Firstborn/Logs/AssetImportWorker24.log
Schaken-Mods 5557c03691 Made lockpicking for doors
Finished making lockpicking for doors. Next I will make one for chests with a different type of lock, also increase skill points when successfully picked a lock.
2023-04-29 23:04:18 -05:00

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28 KiB
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Using pre-set license
Built from '2021.3/staging' branch; Version is '2021.3.15f1 (e8e88683f834) revision 15263878'; Using compiler version '192829333'; Build Type 'Release'
OS: 'Windows 10 (10.0.19045) 64bit Professional' Language: 'en' Physical Memory: 261823 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\2021.3.15f1\Editor\Unity.exe
-adb2
-batchMode
-noUpm
-name
AssetImportWorker24
-projectPath
C:/Work/Firstborn
-logFile
Logs/AssetImportWorker24.log
-srvPort
49385
Successfully changed project path to: C:/Work/Firstborn
C:/Work/Firstborn
[UnityMemory] Configuration Parameters - Can be set up in boot.config
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Player connection [36584] Host "[IP] 192.168.1.140 [Port] 0 [Flags] 2 [Guid] 709339037 [EditorId] 709339037 [Version] 1048832 [Id] WindowsEditor(7,THE-BEAST) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]...
Player connection [36584] Host "[IP] 192.168.1.140 [Port] 0 [Flags] 2 [Guid] 709339037 [EditorId] 709339037 [Version] 1048832 [Id] WindowsEditor(7,THE-BEAST) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]...
Refreshing native plugins compatible for Editor in 399.55 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 2021.3.15f1 (e8e88683f834)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2021.3.15f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/Work/Firstborn/Assets
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Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2021.3.15f1/Editor/Data/Managed'
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Mono config path = 'C:/Program Files/Unity/Hub/Editor/2021.3.15f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56680
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Registered in 0.007691 seconds.
Native extension for WindowsStandalone target not found
Refreshing native plugins compatible for Editor in 350.48 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Mono: successfully reloaded assembly
- Completed reload, in 1.034 seconds
Domain Reload Profiling:
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Platform modules already initialized, skipping
Registering precompiled user dll's ...
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Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory doesn't match image C:\Work\Firstborn\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
Symbol file LoadedFromMemory doesn't match image C:\Work\Firstborn\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
Native extension for WindowsStandalone target not found
Refreshing native plugins compatible for Editor in 390.70 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Mono: successfully reloaded assembly
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Domain Reload Profiling:
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EndReloadAssembly (3063ms)
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SetLoadedEditorAssemblies (0ms)
RefreshPlugins (391ms)
BeforeProcessingInitializeOnLoad (173ms)
ProcessInitializeOnLoadAttributes (912ms)
ProcessInitializeOnLoadMethodAttributes (842ms)
AfterProcessingInitializeOnLoad (11ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (10ms)
Platform modules already initialized, skipping
========================================================================
Worker process is ready to serve import requests
Launched and connected shader compiler UnityShaderCompiler.exe after 0.06 seconds
Refreshing native plugins compatible for Editor in 4.36 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 7676 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3616 unused Assets / (9.6 MB). Loaded Objects now: 7804.
Memory consumption went from 434.2 MB to 424.6 MB.
Total: 13.230500 ms (FindLiveObjects: 1.120600 ms CreateObjectMapping: 1.290100 ms MarkObjects: 4.826700 ms DeleteObjects: 5.991700 ms)
AssetImportParameters requested are different than current active one (requested -> active):
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========================================================================
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Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory doesn't match image C:\Work\Firstborn\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
Symbol file LoadedFromMemory doesn't match image C:\Work\Firstborn\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
Native extension for WindowsStandalone target not found
Refreshing native plugins compatible for Editor in 4.34 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object
at XNodeEditor.NodeEditorAssetModProcessor.OnReloadEditor () [0x0004b] in C:\Work\Firstborn\Assets\RPG Creation Kit\Scripts\Dialogue System\xNode-master\Scripts\Editor\NodeEditorAssetModProcessor.cs:55
at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&)
at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <d6232873609549b8a045fa15811a5bd3>:0
--- End of inner exception stack trace ---
at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00083] in <d6232873609549b8a045fa15811a5bd3>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <d6232873609549b8a045fa15811a5bd3>:0
at UnityEditor.EditorAssemblies.ProcessInitializeOnLoadMethodAttributes () [0x000a5] in <63965ae56af7489797f355b7c1211ab2>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
Mono: successfully reloaded assembly
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ProcessInitializeOnLoadAttributes (680ms)
ProcessInitializeOnLoadMethodAttributes (253ms)
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Platform modules already initialized, skipping
Refreshing native plugins compatible for Editor in 9.48 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 7082 Unused Serialized files (Serialized files now loaded: 0)
Unloading 91 unused Assets / (4.9 MB). Loaded Objects now: 7819.
Memory consumption went from 433.4 MB to 428.4 MB.
Total: 8.598800 ms (FindLiveObjects: 0.728700 ms CreateObjectMapping: 0.656900 ms MarkObjects: 5.714800 ms DeleteObjects: 1.496800 ms)
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========================================================================
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path: Assets/RPG Creation Kit/Prefab Library/AI/[AI] 00test.prefab
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========================================================================
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path: Assets/Opsive/UltimateCharacterController/Demo/Animations/Items/Melee/Shield/FirstPerson/ShieldParryRightFirstPerson.fbx
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========================================================================
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path: Assets/RPG Creation Kit/Models/Third Party/3td_Harbor_Pack_Ready/game/art/shapes/FreeHarborProps/Dock_01/3td_DockWood_01_NRM.png
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========================================================================
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========================================================================
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========================================================================
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========================================================================
Received Import Request.
