b486678290
Library -Artifacts
229 lines
6.1 KiB
C#
229 lines
6.1 KiB
C#
#if !UNITY_JOBS_LESS_THAN_0_7
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using System;
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using NUnit.Framework;
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using Unity.Collections;
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using Unity.Collections.LowLevel.Unsafe;
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using Unity.Jobs;
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using Unity.Jobs.LowLevel.Unsafe;
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public class NativeListDeferredArrayTests
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{
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private bool JobsDebuggerWasEnabled;
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struct AliasJob : IJob
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{
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public NativeArray<int> array;
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public NativeList<int> list;
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public void Execute()
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{
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}
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}
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struct SetListLengthJob : IJob
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{
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public int ResizeLength;
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public NativeList<int> list;
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public void Execute()
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{
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list.Resize(ResizeLength, NativeArrayOptions.UninitializedMemory);
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}
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}
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struct SetArrayValuesJobParallel : IJobParallelForDefer
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{
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public NativeArray<int> array;
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public void Execute(int index)
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{
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array[index] = array.Length;
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}
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}
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struct GetArrayValuesJobParallel : IJobParallelForDefer
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{
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[ReadOnly]
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public NativeArray<int> array;
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public void Execute(int index)
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{
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}
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}
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struct ParallelForWithoutList : IJobParallelForDefer
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{
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public void Execute(int index)
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{
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}
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}
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[SetUp]
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public void Setup()
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{
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// Many ECS tests will only pass if the Jobs Debugger enabled;
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// force it enabled for all tests, and restore the original value at teardown.
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JobsDebuggerWasEnabled = JobsUtility.JobDebuggerEnabled;
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#if ENABLE_UNITY_COLLECTIONS_CHECKS
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JobsUtility.JobDebuggerEnabled = true;
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#endif
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#if UNITY_DOTSRUNTIME
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Unity.Runtime.TempMemoryScope.EnterScope();
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#endif
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}
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[Test]
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public void ResizedListToDeferredJobArray([Values(0, 1, 2, 3, 4, 5, 6, 42, 97, 1023)] int length)
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{
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var list = new NativeList<int>(Allocator.TempJob);
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var setLengthJob = new SetListLengthJob { list = list, ResizeLength = length };
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var jobHandle = setLengthJob.Schedule();
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var setValuesJob = new SetArrayValuesJobParallel { array = list.AsDeferredJobArray() };
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setValuesJob.Schedule(list, 3, jobHandle).Complete();
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Assert.AreEqual(length, list.Length);
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for (int i = 0; i != list.Length; i++)
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Assert.AreEqual(length, list[i]);
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list.Dispose();
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}
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[Test]
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public unsafe void DeferredParallelForFromIntPtr()
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{
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int length = 10;
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var lengthValue = new NativeArray<int>(1, Allocator.TempJob);
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lengthValue[0] = length;
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var array = new NativeArray<int>(length, Allocator.TempJob);
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var setValuesJob = new SetArrayValuesJobParallel { array = array };
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setValuesJob.Schedule((int*)lengthValue.GetUnsafePtr(), 3).Complete();
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for (int i = 0; i != array.Length; i++)
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Assert.AreEqual(length, array[i]);
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lengthValue.Dispose();
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array.Dispose();
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}
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[Test]
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public void ResizeListBeforeSchedule([Values(5)] int length)
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{
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var list = new NativeList<int>(Allocator.TempJob);
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var setLengthJob = new SetListLengthJob { list = list, ResizeLength = length }.Schedule();
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var setValuesJob = new SetArrayValuesJobParallel { array = list.AsDeferredJobArray() };
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setLengthJob.Complete();
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setValuesJob.Schedule(list, 3).Complete();
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Assert.AreEqual(length, list.Length);
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for (int i = 0; i != list.Length; i++)
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Assert.AreEqual(length, list[i]);
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list.Dispose();
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}
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#if ENABLE_UNITY_COLLECTIONS_CHECKS
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[Test]
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public void ResizedListToDeferredJobArray()
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{
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var list = new NativeList<int>(Allocator.TempJob);
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list.Add(1);
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var array = list.AsDeferredJobArray();
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#pragma warning disable 0219 // assigned but its value is never used
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Assert.Throws<IndexOutOfRangeException>(() => { var value = array[0]; });
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#pragma warning restore 0219
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Assert.AreEqual(0, array.Length);
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list.Dispose();
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}
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[Test]
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public void ResizeListWhileJobIsRunning()
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{
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var list = new NativeList<int>(Allocator.TempJob);
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list.Resize(42, NativeArrayOptions.UninitializedMemory);
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var setValuesJob = new GetArrayValuesJobParallel { array = list.AsDeferredJobArray() };
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var jobHandle = setValuesJob.Schedule(list, 3);
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Assert.Throws<InvalidOperationException>(() => list.Resize(1, NativeArrayOptions.UninitializedMemory));
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jobHandle.Complete();
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list.Dispose();
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}
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[Test]
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public void AliasArrayThrows()
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{
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var list = new NativeList<int>(Allocator.TempJob);
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var aliasJob = new AliasJob { list = list, array = list.AsDeferredJobArray() };
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Assert.Throws<InvalidOperationException>(() => aliasJob.Schedule());
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list.Dispose();
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}
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[Test]
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public void DeferredListMustExistInJobData()
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{
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var list = new NativeList<int>(Allocator.TempJob);
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var job = new ParallelForWithoutList();
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Assert.Throws<InvalidOperationException>(() => job.Schedule(list, 64));
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list.Dispose();
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}
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[Test]
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public void DeferredListCantBeDeletedWhileJobIsRunning()
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{
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var list = new NativeList<int>(Allocator.TempJob);
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list.Resize(42, NativeArrayOptions.UninitializedMemory);
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var setValuesJob = new GetArrayValuesJobParallel { array = list.AsDeferredJobArray() };
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var jobHandle = setValuesJob.Schedule(list, 3);
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Assert.Throws<InvalidOperationException>(() => list.Dispose());
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jobHandle.Complete();
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// Actually clean up memory to avoid DisposeSentinel complaint
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list.Dispose();
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}
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[Test]
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public void DeferredArrayCantBeAccessedOnMainthread()
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{
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var list = new NativeList<int>(Allocator.TempJob);
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list.Add(1);
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var defer = list.AsDeferredJobArray();
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Assert.AreEqual(0, defer.Length);
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Assert.Throws<IndexOutOfRangeException>(() => defer[0] = 5);
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list.Dispose();
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}
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#endif
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[TearDown]
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public void TearDown()
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{
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#if UNITY_DOTSRUNTIME
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Unity.Runtime.TempMemoryScope.ExitScope();
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#endif
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#if ENABLE_UNITY_COLLECTIONS_CHECKS
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JobsUtility.JobDebuggerEnabled = JobsDebuggerWasEnabled;
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#endif
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}
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}
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#endif
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