Firstborn/Logs/AssetImportWorker85.log
Schaken-Mods 5557c03691 Made lockpicking for doors
Finished making lockpicking for doors. Next I will make one for chests with a different type of lock, also increase skill points when successfully picked a lock.
2023-04-29 23:04:18 -05:00

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Using pre-set license
Built from '2021.3/staging' branch; Version is '2021.3.15f1 (e8e88683f834) revision 15263878'; Using compiler version '192829333'; Build Type 'Release'
OS: 'Windows 10 (10.0.19045) 64bit Professional' Language: 'en' Physical Memory: 261823 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\2021.3.15f1\Editor\Unity.exe
-adb2
-batchMode
-noUpm
-name
AssetImportWorker85
-projectPath
C:/Work/Firstborn
-logFile
Logs/AssetImportWorker85.log
-srvPort
49385
Successfully changed project path to: C:/Work/Firstborn
C:/Work/Firstborn
[UnityMemory] Configuration Parameters - Can be set up in boot.config
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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Player connection [24780] Host "[IP] 192.168.1.140 [Port] 0 [Flags] 2 [Guid] 1276481914 [EditorId] 1276481914 [Version] 1048832 [Id] WindowsEditor(7,THE-BEAST) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]...
Player connection [24780] Host "[IP] 192.168.1.140 [Port] 0 [Flags] 2 [Guid] 1276481914 [EditorId] 1276481914 [Version] 1048832 [Id] WindowsEditor(7,THE-BEAST) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]...
Refreshing native plugins compatible for Editor in 475.41 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 2021.3.15f1 (e8e88683f834)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2021.3.15f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/Work/Firstborn/Assets
GfxDevice: creating device client; threaded=0; jobified=0
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 3060 (ID=0x2504)
Vendor: NVIDIA
VRAM: 12129 MB
Driver: 31.0.15.2756
Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2021.3.15f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2021.3.15f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/2021.3.15f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56540
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/2021.3.15f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.009845 seconds.
Native extension for WindowsStandalone target not found
Refreshing native plugins compatible for Editor in 427.38 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Mono: successfully reloaded assembly
- Completed reload, in 1.174 seconds
Domain Reload Profiling:
ReloadAssembly (1175ms)
BeginReloadAssembly (94ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (1ms)
EndReloadAssembly (931ms)
LoadAssemblies (91ms)
RebuildTransferFunctionScriptingTraits (0ms)
SetupTypeCache (132ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (31ms)
SetupLoadedEditorAssemblies (701ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (8ms)
SetLoadedEditorAssemblies (0ms)
RefreshPlugins (427ms)
BeforeProcessingInitializeOnLoad (2ms)
ProcessInitializeOnLoadAttributes (200ms)
ProcessInitializeOnLoadMethodAttributes (63ms)
AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
Platform modules already initialized, skipping
Registering precompiled user dll's ...
Registered in 0.014646 seconds.
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory doesn't match image C:\Work\Firstborn\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
Symbol file LoadedFromMemory doesn't match image C:\Work\Firstborn\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
Native extension for WindowsStandalone target not found
Refreshing native plugins compatible for Editor in 455.77 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Mono: successfully reloaded assembly
- Completed reload, in 3.667 seconds
Domain Reload Profiling:
ReloadAssembly (3668ms)
BeginReloadAssembly (157ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (7ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (35ms)
EndReloadAssembly (3342ms)
LoadAssemblies (136ms)
RebuildTransferFunctionScriptingTraits (0ms)
SetupTypeCache (493ms)
ReleaseScriptCaches (2ms)
RebuildScriptCaches (149ms)
SetupLoadedEditorAssemblies (2489ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (6ms)
SetLoadedEditorAssemblies (0ms)
RefreshPlugins (456ms)
BeforeProcessingInitializeOnLoad (201ms)
ProcessInitializeOnLoadAttributes (993ms)
ProcessInitializeOnLoadMethodAttributes (824ms)
AfterProcessingInitializeOnLoad (8ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (7ms)
Platform modules already initialized, skipping
========================================================================
Worker process is ready to serve import requests
Launched and connected shader compiler UnityShaderCompiler.exe after 0.07 seconds
Refreshing native plugins compatible for Editor in 4.28 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 7677 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3616 unused Assets / (10.2 MB). Loaded Objects now: 7805.
