b486678290
Library -Artifacts
560 lines
23 KiB
C#
560 lines
23 KiB
C#
#if !UNITY_2019_1_OR_NEWER
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#define CINEMACHINE_UGUI
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#endif
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using UnityEngine;
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using UnityEditor;
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using System;
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namespace Cinemachine.Editor
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{
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[InitializeOnLoad]
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internal sealed class CinemachineSettings
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{
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public static class CinemachineCoreSettings
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{
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private static readonly string hShowInGameGuidesKey = "CNMCN_Core_ShowInGameGuides";
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public static bool ShowInGameGuides
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{
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get { return EditorPrefs.GetBool(hShowInGameGuidesKey, true); }
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set
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{
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if (ShowInGameGuides != value)
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{
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EditorPrefs.SetBool(hShowInGameGuidesKey, value);
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UnityEditorInternal.InternalEditorUtility.RepaintAllViews();
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}
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}
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}
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static string kUseTimelneScrubbingCache = "CNMCN_Timeeline_UseTimelineScrubbingCache";
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public static bool UseTimelneScrubbingCache
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{
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get { return EditorPrefs.GetBool(kUseTimelneScrubbingCache, true); }
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set
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{
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if (UseTimelneScrubbingCache != value)
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EditorPrefs.SetBool(kUseTimelneScrubbingCache, value);
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}
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}
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private static readonly string kCoreActiveGizmoColourKey = "CNMCN_Core_Active_Gizmo_Colour";
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public static readonly Color kDefaultActiveColour = new Color32(255, 0, 0, 100);
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public static Color ActiveGizmoColour
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{
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get
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{
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string packedColour = EditorPrefs.GetString(kCoreActiveGizmoColourKey, PackColor(kDefaultActiveColour));
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return UnpackColour(packedColour);
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}
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set
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{
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if (ActiveGizmoColour != value)
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{
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string packedColour = PackColor(value);
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EditorPrefs.SetString(kCoreActiveGizmoColourKey, packedColour);
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}
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}
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}
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private static readonly string kCoreInactiveGizmoColourKey = "CNMCN_Core_Inactive_Gizmo_Colour";
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public static readonly Color kDefaultInactiveColour = new Color32(9, 54, 87, 100);
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public static Color InactiveGizmoColour
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{
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get
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{
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string packedColour = EditorPrefs.GetString(kCoreInactiveGizmoColourKey, PackColor(kDefaultInactiveColour));
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return UnpackColour(packedColour);
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}
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set
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{
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if (InactiveGizmoColour != value)
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{
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string packedColour = PackColor(value);
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EditorPrefs.SetString(kCoreInactiveGizmoColourKey, packedColour);
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}
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}
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}
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private static readonly string kCoreBoundaryObjectGizmoColorKey = "CNMCN_Core_BoundaryObject_Gizmo_Colour";
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public static readonly Color kDefaultBoundaryObjectColour = Color.yellow;
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public static Color BoundaryObjectGizmoColour
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{
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get
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{
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string packedColour = EditorPrefs.GetString(kCoreBoundaryObjectGizmoColorKey, PackColor(kDefaultBoundaryObjectColour));
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return UnpackColour(packedColour);
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}
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set
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{
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if (BoundaryObjectGizmoColour != value)
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{
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string packedColour = PackColor(value);
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EditorPrefs.SetString(kCoreBoundaryObjectGizmoColorKey, packedColour);
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}
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}
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}
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}
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public static class ComposerSettings
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{
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private static readonly string kOverlayOpacityKey = "CNMCN_Overlay_Opacity";
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private static readonly string kComposerHardBoundsColourKey = "CNMCN_Composer_HardBounds_Colour";
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private static readonly string kComposerSoftBoundsColourKey = "CNMCN_Composer_SoftBounds_Colour";
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private static readonly string kComposerTargetColourKey = "CNMCN_Composer_Target_Colour";
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private static readonly string kComposerTargetSizeKey = "CNMCN_Composer_Target_Size";
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public const float kDefaultOverlayOpacity = 0.15f;
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public static readonly Color kDefaultHardBoundsColour = new Color32(255, 0, 72, 255);
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public static readonly Color kDefaultSoftBoundsColour = new Color32(0, 194, 255, 255);
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public static readonly Color kDefaultTargetColour = new Color32(255, 254, 25, 255);
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public static float OverlayOpacity
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{
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get { return EditorPrefs.GetFloat(kOverlayOpacityKey, kDefaultOverlayOpacity); }
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set
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{
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if (value != OverlayOpacity)
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{
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EditorPrefs.SetFloat(kOverlayOpacityKey, value);
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}
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}
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}
