Firstborn/Assets/AwesomeTechnologies/VegetationStudioPro/Runtime/Manager/VegetationStudioManager_Sto...
Schaken-Mods 959e80cf72 assets upload
assets upload description.
2023-03-28 12:16:30 -05:00

323 lines
14 KiB
C#

using System.Collections.Generic;
using AwesomeTechnologies.Vegetation.PersistentStorage;
using AwesomeTechnologies.VegetationSystem;
using UnityEngine;
namespace AwesomeTechnologies.VegetationStudio
{
public partial class VegetationStudioManager
{
/// <summary>
/// Add a new vegetation item to all vegetation packages used in the scene. If multiple terrains is using the same package it will only be added once.
/// Set includeInTerrain to false if item is to be used from a PersistentVegetationStorage
/// </summary>
/// <param name="prefab">The prefab containing the VegetationMesh with material you want to add to the VegetationPackage</param>
/// <param name="vegetationType">Type of vegetation. This will affect default rules and LOD behaviour.</param>
/// <param name="enableRuntimeSpawn">Set this to true in order to enable runtime spawning of the new Vegetation Item.</param>
/// <param name="biomeType"></param>
/// <returns>Returns the ID of the new VegetaionItem added to the VegetationPackage</returns>
public static string AddVegetationItem(GameObject prefab, VegetationType vegetationType, bool enableRuntimeSpawn, BiomeType biomeType = BiomeType.Default)
{
if (!Instance) FindInstance();
if (Instance)
{
string newVegetationItemID = System.Guid.NewGuid().ToString();
List<VegetationPackagePro> vegetationPackageList = GetVegetationPackageList(biomeType);
for (int i = 0; i <= vegetationPackageList.Count - 1; i++)
{
vegetationPackageList[i].AddVegetationItem(prefab, vegetationType, enableRuntimeSpawn, newVegetationItemID);
}
RefreshVegetationSystem();
return newVegetationItemID;
}
return "";
}
public static void RefreshVegetationSystem()
{
if (!Instance) FindInstance();
if (Instance)
{
for (int i = 0; i <= Instance.VegetationSystemList.Count - 1; i++)
{
Instance.VegetationSystemList[i].RefreshVegetationSystem();
}
}
}
/// <summary>
/// Get the VegetationItemID from the assetGUID. an empty string will be returned if not found
/// </summary>
/// <param name="assetGuid"></param>
/// <returns>returns the VegetationItemID of the prefab/texture with matching assetGUID</returns>
public static string GetVegetationItemID(string assetGuid)
{
if (!Instance) FindInstance();
if (Instance)
{
List<VegetationPackagePro> vegetationPackageList = GetAllVegetationPackageList();
for (int i = 0; i <= vegetationPackageList.Count - 1; i++)
{
string vegetationitemID = vegetationPackageList[i].GetVegetationItemID(assetGuid);
if (vegetationitemID != "") return vegetationitemID;
}
}
return "";
}
/// <summary>
///
/// </summary>
/// <param name="texture"></param>
/// <param name="vegetationType"></param>
/// <param name="enableRuntimeSpawn"></param>
/// <param name="biomeType"></param>
/// <returns></returns>
public static string AddVegetationItem(Texture2D texture, VegetationType vegetationType, bool enableRuntimeSpawn, BiomeType biomeType = BiomeType.Default)
{
if (!Instance) FindInstance();
if (Instance)
{
string newVegetationItemID = System.Guid.NewGuid().ToString();
List<VegetationPackagePro> vegetationPackageList = GetVegetationPackageList(biomeType);
for (int i = 0; i <= vegetationPackageList.Count - 1; i++)
{
vegetationPackageList[i]
.AddVegetationItem(texture, vegetationType, enableRuntimeSpawn, newVegetationItemID);
}
RefreshVegetationSystem();
return newVegetationItemID;
}
return "";
}
/// <summary>
/// This will add a new instance of a vegetationItem to the PersistentVegetationStorage. The VegetationItemID is the one you get from the AddVegetationItem function or from an existing item in the VegetationPackage. You provide it with worldspace position and a vegetationSourceID. See PersistentVegetationStorageTools.cs for info about the vegetationSourceID.
