959e80cf72
assets upload description.
226 lines
11 KiB
C#
226 lines
11 KiB
C#
using UnityEngine;
|
|
using UnityEditor;
|
|
|
|
namespace ProbeGridAndCut
|
|
{
|
|
[CustomEditor(typeof(ProbeGridAndCut))]
|
|
public class ProbeGridAndCutEditor : Editor
|
|
{
|
|
ProbeGridAndCut Grid;
|
|
|
|
// Variables from Monobehavior class
|
|
SerializedProperty probesInX;
|
|
SerializedProperty probesInY;
|
|
SerializedProperty probesInZ;
|
|
|
|
SerializedProperty onlyStatic;
|
|
SerializedProperty somethingChanged;
|
|
SerializedProperty rayTestSizeInsideObject;
|
|
SerializedProperty rayTestSizeFarObject;
|
|
SerializedProperty BoundaryTags;
|
|
SerializedProperty probeCount;
|
|
|
|
// Temp Variables
|
|
string text;
|
|
float probesPlanned;
|
|
float allProbeCount = 0f;
|
|
|
|
// Keep this folded
|
|
bool showDanger = false;
|
|
|
|
void OnEnable()
|
|
{
|
|
Grid = (ProbeGridAndCut)target;
|
|
|
|
probesInX = serializedObject.FindProperty("probesInX");
|
|
probesInY = serializedObject.FindProperty("probesInY");
|
|
probesInZ = serializedObject.FindProperty("probesInZ");
|
|
|
|
onlyStatic = serializedObject.FindProperty("onlyStatic");
|
|
somethingChanged = serializedObject.FindProperty("somethingChanged");
|
|
rayTestSizeInsideObject = serializedObject.FindProperty("rayTestSizeInsideObject");
|
|
rayTestSizeFarObject = serializedObject.FindProperty("rayTestSizeFarObject");
|
|
BoundaryTags = serializedObject.FindProperty("BoundaryTags");
|
|
probeCount = serializedObject.FindProperty("probeCount");
|
|
}
|
|
|
|
public override void OnInspectorGUI()
|
|
{
|
|
serializedObject.Update();
|
|
Grid = (ProbeGridAndCut)target;
|
|
|
|
// ========================================Create Light Probe Grid Section========================================
|
|
EditorGUILayout.Separator();
|
|
EditorGUILayout.LabelField("Number of Light Probes on each axis", EditorStyles.boldLabel);
|
|
EditorGUILayout.PropertyField(probesInX, new GUIContent("Probes in X", "Minimum is 2"));
|
|
EditorGUILayout.PropertyField(probesInY, new GUIContent("Probes in Y", "Minimum is 2"));
|
|
EditorGUILayout.PropertyField(probesInZ, new GUIContent("Probes in Z", "Minimum is 2"));
|
|
|
|
// Fool proof (I always do that...)
