Firstborn/Assets/ModTool/ModTool.Editor.Exporting/ExportSettings.cs
Schaken-Mods 7502018d20 Adding Mod Support
There is an asset in the store I grabbed. the coding is WAY above my head, I got about half of it and integrated and adapted what I can to it. im going as far as I can with it and ill come back in a few month when I understand t better.
2023-05-13 22:01:48 -05:00

175 lines
2.6 KiB
C#

using UnityEngine;
using ModTool.Shared;
using UnityEngine.UI;
namespace ModTool.Editor.Exporting
{
/// <summary>
/// Stores the exporter's settings.
/// </summary>
public class ExportSettings : Singleton<ExportSettings>
{
/// <summary>
/// The Mod's name.
/// </summary>
public static new string name
{
get
{
return instance._name;
}
set
{
instance._name = value;
}
}
/// <summary>
/// The Mod's author.
/// </summary>
public static string author
{
get
{
return instance._author;
}
set
{
instance._author = value;
}
}
/// <summary>
/// The Mod's description.
/// </summary>
public static string description
{
get
{
return instance._description;
}
set
{
instance._description = value;
}
}
/// <summary>
/// The Mod's version.
/// </summary>
public static string version
{
get
{
return instance._version;
}
set
{
instance._version = value;
}
}
/// <summary>
/// The Mod's Creation Date.
/// </summary>
public static string creationDate
{
get
{
return instance._creationDate;
}
set
{
instance._creationDate = value;
}
}
/// <summary>
/// The selected platforms for which this mod will be exported.
/// </summary>
public static ModPlatform platforms
{
get
{
return instance._platforms;
}
set
{
instance._platforms = value;
}
}
/// <summary>
/// The selected content types that will be exported.
/// </summary>
public static ModContent content
{
get
{
return instance._content;
}
set
{
instance._content = value;
}
}
/// <summary>
/// The directory to which the Mod will be exported.
/// </summary>
public static string outputDirectory
{
get
{
return instance._outputDirectory;
}
set
{
instance._outputDirectory = value;
}
}
/// <summary>
/// The directory to which the Mod will be exported.
/// </summary>
public static RawImage coverImage
{
get
{
return instance._coverImage;
}
set
{
instance._coverImage = value;
}
}
[SerializeField]
private string _name;
[SerializeField]
private string _author;
[SerializeField]
private string _description;
[SerializeField]
private string _version;
[SerializeField]
private string _creationDate;
[SerializeField]
private ModPlatform _platforms = (ModPlatform)(-1);
[SerializeField]
private ModContent _content = (ModContent)(-1);
[SerializeField]
private string _outputDirectory;
[SerializeField]
private RawImage _coverImage;
}
}