/// </summary>
/// <param name="vegetationItemID"></param>
/// <param name="worldPosition"></param>
/// <param name="scale"></param>
/// <param name="rotation"></param>
/// <param name="applyMeshRotation"></param>
/// <param name="vegetationSourceID"></param>
/// <param name="distanceFalloff"></param>
/// <param name="clearCellCache"></param>
public static void AddVegetationItemInstance(string vegetationItemID, Vector3 worldPosition, Vector3 scale, Quaternion rotation,bool applyMeshRotation, byte vegetationSourceID,float distanceFalloff, bool clearCellCache = true)
{
if (!Instance) FindInstance();
if (Instance)
{
for (int i = 0; i <= Instance.VegetationSystemList.Count - 1; i++)
{
PersistentVegetationStorage persistentVegetationStorage = Instance.VegetationSystemList[i].PersistentVegetationStorage;
if (persistentVegetationStorage)
{
persistentVegetationStorage.AddVegetationItemInstance(vegetationItemID, worldPosition, scale, rotation, applyMeshRotation, vegetationSourceID, distanceFalloff, clearCellCache);
}
}
}
}
/// <summary>
///
/// </summary>
/// <param name="vegetationItemID"></param>
/// <param name="worldPosition"></param>
/// <param name="minimumDistance"></param>
/// <param name="clearCellCache"></param>
public static void RemoveVegetationItemInstance(string vegetationItemID, Vector3 worldPosition,
float minimumDistance, bool clearCellCache = true)
{
if (!Instance) FindInstance();
if (Instance)
{
for (int i = 0; i <= Instance.VegetationSystemList.Count - 1; i++)
{
PersistentVegetationStorage persistentVegetationStorage = Instance.VegetationSystemList[i].PersistentVegetationStorage;
if (persistentVegetationStorage)
{
persistentVegetationStorage.RemoveVegetationItemInstance(vegetationItemID, worldPosition, minimumDistance, clearCellCache);
}
}
}
}
public static void RemoveVegetationItemInstance2D(string vegetationItemID, Vector3 worldPosition,
float minimumDistance, bool clearCellCache = true)
{
if (!Instance) FindInstance();
if (Instance)
{
for (int i = 0; i <= Instance.VegetationSystemList.Count - 1; i++)
{
PersistentVegetationStorage persistentVegetationStorage = Instance.VegetationSystemList[i].PersistentVegetationStorage;
if (persistentVegetationStorage)
{
persistentVegetationStorage.RemoveVegetationItemInstance2D(vegetationItemID, worldPosition, minimumDistance, clearCellCache);
}
}
}
}
/// <summary>
///
/// </summary>
/// <param name="vegetationItemID"></param>
/// <param name="vegetationSourceID"></param>
public static void RemoveVegetationItemInstances(string vegetationItemID, byte vegetationSourceID)
{
if (!Instance) FindInstance();
if (Instance)
{
for (int i = 0; i <= Instance.VegetationSystemList.Count - 1; i++)
{
PersistentVegetationStorage persistentVegetationStorage = Instance.VegetationSystemList[i].PersistentVegetationStorage;
if (persistentVegetationStorage)
{
persistentVegetationStorage.RemoveVegetationItemInstances(vegetationItemID,vegetationSourceID);
}
}
}
}
/// <summary>
///
/// </summary>
/// <param name="vegetationItemID"></param>
public static void RemoveVegetationItemInstances(string vegetationItemID)
{
if (!Instance) FindInstance();
if (Instance)
{
for (int i = 0; i <= Instance.VegetationSystemList.Count - 1; i++)
{
PersistentVegetationStorage persistentVegetationStorage = Instance.VegetationSystemList[i].PersistentVegetationStorage;
if (persistentVegetationStorage)
{
persistentVegetationStorage.RemoveVegetationItemInstances(vegetationItemID);
}
}
}
}
/// <summary>
///
/// </summary>
/// <param name="vegetationItemID"></param>
/// <param name="worldPosition"></param>
/// <param name="scale"></param>
/// <param name="rotation"></param>
/// <param name="vegetationSourceID"></param>
/// <param name="minimumDistance"></param>
/// <param name="distanceFalloff"></param>
/// <param name="clearCellCache"></param>
public static void AddVegetationItemInstanceEx(string vegetationItemID, Vector3 worldPosition, Vector3 scale, Quaternion rotation, byte vegetationSourceID, float minimumDistance, float distanceFalloff, bool clearCellCache = true)
{
if (!Instance) FindInstance();
if (Instance)
{
for (int i = 0; i <= Instance.VegetationSystemList.Count - 1; i++)
{
PersistentVegetationStorage persistentVegetationStorage = Instance.VegetationSystemList[i].PersistentVegetationStorage;
if (persistentVegetationStorage)
{
persistentVegetationStorage.AddVegetationItemInstanceEx(vegetationItemID, worldPosition, scale, rotation,
vegetationSourceID,minimumDistance, distanceFalloff, clearCellCache);
}
}
}
}
/// <summary>
/// Returns a unique list of all VegetationPackages used in the scene.
/// </summary>
/// <returns></returns>
public static List<VegetationPackagePro> GetVegetationPackageList(BiomeType biomeType)
{
List<VegetationPackagePro> vegetationPackageList = new List<VegetationPackagePro>();
if (!Instance) FindInstance();
if (!Instance) return vegetationPackageList;
for (int i = 0; i <= Instance.VegetationSystemList.Count - 1; i++)
{
VegetationSystemPro vegetationSystemPro = Instance.VegetationSystemList[i];
if (vegetationSystemPro)
{
VegetationPackagePro vegetationPackagePro =
vegetationSystemPro.GetVegetationPackageFromBiome(biomeType);
if (vegetationPackagePro)
{
vegetationPackageList.Add(vegetationPackagePro);
}
}
}
return vegetationPackageList;
}
/// <summary>
/// Returns a unique list of all VegetationPackages used in the scene.
/// </summary>
/// <returns></returns>
public static List<VegetationPackagePro> GetAllVegetationPackageList()
{
List<VegetationPackagePro> vegetationPackageList = new List<VegetationPackagePro>();
if (!Instance) FindInstance();
if (!Instance) return vegetationPackageList;
for (int i = 0; i <= Instance.VegetationSystemList.Count - 1; i++)
{
VegetationSystemPro vegetationSystemPro = Instance.VegetationSystemList[i];
if (vegetationSystemPro)
{
vegetationPackageList.AddRange(vegetationSystemPro.VegetationPackageProList);
}
}
return vegetationPackageList;
}
/// <summary>
/// Will clear VegetationItemInstances of a VegetationType within an area.
/// </summary>
/// <param name="vegetationItemID"></param>
/// <param name="bounds"></param>
public static void ClearVegetationItemInstancesArea(string vegetationItemID, Bounds bounds)
{
Debug.Log("Not implemented");
}
/// <summary>
/// Will clear VegetationItemInstances of a VegetationType from a VegetationSource within an area.
/// </summary>
/// <param name="vegetationItemID"></param>
/// <param name="vegetationSourceID"></param>
/// <param name="bounds"></param>
public static void ClearVegetationItemInstancesArea(string vegetationItemID, byte vegetationSourceID, Bounds bounds)
{
Debug.Log("Not implemented");
}
}
}