|
|
if (probesInX.intValue < 2) probesInX.intValue = 2;
|
|
if (probesInY.intValue < 2) probesInY.intValue = 2;
|
|
if (probesInZ.intValue < 2) probesInZ.intValue = 2;
|
|
|
|
// Counting number of probes planned and displaying planned/Current number of probes
|
|
probesPlanned = Grid.probesInX * Grid.probesInY * Grid.probesInZ;
|
|
text = "Probes Planned/Current: " + probesPlanned + " / " + probeCount.intValue.ToString();
|
|
EditorGUILayout.LabelField(text);
|
|
|
|
// Display as warning if number is too big
|
|
if (probesPlanned > 10000 && probesPlanned <= 100000) EditorGUILayout.HelpBox("WARNING: More than 10,000 probes can cause slowdowns", MessageType.Warning);
|
|
if (probesPlanned > 100000) EditorGUILayout.HelpBox("DANGER: ProbeGridAndCut is not designed to handle more than 100,000 probes ", MessageType.Error);
|
|
|
|
if (GUILayout.Button("Generate Light Probes Grid"))
|
|
{
|
|
//Display a message if number of probes is too high
|
|
if (probesPlanned > 100000)
|
|
{
|
|
if (!EditorUtility.DisplayDialog("Warning", "These values will lead to more than 100,000 probes.\n\nIt's recommended to save before.\n\nAre you sure you want generate this amount of Light Probes?", "Yes", "No"))
|
|
return;
|
|
}
|
|
|
|
Grid.Generate();
|
|
Grid.UpdateProbes();
|
|
somethingChanged.boolValue = !somethingChanged.boolValue;
|
|
}
|
|
|
|
//========================================Only cut on Static Objects Section========================================
|
|
EditorGUILayout.Separator();
|
|
EditorGUILayout.LabelField("Check if you want to make cuts only on static objects", EditorStyles.boldLabel);
|
|
onlyStatic.boolValue = EditorGUILayout.Toggle(new GUIContent("Static Objects Only?"), onlyStatic.boolValue);
|
|
|
|
//========================================Cut Probes on Tagged Boundaries Section========================================
|
|
EditorGUILayout.Separator();
|
|
EditorGUILayout.LabelField("Cut probes outside tagged boundaries", EditorStyles.boldLabel);
|
|
|
|
for (int i = 0; i < BoundaryTags.arraySize; i++)
|
|
{
|
|
var tag = BoundaryTags.GetArrayElementAtIndex(i);
|
|
tag.stringValue = EditorGUILayout.TagField("Tag " + i, tag.stringValue);
|
|
}
|
|
|
|
EditorGUILayout.BeginHorizontal();
|
|
if (GUILayout.Button("Add Tag"))
|
|
{
|
|
BoundaryTags.InsertArrayElementAtIndex(BoundaryTags.arraySize);
|
|
}
|
|
if (GUILayout.Button("Remove Tag"))
|
|
{
|
|
int size = BoundaryTags.arraySize - 1;
|
|
if (size > 0) BoundaryTags.DeleteArrayElementAtIndex(size);
|
|
}
|
|
EditorGUILayout.EndHorizontal();
|
|
|
|
if (GUILayout.Button(new GUIContent("Cut Probes Outside Tagged Boundaries", "Test from the group center to each probe. The probe is removed if found any object tag.")))
|
|
{
|
|
Grid.CutTaggedObjects();
|
|
Grid.UpdateProbes();
|
|
somethingChanged.boolValue = !somethingChanged.boolValue;
|
|
}
|
|
|
|
//========================================Cut Probes on Objects Section========================================
|
|
EditorGUILayout.Separator();
|
|
EditorGUILayout.LabelField("Cut Probes by testing objects around", EditorStyles.boldLabel);
|
|
|
|
EditorGUILayout.BeginHorizontal();
|
|
EditorGUILayout.PropertyField(rayTestSizeInsideObject, new GUIContent("Object Size", "Make more than the size of objects"));
|
|
if (rayTestSizeInsideObject.floatValue < 0) rayTestSizeInsideObject.floatValue = 0;
|
|
if (GUILayout.Button(new GUIContent("Cut Inside Objects", "Cut if all yellow lines pass through the same object")))
|
|
{
|
|
Grid.CutInsideObjects();
|
|
Grid.UpdateProbes();
|
|
somethingChanged.boolValue = !somethingChanged.boolValue;
|
|
}
|
|
EditorGUILayout.EndHorizontal();
|
|
|
|
EditorGUILayout.Separator();
|
|
EditorGUILayout.BeginHorizontal();