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public static Color HardBoundsOverlayColour
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{
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get
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{
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string packedColour = EditorPrefs.GetString(kComposerHardBoundsColourKey, PackColor(kDefaultHardBoundsColour));
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return UnpackColour(packedColour);
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}
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set
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{
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if (HardBoundsOverlayColour != value)
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{
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string packedColour = PackColor(value);
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EditorPrefs.SetString(kComposerHardBoundsColourKey, packedColour);
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}
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}
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}
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public static Color SoftBoundsOverlayColour
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{
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get
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{
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string packedColour = EditorPrefs.GetString(kComposerSoftBoundsColourKey, PackColor(kDefaultSoftBoundsColour));
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return UnpackColour(packedColour);
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}
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set
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{
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if (SoftBoundsOverlayColour != value)
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{
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string packedColour = PackColor(value);
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EditorPrefs.SetString(kComposerSoftBoundsColourKey, packedColour);
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}
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}
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}
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public static Color TargetColour
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{
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get
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{
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string packedColour = EditorPrefs.GetString(kComposerTargetColourKey, PackColor(kDefaultTargetColour));
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return UnpackColour(packedColour);
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}
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set
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{
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if (TargetColour != value)
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{
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string packedColour = PackColor(value);
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EditorPrefs.SetString(kComposerTargetColourKey, packedColour);
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}
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}
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}
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public static float TargetSize
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{
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get
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{
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return EditorPrefs.GetFloat(kComposerTargetSizeKey, 5f);
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}
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set
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{
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if (TargetSize != value)
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{
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EditorPrefs.SetFloat(kComposerTargetSizeKey, value);
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}
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}
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}
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}
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private static bool ShowCoreSettings
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{
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get { return EditorPrefs.GetBool(kCoreSettingsFoldKey, false); }
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set
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{
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if (value != ShowCoreSettings)
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{
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EditorPrefs.SetBool(kCoreSettingsFoldKey, value);
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}
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}
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}
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private static bool ShowComposerSettings
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{
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get { return EditorPrefs.GetBool(kComposerSettingsFoldKey, false); }
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set
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{
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if (value != ShowComposerSettings)
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{
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EditorPrefs.SetBool(kComposerSettingsFoldKey, value);
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}
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}
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}
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private static Texture2D sCinemachineLogoTexture = null;
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internal static Texture2D CinemachineLogoTexture
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{
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get
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{
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if (sCinemachineLogoTexture == null)
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sCinemachineLogoTexture = AssetDatabase.LoadAssetAtPath<Texture2D>(
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ScriptableObjectUtility.CinemachineRealativeInstallPath
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+ "/Editor/EditorResources/cm_logo_sm.png");
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if (sCinemachineLogoTexture != null)
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sCinemachineLogoTexture.hideFlags = HideFlags.DontSaveInEditor;
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return sCinemachineLogoTexture;
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}
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}
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private static Texture2D sCinemachineHeader = null;
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internal static Texture2D CinemachineHeader
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{
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get
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{
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if (sCinemachineHeader == null)
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sCinemachineHeader = AssetDatabase.LoadAssetAtPath<Texture2D>(
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ScriptableObjectUtility.CinemachineRealativeInstallPath
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+ "/Editor/EditorResources/cinemachine_header.tif");
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;
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if (sCinemachineHeader != null)
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sCinemachineHeader.hideFlags = HideFlags.DontSaveInEditor;
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return sCinemachineHeader;
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}
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}
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private static readonly string kCoreSettingsFoldKey = "CNMCN_Core_Folded";
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private static readonly string kComposerSettingsFoldKey = "CNMCN_Composer_Folded";
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internal static event Action AdditionalCategories = null;
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[InitializeOnLoadMethod]
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/// Ensures that CM Brain logo is added to the Main Camera
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/// after adding a virtual camera to the project for the first time
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static void OnPackageLoadedInEditor()
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{
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#if UNITY_2020_3_OR_NEWER
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// Nothing to load in the context of a secondary process.
