Firstborn/Assets/Daz3D/Architecture/Clutter/Keys/_KeyA.dtu
Schaken-Mods 5557c03691 Made lockpicking for doors
Finished making lockpicking for doors. Next I will make one for chests with a different type of lock, also increase skill points when successfully picked a lock.
2023-04-29 23:04:18 -05:00

356 lines
7.4 KiB
Plaintext

{
"DTU Version" : 4,
"Asset Name" : "_KeyA",
"Import Name" : "AoA_KeyA",
"Asset Type" : "StaticMesh",
"Use Experimental Animation Transfer" : false,
"Asset Id" : "AoA_KeyA",
"Content Type" : "Prop",
"FBX File" : "C:/Work/My project/Assets/Daz3D/_KeyA/_KeyA.fbx",
"Base FBX File" : "C:/Work/My project/Assets/Daz3D/_KeyA/_KeyA_base.fbx",
"HD FBX File" : "C:/Work/My project/Assets/Daz3D/_KeyA/_KeyA_HD.fbx",
"Import Folder" : "C:/Work/My project/Assets/Daz3D/_KeyA/",
"Product Name" : "",
"Product Component Name" : "",
"Materials" : [
{
"Version" : 4,
"Asset Name" : "AoA_KeyA",
"Asset Label" : "Key A",
"Material Name" : "Key",
"Material Type" : "DAZ Studio Default",
"Value" : "Prop",
"Properties" : [
{
"Name" : "Asset Type",
"Label" : "Asset Type",
"Value" : "Prop",
"Data Type" : "String",
"Texture" : ""
},
{
"Name" : "Diffuse Color",
"Label" : "Diffuse Color",
"Value" : "#ffffff",
"Data Type" : "Color",
"Texture" : "C:/Users/Public/Documents/My DAZ 3D Library/Runtime/Textures/AgeOfArmour/TreasureChests/AoA_SteelHeavyRust.jpg"
},
{
"Name" : "Diffuse Strength",
"Label" : "Diffuse Strength",
"Value" : 1,
"Data Type" : "Double",
"Texture" : ""
},
{
"Name" : "Glossiness",
"Label" : "Glossiness",
"Value" : 0.65,
"Data Type" : "Double",
"Texture" : ""
},
{
"Name" : "Specular Color",
"Label" : "Specular Color",
"Value" : "#ffe4be",
"Data Type" : "Color",
"Texture" : ""
},
{
"Name" : "Specular Strength",
"Label" : "Specular Strength",
"Value" : 0.8,
"Data Type" : "Double",
"Texture" : "C:/Users/Public/Documents/My DAZ 3D Library/Runtime/Textures/AgeOfArmour/TreasureChests/AoA_SteelLightRust.jpg"
},
{
"Name" : "Multiply Specular Through Opacity",
"Label" : "Multiply Specular Through Opacity",
"Value" : 1,
"Data Type" : "Double",
"Texture" : ""
},
{
"Name" : "Ambient Color",
"Label" : "Ambient Color",
"Value" : "#000000",
"Data Type" : "Color",
"Texture" : ""
},
{
"Name" : "Ambient Strength",
"Label" : "Ambient Strength",
"Value" : 1,
"Data Type" : "Double",
"Texture" : ""
},
{
"Name" : "Opacity Strength",
"Label" : "Opacity Strength",
"Value" : 1,
"Data Type" : "Double",
"Texture" : ""
},
{
"Name" : "Bump Strength",
"Label" : "Bump Strength",
"Value" : 0,
"Data Type" : "Double",
"Texture" : ""
},
{
"Name" : "Negative Bump",
"Label" : "Negative Bump",
"Value" : -0.01,
"Data Type" : "Double",
"Texture" : ""
},
{
"Name" : "Positive Bump",
"Label" : "Positive Bump",
"Value" : 0.01,
"Data Type" : "Double",
"Texture" : ""
},
{
"Name" : "Displacement Strength",
"Label" : "Displacement Strength",
"Value" : 0,
"Data Type" : "Double",
"Texture" : ""
},
{
"Name" : "Minimum Displacement",
"Label" : "Minimum Displacement",
"Value" : -0.1,
"Data Type" : "Double",
"Texture" : ""
},
{
"Name" : "Maximum Displacement",
"Label" : "Maximum Displacement",
"Value" : 0.1,
"Data Type" : "Double",
"Texture" : ""
},
{
"Name" : "Normal Map",
"Label" : "Normal Map",
"Value" : "#ffffff",
"Data Type" : "Texture",