Time since last request: 0.000027 seconds.
path: Assets/Daz3D/Races/Hair/Male/Hair05/Materials/Hair05.blend
artifactKey: Guid(af301e350e6ab2f459bcf4fa0ee932de) Importer(2089858483,c653a7c40615fbf8c82c05b109e42dfe)
Start importing Assets/Daz3D/Races/Hair/Male/Hair05/Materials/Hair05.blend using Guid(af301e350e6ab2f459bcf4fa0ee932de) Importer(2089858483,c653a7c40615fbf8c82c05b109e42dfe)
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Native Crash Reporting
=================================================================
Got a UNKNOWN while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.
=================================================================
=================================================================
Managed Stacktrace:
=================================================================
at <unknown> <0xffffffff>
at UnityEditor.SerializedProperty:NextVisibleInternal <0x0009b>
at UnityEditor.SerializedProperty:NextVisible <0x000ea>
at UnityEditor.Search.ObjectIndexer:IndexObject <0x000ba>
at UnityEditor.Search.ObjectIndexer:IndexObject <0x00042>
at UnityEditor.Search.AssetIndexer:IndexSubAsset <0x00352>
at UnityEditor.Search.AssetIndexer:IndexDocument <0x00a62>
at UnityEditor.Search.SearchIndexEntryImporter:OnImportAsset <0x00169>
at UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData <0x00018>
at <Module>:runtime_invoke_void__this___object <0x00092>
=================================================================
Received signal SIGSEGV
Obtained 37 stack frames
0x00007ff62755a7ea (Unity) WalkTypeTreeInternal
0x00007ff62755a7ea (Unity) WalkTypeTreeInternal
0x00007ff628422fc5 (Unity) SerializedProperty::NextInternalSelectParent
0x00007ff628422e5f (Unity) SerializedProperty::NextInternal
0x00007ff6284233af (Unity) SerializedProperty::NextVisible
0x00007ff626d3c272 (Unity) SerializedProperty_CUSTOM_NextVisibleInternal
0x00000223f3bc93cc (Mono JIT Code) (wrapper managed-to-native) UnityEditor.SerializedProperty:NextVisibleInternal (UnityEditor.SerializedProperty,bool)
0x00000223f3bc8f4b (Mono JIT Code) UnityEditor.SerializedProperty:NextVisible (bool)
0x00000223f3bc89ab (Mono JIT Code) UnityEditor.Search.ObjectIndexer:IndexObject (int,UnityEngine.Object,bool,bool)
0x00000223f3bc88d3 (Mono JIT Code) UnityEditor.Search.ObjectIndexer:IndexObject (int,UnityEngine.Object,bool)
0x00000223f785df33 (Mono JIT Code) UnityEditor.Search.AssetIndexer:IndexSubAsset (UnityEngine.Object,string,bool,bool)
0x00000223f36ef383 (Mono JIT Code) UnityEditor.Search.AssetIndexer:IndexDocument (string,bool)
0x00000223f36ea88a (Mono JIT Code) UnityEditor.Search.SearchIndexEntryImporter:OnImportAsset (UnityEditor.AssetImporters.AssetImportContext)
0x00000223f36ea5a9 (Mono JIT Code) UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext)
0x00000223f36ea663 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void__this___object (object,intptr,intptr,intptr)
0x00007ffed6e7feb4 (mono-2.0-bdwgc) [mini-runtime.c:3445] mono_jit_runtime_invoke
0x00007ffed6dbe764 (mono-2.0-bdwgc) [object.c:3066] do_runtime_invoke
0x00007ffed6dbe8fc (mono-2.0-bdwgc) [object.c:3113] mono_runtime_invoke
0x00007ff6274a1104 (Unity) scripting_method_invoke
0x00007ff6274809a4 (Unity) ScriptingInvocation::Invoke
0x00007ff62890c491 (Unity) ScriptedImporter::GenerateAssetData
0x00007ff6288155de (Unity) ImportToObjects
0x00007ff628814543 (Unity) ImportAsset
0x00007ff628836f82 (Unity) AssetImportWorker::Import
0x00007ff62889dee4 (Unity) <lambda_61a9544df00a9e76ece93a9d8f6ff838>::operator()
0x00007ff6288deaa2 (Unity) asio::detail::completion_handler<core::mutable_function<void __cdecl(void)>,asio::io_context::basic_executor_type<std::allocator<void>,0> >::do_complete
0x00007ff6288ca98e (Unity) asio::detail::win_iocp_io_context::do_one
0x00007ff6288cc5f4 (Unity) asio::detail::win_iocp_io_context::run
0x00007ff6288dce8e (Unity) IOService::Run
0x00007ff6288afa9f (Unity) AssetImportWorkerClient::Run
0x00007ff628879ae3 (Unity) RunAssetImportWorkerClientV2
0x00007ff628879b6b (Unity) RunAssetImporterV2
0x00007ff628096208 (Unity) Application::InitializeProject
0x00007ff6284fa758 (Unity) WinMain
0x00007ff62989cade (Unity) __scrt_common_main_seh
0x00007fff71207604 (KERNEL32) BaseThreadInitThunk
0x00007fff72e826a1 (ntdll) RtlUserThreadStart