7502018d20
There is an asset in the store I grabbed. the coding is WAY above my head, I got about half of it and integrated and adapted what I can to it. im going as far as I can with it and ill come back in a few month when I understand t better.
88 lines
2.6 KiB
C#
88 lines
2.6 KiB
C#
using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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using UnityEditor.PackageManager;
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using UnityEditor.PackageManager.Requests;
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using ModTool.Shared;
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namespace ModTool.Editor.Exporting
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{
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/// <summary>
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/// Installs packages that are configured in the exporter package.
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/// </summary>
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public class PackageInstaller
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{
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private static ListRequest listRequest;
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private static AddRequest addRequest;
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private static List<string> install;
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/// <summary>
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/// Install any shared packages that are currently not installed.
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/// </summary>
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[InitializeOnLoadMethod]
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public static void InstallSharedPackages()
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{
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EditorApplication.delayCall += Initialize;
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}
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private static void Initialize()
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{
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if (ModToolSettings.sharedPackages.Count == 0)
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return;
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EditorApplication.update += CheckInstalled;
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}
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private static void CheckInstalled()
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{
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if (listRequest == null)
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listRequest = Client.List();
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if (listRequest.Status == StatusCode.InProgress)
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return;
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if (listRequest.Status == StatusCode.Failure)
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Debug.Log(listRequest.Error);
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if (listRequest.Status == StatusCode.Success)
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{
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install = new List<string>(ModToolSettings.sharedPackages);
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foreach(var package in listRequest.Result)
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install.Remove(package.name);
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if (install.Count > 0)
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{
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int total = ModToolSettings.sharedPackages.Count;
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int installed = total - install.Count;
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LogUtility.LogInfo("Installing shared packages: " + (installed + 1) + "/" + total);
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EditorApplication.update += Install;
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}
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}
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EditorApplication.update -= CheckInstalled;
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}
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private static void Install()
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{
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if (addRequest == null)
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addRequest = Client.Add(install[0]);
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if (addRequest.Status == StatusCode.InProgress)
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return;
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if (addRequest.Status == StatusCode.Failure)
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Debug.Log(addRequest.Error);
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if (addRequest.Status == StatusCode.Success)
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Debug.Log("Installed " + addRequest.Result.displayName);
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addRequest = null;
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EditorApplication.update -= Install;
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}
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}
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}
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