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if ((int)UnityEditor.MPE.ProcessService.level == 2 /*UnityEditor.MPE.ProcessLevel.Secondary*/)
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return;
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#endif
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if (CinemachineLogoTexture == null)
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{
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// After adding the CM to a project, we need to wait for one update cycle for the assets to load
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EditorApplication.update -= OnPackageLoadedInEditor;
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EditorApplication.update += OnPackageLoadedInEditor;
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}
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else
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{
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EditorApplication.update -= OnPackageLoadedInEditor;
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EditorApplication.hierarchyWindowItemOnGUI += OnHierarchyGUI; // Update hierarchy with CM Brain logo
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}
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}
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static CinemachineSettings()
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{
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if (CinemachineLogoTexture != null)
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{
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EditorApplication.hierarchyWindowItemOnGUI += OnHierarchyGUI;
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}
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}
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class Styles {
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//private static readonly GUIContent sCoreShowHiddenObjectsToggle = new GUIContent("Show Hidden Objects", "If checked, Cinemachine hidden objects will be shown in the inspector. This might be necessary to repair broken script mappings when upgrading from a pre-release version");
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public static readonly GUIContent sCoreActiveGizmosColour = new GUIContent("Active Virtual Camera", "The colour for the active virtual camera's gizmos");
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public static readonly GUIContent sCoreInactiveGizmosColour = new GUIContent("Inactive Virtual Camera", "The colour for all inactive virtual camera gizmos");
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public static readonly GUIContent sCoreBoundaryObjectGizmosColour = new GUIContent("Boundary Object", "The colour to indicate secondary objects like group boundaries and confiner shapes");
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public static readonly GUIContent sComposerOverlayOpacity = new GUIContent("Overlay Opacity", "The alpha of the composer's overlay when a virtual camera is selected with composer module enabled");
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public static readonly GUIContent sComposerHardBoundsOverlay = new GUIContent("Hard Bounds Overlay", "The colour of the composer overlay's hard bounds region");
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public static readonly GUIContent sComposerSoftBoundsOverlay = new GUIContent("Soft Bounds Overlay", "The colour of the composer overlay's soft bounds region");
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public static readonly GUIContent sComposerTargetOverlay = new GUIContent("Composer Target", "The colour of the composer overlay's target");
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public static readonly GUIContent sComposerTargetOverlayPixels = new GUIContent("Target Size (px)", "The size of the composer overlay's target box in pixels");
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}
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private static Vector2 sScrollPosition = Vector2.zero;
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static GUIContent sDraggableText = new GUIContent("Draggable Game Window Guides", "If checked, game window " +
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"guides are draggable in play mode. If false, game window guides are only for visualization");
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static GUIContent sGlobalMuteText = new GUIContent("Storyboard Global Mute", "If checked, all storyboards " +
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"are globally muted.");
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#if UNITY_2019_1_OR_NEWER
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[SettingsProvider]
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static SettingsProvider CreateProjectSettingsProvider()
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{
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var provider = new SettingsProvider("Preferences/Cinemachine",
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SettingsScope.User, SettingsProvider.GetSearchKeywordsFromGUIContentProperties<Styles>());
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provider.guiHandler = (sarchContext) => OnGUI();
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return provider;
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}
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#else
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[PreferenceItem("Cinemachine")]
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#endif
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private static void OnGUI()
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{
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if (CinemachineHeader != null)
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{
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const float kWidth = 350f;
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float aspectRatio = (float)CinemachineHeader.height / (float)CinemachineHeader.width;
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GUILayout.BeginScrollView(Vector2.zero, false, false, GUILayout.Width(kWidth), GUILayout.Height(kWidth * aspectRatio));
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Rect texRect = new Rect(0f, 0f, kWidth, kWidth * aspectRatio);
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GUILayout.BeginArea(texRect);
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GUI.DrawTexture(texRect, CinemachineHeader, ScaleMode.ScaleToFit);
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GUILayout.EndArea();
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GUILayout.EndScrollView();
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}
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// set label width, so text is not cut for Toggles
