Firstborn/Assets/AwesomeTechnologies/VegetationStudioPro/Runtime/ColliderSystemPro/ColliderPool.cs
Schaken-Mods 959e80cf72 assets upload
assets upload description.
2023-03-28 12:16:30 -05:00

406 lines
16 KiB
C#

using System.Collections.Generic;
using System.Xml;
using AwesomeTechnologies.Utility;
using AwesomeTechnologies.Vegetation;
using AwesomeTechnologies.VegetationSystem;
using Unity.Collections;
using UnityEngine;
using UnityEngine.AI;
public class ColliderPool : VegetationItemPool
{
private readonly List<GameObject> _colliderPoolList = new List<GameObject>();
private readonly VegetationItemInfoPro _vegetationItemInfoPro;
private readonly VegetationItemModelInfo _vegetationItemModelInfo;
private readonly VegetationSystemPro _vegetationSystemPro;
private int _colliderCounter;
private readonly Transform _colliderParent;
private readonly GameObject _sourceColliderObject;
private bool _showColliders;
private LayerMask _colliderLayer;
private string _colliderTag;
public ColliderPool(VegetationItemInfoPro vegetationItemInfoPro, VegetationItemModelInfo vegetationItemModelInfo, VegetationSystemPro vegetationSystemPro, Transform colliderParent, bool showColliders)
{
_vegetationItemInfoPro = vegetationItemInfoPro;
_vegetationItemModelInfo = vegetationItemModelInfo;
_vegetationSystemPro = vegetationSystemPro;
_colliderParent = colliderParent;
_showColliders = showColliders;
_colliderLayer = vegetationSystemPro.VegetationSettings.GetLayer(vegetationItemInfoPro.VegetationType);
_colliderTag = vegetationItemInfoPro.ColliderTag;
if (_colliderTag == "")
{
_colliderTag = "Untagged";
}
if (_vegetationItemInfoPro.ColliderType == ColliderType.FromPrefab)
{
GameObject tmpColliderObject = Object.Instantiate(vegetationItemInfoPro.VegetationPrefab);
if (_vegetationItemInfoPro.ColliderTag != "")
{
tmpColliderObject.tag = vegetationItemInfoPro.ColliderTag;
}
tmpColliderObject.hideFlags = HideFlags.DontSave;
tmpColliderObject.name = "ColliderSource_" + _vegetationItemInfoPro.VegetationItemID;
tmpColliderObject.transform.SetParent(_colliderParent);
_sourceColliderObject = CreateColliderObject(tmpColliderObject);
DestroyObject(tmpColliderObject);
}
}
void AddVegetationItemInstanceInfo(GameObject colliderObject)
{
var vegetationItemInstanceInfo = colliderObject.AddComponent<VegetationItemInstanceInfo>();
vegetationItemInstanceInfo.VegetationType = _vegetationItemInfoPro.VegetationType;
vegetationItemInstanceInfo.VegetationItemID = _vegetationItemInfoPro.VegetationItemID;
RuntimeObjectInfo runtimeObjectInfo = colliderObject.AddComponent<RuntimeObjectInfo>();
runtimeObjectInfo.VegetationItemInfo = _vegetationItemInfoPro;
}
void UpdateVegetationItemInstanceInfo(GameObject colliderObject, ItemSelectorInstanceInfo info)
{
VegetationItemInstanceInfo vegetationItemInstanceInfo = colliderObject.GetComponent<VegetationItemInstanceInfo>();
if (vegetationItemInstanceInfo)
{
vegetationItemInstanceInfo.Position = info.Position;
vegetationItemInstanceInfo.VegetationItemInstanceID = Mathf.RoundToInt(vegetationItemInstanceInfo.Position.x *100f).ToString() + "_" +
Mathf.RoundToInt(vegetationItemInstanceInfo.Position.y * 100f).ToString() + "_" +
Mathf.RoundToInt(vegetationItemInstanceInfo.Position.z * 100f).ToString();
vegetationItemInstanceInfo.Rotation = info.Rotation;
vegetationItemInstanceInfo.Scale = info.Scale;
}
}
public void SetColliderVisibility(bool value)
{
_showColliders = value;
for (int i = 0; i <= _colliderPoolList.Count - 1; i++)
{
GameObject go = _colliderPoolList[i];
if (value)
{
go.hideFlags = HideFlags.DontSave;
}
else
{
go.hideFlags = HideFlags.HideAndDontSave;
}
}
}
public override GameObject GetObject(ItemSelectorInstanceInfo info)
{
if (_colliderPoolList.Count <= 0) return CreateColliderObject(info);
GameObject colliderObject = _colliderPoolList[_colliderPoolList.Count - 1];
