Firstborn/Assets/ModTool/ModTool.Editor.Exporting/PackageInstaller.cs
Schaken-Mods 7502018d20 Adding Mod Support
There is an asset in the store I grabbed. the coding is WAY above my head, I got about half of it and integrated and adapted what I can to it. im going as far as I can with it and ill come back in a few month when I understand t better.
2023-05-13 22:01:48 -05:00

88 lines
2.6 KiB
C#

using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEditor.PackageManager;
using UnityEditor.PackageManager.Requests;
using ModTool.Shared;
namespace ModTool.Editor.Exporting
{
/// <summary>
/// Installs packages that are configured in the exporter package.
/// </summary>
public class PackageInstaller
{
private static ListRequest listRequest;
private static AddRequest addRequest;
private static List<string> install;
/// <summary>
/// Install any shared packages that are currently not installed.
/// </summary>
[InitializeOnLoadMethod]
public static void InstallSharedPackages()
{
EditorApplication.delayCall += Initialize;
}
private static void Initialize()
{
if (ModToolSettings.sharedPackages.Count == 0)
return;
EditorApplication.update += CheckInstalled;
}
private static void CheckInstalled()
{
if (listRequest == null)
listRequest = Client.List();
if (listRequest.Status == StatusCode.InProgress)
return;
if (listRequest.Status == StatusCode.Failure)
Debug.Log(listRequest.Error);
if (listRequest.Status == StatusCode.Success)
{
install = new List<string>(ModToolSettings.sharedPackages);
foreach(var package in listRequest.Result)
install.Remove(package.name);
if (install.Count > 0)
{
int total = ModToolSettings.sharedPackages.Count;
int installed = total - install.Count;
LogUtility.LogInfo("Installing shared packages: " + (installed + 1) + "/" + total);
EditorApplication.update += Install;
}
}
EditorApplication.update -= CheckInstalled;
}
private static void Install()
{
if (addRequest == null)
addRequest = Client.Add(install[0]);
if (addRequest.Status == StatusCode.InProgress)
return;
if (addRequest.Status == StatusCode.Failure)
Debug.Log(addRequest.Error);
if (addRequest.Status == StatusCode.Success)
Debug.Log("Installed " + addRequest.Result.displayName);
addRequest = null;
EditorApplication.update -= Install;
}
}
}