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float originalLabelWidth = EditorGUIUtility.labelWidth;
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EditorGUIUtility.labelWidth = GUI.skin.label.CalcSize(
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sGlobalMuteText.text.Length > sDraggableText.text.Length ? sGlobalMuteText : sDraggableText).x;
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{
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#if CINEMACHINE_UGUI
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CinemachineStoryboardMute.Enabled = EditorGUILayout.Toggle(
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sGlobalMuteText,
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CinemachineStoryboardMute.Enabled);
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#endif
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CinemachineScreenComposerGuidesGlobalDraggable.Enabled = EditorGUILayout.Toggle(
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sDraggableText,
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CinemachineScreenComposerGuidesGlobalDraggable.Enabled);
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}
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EditorGUIUtility.labelWidth = originalLabelWidth;
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sScrollPosition = GUILayout.BeginScrollView(sScrollPosition);
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//CinemachineCore.sShowHiddenObjects
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// = EditorGUILayout.Toggle("Show Hidden Objects", CinemachineCore.sShowHiddenObjects);
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ShowCoreSettings = EditorGUILayout.Foldout(ShowCoreSettings, "Runtime Settings", true);
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if (ShowCoreSettings)
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{
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EditorGUI.indentLevel++;
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EditorGUI.BeginChangeCheck();
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EditorGUILayout.BeginHorizontal();
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EditorGUI.BeginChangeCheck();
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Color newActiveGizmoColour = EditorGUILayout.ColorField(Styles.sCoreActiveGizmosColour, CinemachineCoreSettings.ActiveGizmoColour);
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if (EditorGUI.EndChangeCheck())
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{
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CinemachineCoreSettings.ActiveGizmoColour = newActiveGizmoColour;
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UnityEditorInternal.InternalEditorUtility.RepaintAllViews();
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}
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if (GUILayout.Button("Reset"))
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{
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CinemachineCoreSettings.ActiveGizmoColour = CinemachineCoreSettings.kDefaultActiveColour;
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}
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EditorGUILayout.EndHorizontal();
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EditorGUILayout.BeginHorizontal();
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EditorGUI.BeginChangeCheck();
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Color newInactiveGizmoColour = EditorGUILayout.ColorField(Styles.sCoreInactiveGizmosColour, CinemachineCoreSettings.InactiveGizmoColour);
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if (EditorGUI.EndChangeCheck())
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{
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CinemachineCoreSettings.InactiveGizmoColour = newInactiveGizmoColour;
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UnityEditorInternal.InternalEditorUtility.RepaintAllViews();
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}
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if (GUILayout.Button("Reset"))
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{
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CinemachineCoreSettings.InactiveGizmoColour = CinemachineCoreSettings.kDefaultInactiveColour;
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}
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EditorGUILayout.EndHorizontal();
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EditorGUILayout.BeginHorizontal();
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EditorGUI.BeginChangeCheck();
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Color newBoundaryObjectColor = EditorGUILayout.ColorField(Styles.sCoreBoundaryObjectGizmosColour, CinemachineCoreSettings.BoundaryObjectGizmoColour);
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if (EditorGUI.EndChangeCheck())
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{
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CinemachineCoreSettings.BoundaryObjectGizmoColour = newBoundaryObjectColor;
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UnityEditorInternal.InternalEditorUtility.RepaintAllViews();
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}
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if (GUILayout.Button("Reset"))
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{
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CinemachineCoreSettings.BoundaryObjectGizmoColour = CinemachineCoreSettings.kDefaultBoundaryObjectColour;
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}
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EditorGUILayout.EndHorizontal();
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EditorGUI.indentLevel--;
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}
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ShowComposerSettings = EditorGUILayout.Foldout(ShowComposerSettings, "Composer Settings", true);
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if (ShowComposerSettings)
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{
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EditorGUI.indentLevel++;
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EditorGUILayout.BeginHorizontal();
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EditorGUI.BeginChangeCheck();
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float overlayOpacity = EditorGUILayout.Slider(Styles.sComposerOverlayOpacity, ComposerSettings.OverlayOpacity, 0f, 1f);
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if (EditorGUI.EndChangeCheck())
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{
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ComposerSettings.OverlayOpacity = overlayOpacity;
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}
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if (GUILayout.Button("Reset"))