"Texture" : "C:/Users/Public/Documents/My DAZ 3D Library/Runtime/Textures/AgeOfArmour/TreasureChests/AoA_SteelHeavyRustNormal.jpg"
},
{
"Name" : "Reflection Color",
"Label" : "Reflection Color",
"Value" : "#ffffff",
"Data Type" : "Color",
"Texture" : ""
},
{
"Name" : "Reflection Strength",
"Label" : "Reflection Strength",
"Value" : 0,
"Data Type" : "Double",
"Texture" : ""
},
{
"Name" : "Refraction Color",
"Label" : "Refraction Color",
"Value" : "#ffffff",
"Data Type" : "Color",
"Texture" : ""
},
{
"Name" : "Refraction Strength",
"Label" : "Refraction Strength",
"Value" : 0,
"Data Type" : "Double",
"Texture" : ""
},
{
"Name" : "Index of Refraction",
"Label" : "Index of Refraction",
"Value" : 0,
"Data Type" : "Double",
"Texture" : ""
},
{
"Name" : "Sheen Color",
"Label" : "Sheen Color",
"Value" : "#666666",
"Data Type" : "Color",
"Texture" : ""
},
{
"Name" : "Scatter Color",
"Label" : "Scatter Color",
"Value" : "#cc260f",
"Data Type" : "Color",
"Texture" : ""
},
{
"Name" : "Thickness",
"Label" : "Thickness",
"Value" : 0.25,
"Data Type" : "Double",
"Texture" : ""
},
{
"Name" : "Horizontal Tiles",
"Label" : "Horizontal Tiles",
"Value" : 1,
"Data Type" : "Double",
"Texture" : ""
},
{
"Name" : "Horizontal Offset",
"Label" : "Horizontal Offset",
"Value" : 0,
"Data Type" : "Double",
"Texture" : ""
},
{
"Name" : "Vertical Tiles",
"Label" : "Vertical Tiles",
"Value" : 1,
"Data Type" : "Double",
"Texture" : ""
},
{
"Name" : "Vertical Offset",
"Label" : "Vertical Offset",
"Value" : 0,
"Data Type" : "Double",
"Texture" : ""
},
{
"Name" : "Lighting Model",
"Label" : "Lighting Model",
"Value" : 0,
"Data Type" : "Double",
"Texture" : ""
},
{
"Name" : "UV Set",
"Label" : "UV Set",
"Value" : 0,
"Data Type" : "Double",
"Texture" : ""
},
{
"Name" : "Smooth On",
"Label" : "Smooth",
"Value" : 1,
"Data Type" : "Double",
"Texture" : ""
},
{
"Name" : "Smooth Angle",
"Label" : "Angle",
"Value" : 89.9,
"Data Type" : "Double",
"Texture" : ""
},
{
"Name" : "Line Preview Color",
"Label" : "Line Preview Color",
"Value" : "#000000",
"Data Type" : "Color",
"Texture" : ""
},
{
"Name" : "Line Start Width",
"Label" : "Line Start Width (mm)",
"Value" : 0.1,
"Data Type" : "Double",
"Texture" : ""
},
{
"Name" : "Line End Width",
"Label" : "Line End Width (mm)",
"Value" : 0.1,
"Data Type" : "Double",
"Texture" : ""
},
{
"Name" : "Line UV Width",
"Label" : "Line UV Width",
"Value" : 0,
"Data Type" : "Double",
"Texture" : ""
},
{
"Name" : "Render Priority",
"Label" : "Render Priority",
"Value" : 3,
"Data Type" : "Double",
"Texture" : ""
},
{
"Name" : "Propagate Priority",
"Label" : "Propagate Priority",
"Value" : 0,
"Data Type" : "Double",
"Texture" : ""
},
{
"Name" : "Follow Blend",
"Label" : "Follow Blend",
"Value" : 1,
"Data Type" : "Double",
"Texture" : ""
}
]
}
],
"Morphs" : [
],
"MorphLinks" : {
},
"MorphNames" : [
],
"SkeletonData" : {
"skeletonScale" : [
"skeletonScale",
1
],
"offset" : [
"offset",
0
]
},
"HeadTailData" : {
},
"JointOrientation" : {
},
"LimitData" : {
},
"PoseData" : {
"AoA_KeyA" : {
"Name" : "AoA_KeyA",
"Label" : "Key A",
"Object Type" : "MESH",
"Object" : "AoA_KeyA",
"Position" : [
0,
0,
0
],
"Rotation" : [
0,
0,
0
],
"Scale" : [
1,
1,
1
]
}
},
"Subdivisions" : [
],
"dForce" : [
]
}