959e80cf72
assets upload description.
144 lines
5.4 KiB
C#
144 lines
5.4 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using RPGCreationKit;
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using UnityEditor;
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using System.Text;
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using System.IO;
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namespace RPGCreationKit
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{
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#if UNITY_EDITOR
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public static class CreateCSFromTemplate
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{
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private static Texture2D scriptIcon = (EditorGUIUtility.IconContent("cs Script Icon").image as Texture2D);
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/// <summary>Creates a new C# Class.</summary>
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[MenuItem("Assets/Create/RPG Creation Kit/C#/New Item Script.cs", false, 89)]
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private static void CreateNewItemScript()
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{
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string[] guids = AssetDatabase.FindAssets("RPGCreationKit__ItemScript_NewItemScript.cs");
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if (guids.Length == 0)
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{
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Debug.LogWarning("RPGCreationKit__ItemScript_NewItemScript.cs.txt not found in asset database");
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return;
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}
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string path = AssetDatabase.GUIDToAssetPath(guids[0]);
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CreateFromTemplate(
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"NewItemScript.cs",
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path
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);
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}
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/// <summary>Creates a new C# Class.</summary>
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[MenuItem("Assets/Create/RPG Creation Kit/C#/Quests/New Quest Script.cs", false, 89)]
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private static void CreateNewQuestScript()
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{
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string[] guids = AssetDatabase.FindAssets("RPGCreationKit__QuestScript_NewQuestScript.cs");
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if (guids.Length == 0)
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{
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Debug.LogWarning("RPGCreationKit__QuestScript_NewQuestScript.cs.txt not found in asset database");
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return;
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}
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string path = AssetDatabase.GUIDToAssetPath(guids[0]);
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CreateFromTemplate(
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"NewQuestScript.cs",
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path
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);
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}
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/// <summary>Creates a new C# Class.</summary>
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[MenuItem("Assets/Create/RPG Creation Kit/C#/Quests/New QuestStage Script.cs", false, 89)]
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private static void CreateNewQuesStagetScript()
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{
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string[] guids = AssetDatabase.FindAssets("RPGCreationKit__QuestStageScript_NewQuestStageXScript.cs");
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if (guids.Length == 0)
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{
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Debug.LogWarning("RPGCreationKit__QuestStageScript_NewQuestStageXScript.cs.txt not found in asset database");
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return;
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}
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string path = AssetDatabase.GUIDToAssetPath(guids[0]);
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CreateFromTemplate(
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"NewQuestStageScript.cs",
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path
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);
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}
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/// <summary>Creates a new C# Class.</summary>
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[MenuItem("Assets/Create/RPG Creation Kit/C#/New Result Script.cs", false, 89)]
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private static void CreateNewResultScript()
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{
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string[] guids = AssetDatabase.FindAssets("RPGCreationKit__ResultScript_NewResultScript.cs");
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if (guids.Length == 0)
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{
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Debug.LogWarning("RPGCreationKit__ResultScript_NewResultScript.cs.txt not found in asset database");
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return;
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}
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string path = AssetDatabase.GUIDToAssetPath(guids[0]);
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CreateFromTemplate(
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"NewResultScript.cs",
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path
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);
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}
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public static void CreateFromTemplate(string initialName, string templatePath)
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{
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ProjectWindowUtil.StartNameEditingIfProjectWindowExists(
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0,
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ScriptableObject.CreateInstance<DoCreateCodeFile>(),
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initialName,
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scriptIcon,
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templatePath
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);
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}
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/// Inherits from EndNameAction, must override EndNameAction.Action
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public class DoCreateCodeFile : UnityEditor.ProjectWindowCallback.EndNameEditAction
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{
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public override void Action(int instanceId, string pathName, string resourceFile)
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{
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Object o = CreateScript(pathName, resourceFile);
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ProjectWindowUtil.ShowCreatedAsset(o);
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}
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}
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/// <summary>Creates Script from Template's path.</summary>
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internal static UnityEngine.Object CreateScript(string pathName, string templatePath)
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{
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string className = Path.GetFileNameWithoutExtension(pathName).Replace(" ", string.Empty);
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string templateText = string.Empty;
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UTF8Encoding encoding = new UTF8Encoding(true, false);
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if (File.Exists(templatePath))
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{
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/// Read procedures.
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StreamReader reader = new StreamReader(templatePath);
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templateText = reader.ReadToEnd();
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reader.Close();
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templateText = templateText.Replace("#SCRIPTNAME#", className);
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templateText = templateText.Replace("#NOTRIM#", string.Empty);
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/// You can replace as many tags you make on your templates, just repeat Replace function
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/// e.g.:
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/// templateText = templateText.Replace("#NEWTAG#", "MyText");
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/// Write procedures.
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StreamWriter writer = new StreamWriter(Path.GetFullPath(pathName), false, encoding);
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writer.Write(templateText);
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writer.Close();
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AssetDatabase.ImportAsset(pathName);
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return AssetDatabase.LoadAssetAtPath(pathName, typeof(Object));
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}
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else
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{
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Debug.LogError(string.Format("The template file was not found: {0}", templatePath));
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return null;
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}
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}
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}
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#endif
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}
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