b486678290
Library -Artifacts
81 lines
3.5 KiB
C#
81 lines
3.5 KiB
C#
using System.Collections.Generic;
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using UnityEngine.Rendering.Universal.Internal;
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namespace UnityEngine.Rendering.Universal
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{
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internal class DecalDrawScreenSpaceSystem : DecalDrawSystem
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{
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public DecalDrawScreenSpaceSystem(DecalEntityManager entityManager) : base("DecalDrawScreenSpaceSystem.Execute", entityManager) { }
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protected override int GetPassIndex(DecalCachedChunk decalCachedChunk) => decalCachedChunk.passIndexScreenSpace;
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}
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internal class DecalScreenSpaceRenderPass : ScriptableRenderPass
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{
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private FilteringSettings m_FilteringSettings;
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private ProfilingSampler m_ProfilingSampler;
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private List<ShaderTagId> m_ShaderTagIdList;
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private DecalDrawScreenSpaceSystem m_DrawSystem;
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private DecalScreenSpaceSettings m_Settings;
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public DecalScreenSpaceRenderPass(DecalScreenSpaceSettings settings, DecalDrawScreenSpaceSystem drawSystem)
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{
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renderPassEvent = RenderPassEvent.AfterRenderingSkybox;
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ConfigureInput(ScriptableRenderPassInput.Depth); // Require depth
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m_DrawSystem = drawSystem;
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m_Settings = settings;
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m_ProfilingSampler = new ProfilingSampler("Decal Screen Space Render");
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m_FilteringSettings = new FilteringSettings(RenderQueueRange.opaque, -1);
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m_ShaderTagIdList = new List<ShaderTagId>();
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if (m_DrawSystem == null)
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m_ShaderTagIdList.Add(new ShaderTagId(DecalShaderPassNames.DecalScreenSpaceProjector));
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else
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m_ShaderTagIdList.Add(new ShaderTagId(DecalShaderPassNames.DecalScreenSpaceMesh));
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}
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public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
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{
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SortingCriteria sortingCriteria = SortingCriteria.CommonTransparent;
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DrawingSettings drawingSettings = CreateDrawingSettings(m_ShaderTagIdList, ref renderingData, sortingCriteria);
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CommandBuffer cmd = CommandBufferPool.Get();
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using (new ProfilingScope(cmd, m_ProfilingSampler))
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{
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context.ExecuteCommandBuffer(cmd);
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cmd.Clear();
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RenderingUtils.SetScaleBiasRt(cmd, in renderingData);
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NormalReconstruction.SetupProperties(cmd, renderingData.cameraData);
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CoreUtils.SetKeyword(cmd, ShaderKeywordStrings.DecalNormalBlendLow, m_Settings.normalBlend == DecalNormalBlend.Low);
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CoreUtils.SetKeyword(cmd, ShaderKeywordStrings.DecalNormalBlendMedium, m_Settings.normalBlend == DecalNormalBlend.Medium);
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CoreUtils.SetKeyword(cmd, ShaderKeywordStrings.DecalNormalBlendHigh, m_Settings.normalBlend == DecalNormalBlend.High);
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context.ExecuteCommandBuffer(cmd);
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cmd.Clear();
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m_DrawSystem?.Execute(cmd);
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context.DrawRenderers(renderingData.cullResults, ref drawingSettings, ref m_FilteringSettings);
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}
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context.ExecuteCommandBuffer(cmd);
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CommandBufferPool.Release(cmd);
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}
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public override void OnCameraCleanup(CommandBuffer cmd)
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{
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if (cmd == null)
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{
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throw new System.ArgumentNullException("cmd");
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}
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CoreUtils.SetKeyword(cmd, ShaderKeywordStrings.DecalNormalBlendLow, false);
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CoreUtils.SetKeyword(cmd, ShaderKeywordStrings.DecalNormalBlendMedium, false);
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CoreUtils.SetKeyword(cmd, ShaderKeywordStrings.DecalNormalBlendHigh, false);
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}
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}
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}
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