29 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			29 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
using System;
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using UnityEngine.Serialization;
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namespace UnityEngine.Rendering.PostProcessing
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{
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    /// <summary>
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    /// This class holds settings for the Fast Approximate Anti-aliasing (FXAA) effect.
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    /// </summary>
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    [UnityEngine.Scripting.Preserve]
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    [Serializable]
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    public sealed class FastApproximateAntialiasing
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    {
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        /// <summary>
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        /// If <c>true</c>, it will use a slightly lower quality but faster variant of FXAA. Highly
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        /// recommended on mobile platforms.
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        /// </summary>
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        [FormerlySerializedAs("mobileOptimized")]
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        [Tooltip("Boost performances by lowering the effect quality. This setting is meant to be used on mobile and other low-end platforms but can also provide a nice performance boost on desktops and consoles.")]
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        public bool fastMode = false;
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        /// <summary>
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        /// Set this to <c>true</c> if you need to keep the alpha channel untouched. Else it will
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        /// use this channel to store internal data used to speed up and improve visual quality.
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        /// </summary>
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        [Tooltip("Keep alpha channel. This will slightly lower the effect quality but allows rendering against a transparent background.\nThis setting has no effect if the camera render target has no alpha channel.")]
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        public bool keepAlpha = false;
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    }
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}
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