|
|
EditorGUILayout.PropertyField(rayTestSizeFarObject, new GUIContent("Distance from objects", "Make more than distance between two probes"));
|
|
if (rayTestSizeFarObject.floatValue < 0) rayTestSizeFarObject.floatValue = 0;
|
|
if (GUILayout.Button(new GUIContent("Cut Far From Objects", "Don't cut if one yellow line pass through an object")))
|
|
{
|
|
Grid.CutFarFromObject();
|
|
Grid.UpdateProbes();
|
|
somethingChanged.boolValue = !somethingChanged.boolValue;
|
|
}
|
|
EditorGUILayout.EndHorizontal();
|
|
|
|
//========================================Make Everything Section========================================
|
|
EditorGUILayout.Separator();
|
|
EditorGUILayout.LabelField("Generate, cut bondaries, cut inside and outside", EditorStyles.boldLabel);
|
|
if (GUILayout.Button("Make Everything"))
|
|
{
|
|
//Display a message if number of probes is too high
|
|
if (probesPlanned > 100000)
|
|
{
|
|
if (!EditorUtility.DisplayDialog("Warning", "These values will lead to more than 100,000 probes.\n\nIt's recommended to save before.\n\nAre you sure you want generate this amount of Light Probes?", "Yes", "No"))
|
|
return;
|
|
}
|
|
|
|
Grid.Generate();
|
|
Grid.CutTaggedObjects();
|
|
Grid.CutInsideObjects();
|
|
Grid.CutFarFromObject();
|
|
Grid.UpdateProbes();
|
|
somethingChanged.boolValue = !somethingChanged.boolValue;
|
|
}
|
|
|
|
//========================================Make Everything for Evety ProbeGridAndCut Section========================================
|
|
EditorGUILayout.Separator();
|
|
showDanger = EditorGUILayout.Toggle("Show Dangerous Button", showDanger);
|
|
if (showDanger)
|
|
{
|
|
EditorGUILayout.LabelField("Make Everthing for Every ProbeGridAndCut in the Scene", EditorStyles.boldLabel);
|
|
if (GUILayout.Button("Make Everything for Everyone"))
|
|
{
|
|
allProbeCount = 0;
|
|
ProbeGridAndCut[] foundInstances = Object.FindObjectsOfType<ProbeGridAndCut>();
|
|
for (int i = 0; i < foundInstances.Length; i++)
|
|
{
|
|
foundInstances[i].Generate();
|
|
foundInstances[i].CutTaggedObjects();
|
|
foundInstances[i].CutInsideObjects();
|
|
foundInstances[i].CutFarFromObject();
|
|
foundInstances[i].UpdateProbes();
|
|
allProbeCount += foundInstances[i].probeCount;
|
|
}
|
|
somethingChanged.boolValue = !somethingChanged.boolValue;
|
|
}
|
|
text = "All Probes Generated: " + allProbeCount.ToString();
|
|
EditorGUILayout.LabelField(text);
|
|
}
|
|
|
|
//Save probe count
|
|
probeCount.intValue = Grid.probeCount;
|
|
|
|
// Apply all settings for serialized objects
|
|
serializedObject.ApplyModifiedProperties();
|
|
}
|
|
|
|
[MenuItem("GameObject/Light/Probe Grid And Cut", false, 10)]
|
|
static void CreateCustomGameObject(MenuCommand menuCommand)
|
|
{
|
|
// Search the prefab asset path
|
|
string[] search = AssetDatabase.FindAssets("t:prefab ProbeGridAndCut");
|
|
string path = AssetDatabase.GUIDToAssetPath(search[0]);
|
|
|
|
// Instantiate prefab from path
|
|
Object prefab = AssetDatabase.LoadAssetAtPath(path, typeof(GameObject));
|
|
GameObject instance = (GameObject)Object.Instantiate(prefab);
|
|
|
|
// Count number of instances in scene
|
|
instance.name = instance.name.Replace("(Clone)", "");
|
|
int count = Object.FindObjectsOfType<ProbeGridAndCut>().Length - 1;
|
|
if (count > 0) instance.name = instance.name + " (" + count + ")";
|
|
|
|
// Ensure it gets reparented if this was a context click (otherwise does nothing)
|
|
GameObjectUtility.SetParentAndAlign(instance, menuCommand.context as GameObject);
|
|
|
|
// Register the creation in the undo system
|
|
Undo.RegisterCreatedObjectUndo(instance, "Create " + instance.name);
|
|
|
|
// Activate and set to rename
|
|
Selection.activeObject = instance;
|
|
}
|
|
}
|
|
} |