04f86d7e06
I built a beta so I can actually play the game and test it. Character menu is finished and all races are done. A few hairs clearly need edited otherwise it all looked good from what I could see.
145 lines
2.3 KiB
Plaintext
145 lines
2.3 KiB
Plaintext
AssetModificationProcessor
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Sysroot
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UnityEditor
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LinuxStandalone
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ChannelClient
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Unity
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MPE
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ChannelClientScope
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ChannelService
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ChannelScope
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EventDataSerialization
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EventService
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RoleProviderAttribute
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ProcessEvent
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ProcessLevel
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ProcessState
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RoleCapability
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ChannelInfo
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ChannelClientInfo
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ProcessService
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TerrainToolShortcutContext
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Experimental
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TerrainAPI
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TerrainInspectorUtility
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BrushGUIEditFlags
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RepaintFlags
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IOnPaint
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IOnSceneGUI
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IOnInspectorGUI
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TerrainPaintTool<>
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TerrainPaintUtilityEditor
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NavMeshBuilder
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NavMeshVisualizationSettings
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PrefabStage
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SceneManagement
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PrefabStageUtility
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CollectImportedDependenciesAttribute
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AssetImporters
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AssetImportContext
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SpriteImportData
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TextureGenerationOutput
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SourceTextureInformation
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TextureGenerationSettings
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TextureGenerator
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FBXMaterialDescriptionPreprocessor
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SketchupMaterialDescriptionPreprocessor
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ThreeDSMaterialDescriptionPreprocessor
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AssetImporterEditor
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AssetImporterEditorPostProcessAsset
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ScriptedImporterEditor
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ScriptedImporter
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ScriptedImporterAttribute
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NavMeshPathStatus
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UnityEngine
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NavMeshPath
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ObstacleAvoidanceType
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NavMeshAgent
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NavMeshObstacleShape
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NavMeshObstacle
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OffMeshLinkType
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OffMeshLinkData
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OffMeshLink
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NavMeshHit
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NavMeshTriangulation
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NavMesh
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AvatarMaskBodyPart
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UnityEditor
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Animations
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AvatarMask
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IAnimationJob
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UnityEngine
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Experimental
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IAnimationJobPlayable
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IAnimationWindowPreview
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AnimationHumanStream
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AnimationScriptPlayable
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AnimationStream
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TransformStreamHandle
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PropertyStreamHandle
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TransformSceneHandle
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PropertySceneHandle
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AnimationSceneHandleUtility
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AnimationStreamHandleUtility
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CustomStreamPropertyType
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AnimatorJobExtensions
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MuscleHandle
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PixelPerfectRendering
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UnityEngine
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Experimental
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U2D
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SpriteBone
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Profiler
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PhotoCaptureFileOutputFormat
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XR
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WSA
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WebCam
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PhotoCapture
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PhotoCaptureFrame
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VideoCapture
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CapturePixelFormat
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WebCamMode
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CameraParameters
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PlayerLoopSystemInternal
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LowLevel
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PlayerLoopSystem
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PlayerLoop
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Initialization
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EarlyUpdate
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FixedUpdate
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PreUpdate
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Update
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PreLateUpdate
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PostLateUpdate
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ConnectionTarget
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Networking
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PlayerConnection
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IConnectionState
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VertexAttribute
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Rendering
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RenderingThreadingMode
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LocalizationAsset
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UnityEditor
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SpriteShapeParameters
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UnityEngine
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Experimental
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U2D
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SpriteShapeSegment
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SpriteShapeRenderer
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SpriteShapeMetaData
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ShapeControlPoint
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AngleRangeInfo
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SpriteShapeUtility
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TerrainCallbacks
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UnityEngine
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Experimental
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TerrainAPI
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TerrainUtility
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BrushTransform
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PaintContext
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TerrainPaintUtility
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ProgressBar
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UnityEditor
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UIElements
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