Memory consumption went from 433.9 MB to 423.6 MB.
Total: 13.253000 ms (FindLiveObjects: 1.132300 ms CreateObjectMapping: 1.342500 ms MarkObjects: 4.340400 ms DeleteObjects: 6.436500 ms)
AssetImportParameters requested are different than current active one (requested -> active):
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Registering precompiled user dll's ...
Registered in 0.010895 seconds.
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory doesn't match image C:\Work\Firstborn\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
Symbol file LoadedFromMemory doesn't match image C:\Work\Firstborn\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
Native extension for WindowsStandalone target not found
Refreshing native plugins compatible for Editor in 4.20 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object
at XNodeEditor.NodeEditorAssetModProcessor.OnReloadEditor () [0x0004b] in C:\Work\Firstborn\Assets\RPG Creation Kit\Scripts\Dialogue System\xNode-master\Scripts\Editor\NodeEditorAssetModProcessor.cs:55
at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&)
at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <d6232873609549b8a045fa15811a5bd3>:0
--- End of inner exception stack trace ---
at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00083] in <d6232873609549b8a045fa15811a5bd3>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <d6232873609549b8a045fa15811a5bd3>:0
at UnityEditor.EditorAssemblies.ProcessInitializeOnLoadMethodAttributes () [0x000a5] in <63965ae56af7489797f355b7c1211ab2>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
Mono: successfully reloaded assembly
- Completed reload, in 1.990 seconds
Domain Reload Profiling:
ReloadAssembly (1991ms)
BeginReloadAssembly (168ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (61ms)
EndReloadAssembly (1701ms)
LoadAssemblies (115ms)
RebuildTransferFunctionScriptingTraits (0ms)
SetupTypeCache (383ms)
ReleaseScriptCaches (3ms)
RebuildScriptCaches (72ms)
SetupLoadedEditorAssemblies (1047ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (14ms)
SetLoadedEditorAssemblies (1ms)
RefreshPlugins (4ms)
BeforeProcessingInitializeOnLoad (125ms)
ProcessInitializeOnLoadAttributes (651ms)
ProcessInitializeOnLoadMethodAttributes (243ms)
AfterProcessingInitializeOnLoad (9ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (19ms)
Platform modules already initialized, skipping
Refreshing native plugins compatible for Editor in 10.35 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 7083 Unused Serialized files (Serialized files now loaded: 0)
Unloading 91 unused Assets / (4.9 MB). Loaded Objects now: 7820.
Memory consumption went from 433.0 MB to 428.1 MB.
Total: 9.016300 ms (FindLiveObjects: 0.883300 ms CreateObjectMapping: 0.866900 ms MarkObjects: 5.610700 ms DeleteObjects: 1.653900 ms)
AssetImportParameters requested are different than current active one (requested -> active):
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Import Request.
Time since last request: 472274.104614 seconds.
path: Assets/Daz3D/Races/Hair/Female/Hair02/Materials/Hair02.blend
artifactKey: Guid(8fe1de455c0881d458ee8eed8f513df9) Importer(2089858483,c653a7c40615fbf8c82c05b109e42dfe)
Start importing Assets/Daz3D/Races/Hair/Female/Hair02/Materials/Hair02.blend using Guid(8fe1de455c0881d458ee8eed8f513df9) Importer(2089858483,c653a7c40615fbf8c82c05b109e42dfe)
=================================================================
Native Crash Reporting
=================================================================
Got a UNKNOWN while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.