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{
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ComposerSettings.OverlayOpacity = ComposerSettings.kDefaultOverlayOpacity;
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}
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EditorGUILayout.EndHorizontal();
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EditorGUILayout.BeginHorizontal();
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EditorGUI.BeginChangeCheck();
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Color newHardEdgeColor = EditorGUILayout.ColorField(Styles.sComposerHardBoundsOverlay, ComposerSettings.HardBoundsOverlayColour);
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if (EditorGUI.EndChangeCheck())
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{
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ComposerSettings.HardBoundsOverlayColour = newHardEdgeColor;
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}
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if (GUILayout.Button("Reset"))
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{
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ComposerSettings.HardBoundsOverlayColour = ComposerSettings.kDefaultHardBoundsColour;
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}
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EditorGUILayout.EndHorizontal();
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EditorGUILayout.BeginHorizontal();
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EditorGUI.BeginChangeCheck();
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Color newSoftEdgeColor = EditorGUILayout.ColorField(Styles.sComposerSoftBoundsOverlay, ComposerSettings.SoftBoundsOverlayColour);
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if (EditorGUI.EndChangeCheck())
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{
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ComposerSettings.SoftBoundsOverlayColour = newSoftEdgeColor;
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}
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if (GUILayout.Button("Reset"))
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{
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ComposerSettings.SoftBoundsOverlayColour = ComposerSettings.kDefaultSoftBoundsColour;
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}
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EditorGUILayout.EndHorizontal();
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EditorGUILayout.BeginHorizontal();
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EditorGUI.BeginChangeCheck();
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Color newTargetColour = EditorGUILayout.ColorField(Styles.sComposerTargetOverlay, ComposerSettings.TargetColour);
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if (EditorGUI.EndChangeCheck())
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{
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ComposerSettings.TargetColour = newTargetColour;
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}
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if (GUILayout.Button("Reset"))
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{
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ComposerSettings.TargetColour = ComposerSettings.kDefaultTargetColour;
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}
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EditorGUILayout.EndHorizontal();
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EditorGUI.BeginChangeCheck();
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float targetSide = EditorGUILayout.FloatField(Styles.sComposerTargetOverlayPixels, ComposerSettings.TargetSize);
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if (EditorGUI.EndChangeCheck())
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{
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ComposerSettings.TargetSize = targetSide;
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}
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EditorGUI.indentLevel--;
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}
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if (AdditionalCategories != null)
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{
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AdditionalCategories();
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}
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GUILayout.EndScrollView();
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}
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private static void OnHierarchyGUI(int instanceID, Rect selectionRect)
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{
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GameObject instance = EditorUtility.InstanceIDToObject(instanceID) as GameObject;
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if (instance == null)
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{
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// Object in process of being deleted?
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return;
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}
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if (instance.GetComponent<CinemachineBrain>() != null)
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{
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Rect texRect = new Rect(selectionRect.xMax - selectionRect.height, selectionRect.yMin, selectionRect.height, selectionRect.height);
|
|
GUI.DrawTexture(texRect, CinemachineLogoTexture, ScaleMode.ScaleAndCrop);
|
|
}
|
|
}
|
|
|
|
internal static Color UnpackColour(string str)
|
|
{
|
|
if (!string.IsNullOrEmpty(str))
|
|
{
|
|
byte[] bytes = Base64Decode(str);
|
|
|
|
if ((bytes != null) && bytes.Length == 16)
|
|
{
|
|
float r = BitConverter.ToSingle(bytes, 0);
|
|
float g = BitConverter.ToSingle(bytes, 4);
|
|
float b = BitConverter.ToSingle(bytes, 8);
|
|
float a = BitConverter.ToSingle(bytes, 12);
|
|
|
|
return new Color(r, g, b, a);
|
|
}
|
|
}
|
|
|
|
return Color.white;
|
|
}
|
|
|
|
internal static string PackColor(Color col)
|
|
{
|
|
byte[] bytes = new byte[16];
|
|
|
|
byte[] rBytes = BitConverter.GetBytes(col.r);
|
|
byte[] gBytes = BitConverter.GetBytes(col.g);
|
|
byte[] bBytes = BitConverter.GetBytes(col.b);
|
|
byte[] aBytes = BitConverter.GetBytes(col.a);
|
|
|
|
Buffer.BlockCopy(rBytes, 0, bytes, 0, 4);
|
|
Buffer.BlockCopy(gBytes, 0, bytes, 4, 4);
|
|
Buffer.BlockCopy(bBytes, 0, bytes, 8, 4);
|
|
Buffer.BlockCopy(aBytes, 0, bytes, 12, 4);
|
|
|
|
return Base64Encode(bytes);
|
|
}
|
|
|
|
private static string Base64Encode(byte[] data)
|
|
{
|
|
return Convert.ToBase64String(data);
|
|
}
|
|
|
|
private static byte[] Base64Decode(string base64EncodedData)
|
|
{
|
|
return Convert.FromBase64String(base64EncodedData);
|
|
}
|
|
}
|
|
}
|