b486678290
Library -Artifacts
57 lines
2.2 KiB
C#
57 lines
2.2 KiB
C#
using UnityEngine;
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using UnityEngine.UI;
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using UnityEditorInternal;
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using UnityEditor.AnimatedValues;
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namespace UnityEditor.UI
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{
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[CustomEditor(typeof(GridLayoutGroup), true)]
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[CanEditMultipleObjects]
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/// <summary>
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/// Custom Editor for the GridLayout Component.
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/// Extend this class to write a custom editor for a component derived from GridLayout.
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/// </summary>
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public class GridLayoutGroupEditor : Editor
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{
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SerializedProperty m_Padding;
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SerializedProperty m_CellSize;
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SerializedProperty m_Spacing;
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SerializedProperty m_StartCorner;
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SerializedProperty m_StartAxis;
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SerializedProperty m_ChildAlignment;
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SerializedProperty m_Constraint;
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SerializedProperty m_ConstraintCount;
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protected virtual void OnEnable()
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{
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m_Padding = serializedObject.FindProperty("m_Padding");
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m_CellSize = serializedObject.FindProperty("m_CellSize");
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m_Spacing = serializedObject.FindProperty("m_Spacing");
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m_StartCorner = serializedObject.FindProperty("m_StartCorner");
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m_StartAxis = serializedObject.FindProperty("m_StartAxis");
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m_ChildAlignment = serializedObject.FindProperty("m_ChildAlignment");
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m_Constraint = serializedObject.FindProperty("m_Constraint");
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m_ConstraintCount = serializedObject.FindProperty("m_ConstraintCount");
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}
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public override void OnInspectorGUI()
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{
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serializedObject.Update();
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EditorGUILayout.PropertyField(m_Padding, true);
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EditorGUILayout.PropertyField(m_CellSize, true);
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EditorGUILayout.PropertyField(m_Spacing, true);
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EditorGUILayout.PropertyField(m_StartCorner, true);
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EditorGUILayout.PropertyField(m_StartAxis, true);
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EditorGUILayout.PropertyField(m_ChildAlignment, true);
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EditorGUILayout.PropertyField(m_Constraint, true);
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if (m_Constraint.enumValueIndex > 0)
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{
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EditorGUI.indentLevel++;
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EditorGUILayout.PropertyField(m_ConstraintCount, true);
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EditorGUI.indentLevel--;
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}
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serializedObject.ApplyModifiedProperties();
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}
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}
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}
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