=================================================================
=================================================================
Managed Stacktrace:
=================================================================
at <unknown> <0xffffffff>
at UnityEditor.SerializedProperty:NextVisibleInternal <0x0009b>
at UnityEditor.SerializedProperty:NextVisible <0x000ea>
at UnityEditor.Search.ObjectIndexer:IndexObject <0x000ba>
at UnityEditor.Search.ObjectIndexer:IndexObject <0x00042>
at UnityEditor.Search.AssetIndexer:IndexSubAsset <0x00352>
at UnityEditor.Search.AssetIndexer:IndexDocument <0x00a62>
at UnityEditor.Search.SearchIndexEntryImporter:OnImportAsset <0x00169>
at UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData <0x00018>
at <Module>:runtime_invoke_void__this___object <0x00092>
=================================================================
Received signal SIGSEGV
Obtained 37 stack frames
0x00007ff62755a7ea (Unity) WalkTypeTreeInternal
0x00007ff62755a7ea (Unity) WalkTypeTreeInternal
0x00007ff628422fc5 (Unity) SerializedProperty::NextInternalSelectParent
0x00007ff628422e5f (Unity) SerializedProperty::NextInternal
0x00007ff6284233af (Unity) SerializedProperty::NextVisible
0x00007ff626d3c272 (Unity) SerializedProperty_CUSTOM_NextVisibleInternal
0x000001c3fca718ac (Mono JIT Code) (wrapper managed-to-native) UnityEditor.SerializedProperty:NextVisibleInternal (UnityEditor.SerializedProperty,bool)
0x000001c3fca7142b (Mono JIT Code) UnityEditor.SerializedProperty:NextVisible (bool)
0x000001c3fca70e8b (Mono JIT Code) UnityEditor.Search.ObjectIndexer:IndexObject (int,UnityEngine.Object,bool,bool)
0x000001c3fca70da3 (Mono JIT Code) UnityEditor.Search.ObjectIndexer:IndexObject (int,UnityEngine.Object,bool)
0x000001c3fc9b9b13 (Mono JIT Code) UnityEditor.Search.AssetIndexer:IndexSubAsset (UnityEngine.Object,string,bool,bool)
0x000001c3fa75f1e3 (Mono JIT Code) UnityEditor.Search.AssetIndexer:IndexDocument (string,bool)
0x000001c3fa75a6ea (Mono JIT Code) UnityEditor.Search.SearchIndexEntryImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
0x000001c3fa75a409 (Mono JIT Code) UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext)
0x000001c3fa75a4c3 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void__this___object (object,intptr,intptr,intptr)
0x00007ffed6e7feb4 (mono-2.0-bdwgc) [mini-runtime.c:3445] mono_jit_runtime_invoke
0x00007ffed6dbe764 (mono-2.0-bdwgc) [object.c:3066] do_runtime_invoke
0x00007ffed6dbe8fc (mono-2.0-bdwgc) [object.c:3113] mono_runtime_invoke
0x00007ff6274a1104 (Unity) scripting_method_invoke
0x00007ff6274809a4 (Unity) ScriptingInvocation::Invoke
0x00007ff62890c491 (Unity) ScriptedImporter::GenerateAssetData
0x00007ff6288155de (Unity) ImportToObjects
0x00007ff628814543 (Unity) ImportAsset
0x00007ff628836f82 (Unity) AssetImportWorker::Import
0x00007ff62889dee4 (Unity) <lambda_61a9544df00a9e76ece93a9d8f6ff838>::operator()
0x00007ff6288deaa2 (Unity) asio::detail::completion_handler<core::mutable_function<void __cdecl(void)>,asio::io_context::basic_executor_type<std::allocator<void>,0> >::do_complete
0x00007ff6288ca98e (Unity) asio::detail::win_iocp_io_context::do_one
0x00007ff6288cc5f4 (Unity) asio::detail::win_iocp_io_context::run
0x00007ff6288dce8e (Unity) IOService::Run
0x00007ff6288afa9f (Unity) AssetImportWorkerClient::Run
0x00007ff628879ae3 (Unity) RunAssetImportWorkerClientV2
0x00007ff628879b6b (Unity) RunAssetImporterV2
0x00007ff628096208 (Unity) Application::InitializeProject
0x00007ff6284fa758 (Unity) WinMain
0x00007ff62989cade (Unity) __scrt_common_main_seh
0x00007fff71207604 (KERNEL32) BaseThreadInitThunk
0x00007fff72e826a1 (ntdll) RtlUserThreadStart