNodes(FileNode root, List<string> selected)
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{
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foreach (var node in root.children)
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{
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if (!node.isDirectory && node.selected)
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selected.Add(node.relativePath);
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GetSelectedNodes(node, selected);
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}
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}
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private void GetExpandedNodes(FileNode root, List<FileNode> nodes)
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{
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foreach (var node in root.children)
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{
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nodes.Add(node);
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if (node.expanded)
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GetExpandedNodes(node, nodes);
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}
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}
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private void SelectChildren(FileNode root, bool select)
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{
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foreach (var node in root.children)
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{
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node.selected = select;
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SelectChildren(node, select);
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}
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}
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private void ExpandSelected(FileNode root)
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{
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List<FileNode> selected = new List<FileNode>();
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GetSelectedNodes(root, selected);
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if (selected.Count > 0)
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root.expanded = true;
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foreach (var node in root.children)
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{
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if (node.isDirectory)
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ExpandSelected(node);
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}
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}
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private class AlphabeticComparer : IComparer<FileNode>
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{
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public int Compare(FileNode a, FileNode b) => a.relativePath.CompareTo(b.relativePath);
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}
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private class FileNode
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{
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public bool selected { get; set; }
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public bool expanded { get; set; }
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public bool isDirectory { get; private set; }
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public int depth { get; private set; }
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public string name { get; private set; }
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public string fullPath { get; private set; }
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public string relativePath { get; private set; }
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public List<FileNode> children { get; private set; }
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private static IComparer<FileNode> alphabeticalComparer = new AlphabeticComparer();
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private Texture icon;
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public FileNode(FileSystemInfo fileInfo, int depth = 0)
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{
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fullPath = fileInfo.FullName;
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name = fileInfo.Name;
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this.depth = depth;
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relativePath = "Assets/" + fullPath.Substring(Application.dataPath.Length + 1);
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relativePath = relativePath.Replace("\\", "/");
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children = new List<FileNode>();
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if (fileInfo is DirectoryInfo)
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{
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icon = EditorGUIUtility.FindTexture("Folder Icon");
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isDirectory = true;
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foreach (FileSystemInfo fileSystemInfo in (fileInfo as DirectoryInfo).GetFileSystemInfos())
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{
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if (fileSystemInfo.Name.EndsWith(".meta") || fileSystemInfo.Name == "ModTool")
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continue;
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FileNode fileNode = new FileNode(fileSystemInfo, depth + 1);
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children.Add(fileNode);
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}
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children.Sort(alphabeticalComparer);
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}
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else
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{
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icon = (AssetDatabase.GetCachedIcon(relativePath) as Texture2D);
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if (icon)
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return;
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icon = EditorGUIUtility.ObjectContent(null, typeof(MonoBehaviour)).image;
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}
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}
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public void RenderIconText()
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{
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GUILayout.Label(icon, GUILayout.Height(20f), GUILayout.Width(20f));
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GUILayout.Label(name, GUILayout.Height(15f));
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GUILayout.FlexibleSpace();
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}
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public void RenderNode(Rect rect)
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{
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rect.width = 20;
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GUI.Label(rect, icon);
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rect.x += 17;
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rect.width = 200;
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GUI.Label(rect, name);
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}
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}
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}
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}
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