b486678290
Library -Artifacts
85 lines
1.9 KiB
C#
85 lines
1.9 KiB
C#
using System;
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using NUnit.Framework;
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using UnityEngine;
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using UnityEngine.Rendering.PostProcessing;
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class PostProcessingTests
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{
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[Test]
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public void Profile_AddSettings()
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{
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var profile = NewProfile();
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var bloom = profile.AddSettings<Bloom>();
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Assert.IsNotNull(bloom);
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Destroy(profile);
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}
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[Test]
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public void Profile_HasSettings()
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{
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var profile = NewProfile(typeof(Bloom));
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Assert.IsTrue(profile.HasSettings<Bloom>());
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Assert.IsFalse(profile.HasSettings<ChromaticAberration>());
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Destroy(profile);
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}
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[Test]
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public void Profile_GetSettings()
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{
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var profile = NewProfile(typeof(Bloom));
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Assert.IsNotNull(profile.GetSetting<Bloom>());
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Assert.IsNull(profile.GetSetting<ChromaticAberration>());
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Destroy(profile);
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}
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[Test]
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public void Profile_TryGetSettings()
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{
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var profile = NewProfile(typeof(Bloom));
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Bloom outBloom;
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var exists = profile.TryGetSettings(out outBloom);
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Assert.IsTrue(exists);
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Assert.IsNotNull(outBloom);
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ChromaticAberration outChroma;
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exists = profile.TryGetSettings(out outChroma);
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Assert.IsFalse(exists);
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Assert.IsNull(outChroma);
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Destroy(profile);
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}
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[Test]
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public void Profile_RemoveSettings()
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{
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var profile = NewProfile(typeof(Bloom));
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profile.RemoveSettings<Bloom>();
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Assert.IsFalse(profile.HasSettings<Bloom>());
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Destroy(profile);
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}
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static PostProcessProfile NewProfile(params Type[] types)
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{
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var profile = ScriptableObject.CreateInstance<PostProcessProfile>();
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foreach (var t in types)
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profile.AddSettings(t);
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return profile;
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}
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static void Destroy(PostProcessProfile profile)
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{
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UnityEngine.Object.DestroyImmediate(profile);
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}
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}
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