_colliderPoolList.RemoveAtSwapBack(_colliderPoolList.Count -1);
colliderObject.SetActive(true);
PositionColliderObject(colliderObject, info);
return colliderObject;
}
private HideFlags GetVisibilityHideFlags()
{
return _showColliders ? HideFlags.DontSave : HideFlags.HideAndDontSave;
}
void PositionColliderObject(GameObject colliderObject, ItemSelectorInstanceInfo info)
{
colliderObject.transform.position = info.Position + _vegetationSystemPro.FloatingOriginOffset;
colliderObject.transform.localScale = info.Scale;
colliderObject.transform.rotation = info.Rotation;
UpdateVegetationItemInstanceInfo(colliderObject, info);
}
public GameObject CreateColliderObject(ItemSelectorInstanceInfo info)
{
_colliderCounter++;
GameObject newColliderObject;
if (_vegetationItemInfoPro.ColliderType == ColliderType.FromPrefab)
{
newColliderObject = Object.Instantiate(_sourceColliderObject);
newColliderObject.name = "Collider_" + _colliderCounter.ToString();
newColliderObject.hideFlags = GetVisibilityHideFlags();
newColliderObject.transform.SetParent(_colliderParent);
}
else
{
newColliderObject = CreatePrimitiveCollider(info);
}
if (_vegetationItemInfoPro.ColliderTag != "")
{
newColliderObject.tag = _vegetationItemInfoPro.ColliderTag;
}
AddNavMesObstacle(newColliderObject);
newColliderObject.SetActive(true);
AddVegetationItemInstanceInfo(newColliderObject);
PositionColliderObject(newColliderObject,info);
newColliderObject.layer =
_vegetationSystemPro.VegetationSettings.GetLayer(_vegetationItemInfoPro.VegetationType);
return newColliderObject;
}
private GameObject CreatePrimitiveCollider(ItemSelectorInstanceInfo info)
{
switch (_vegetationItemInfoPro.ColliderType)
{
case ColliderType.Capsule:
GameObject newCapsuleColliderObject = new GameObject("CapsuleCollider_" + _colliderCounter);
newCapsuleColliderObject.layer = _colliderLayer;
newCapsuleColliderObject.tag = _colliderTag;
newCapsuleColliderObject.transform.SetParent(_colliderParent);
newCapsuleColliderObject.hideFlags = GetVisibilityHideFlags();
CapsuleCollider capsuleCollider = newCapsuleColliderObject.AddComponent<CapsuleCollider>();
capsuleCollider.height = _vegetationItemInfoPro.ColliderHeight;
capsuleCollider.radius = _vegetationItemInfoPro.ColliderRadius;
capsuleCollider.isTrigger =_vegetationItemInfoPro.ColliderTrigger;
Vector3 capsuleColliderOffset = new Vector3(info.Scale.x * _vegetationItemInfoPro.ColliderOffset.x, info.Scale.y * _vegetationItemInfoPro.ColliderOffset.y, info.Scale.z * _vegetationItemInfoPro.ColliderOffset.z);
capsuleColliderOffset +=info.Rotation * capsuleColliderOffset;
capsuleCollider.center = capsuleColliderOffset;
return newCapsuleColliderObject;
case ColliderType.Sphere:
GameObject newSphereColliderObject = new GameObject("SphereCollider_" + _colliderCounter);
newSphereColliderObject.layer = _colliderLayer;
newSphereColliderObject.tag = _colliderTag;
newSphereColliderObject.transform.SetParent(_colliderParent);
newSphereColliderObject.hideFlags =GetVisibilityHideFlags();
SphereCollider sphereCollider = newSphereColliderObject.AddComponent<SphereCollider>();
sphereCollider.radius = _vegetationItemInfoPro.ColliderRadius;
sphereCollider.isTrigger =_vegetationItemInfoPro.ColliderTrigger;
Vector3 sphereColliderOffset = new Vector3(info.Scale.x * _vegetationItemInfoPro.ColliderOffset.x, info.Scale.y * _vegetationItemInfoPro.ColliderOffset.y, info.Scale.z * _vegetationItemInfoPro.ColliderOffset.z);
sphereColliderOffset +=info.Rotation * sphereColliderOffset;
sphereCollider.center = sphereColliderOffset;
return newSphereColliderObject;
case ColliderType.Box :
GameObject newColliderObject = new GameObject("BoxCollider_" + _colliderCounter);
newColliderObject.layer = _colliderLayer;
newColliderObject.tag = _colliderTag;
newColliderObject.transform.SetParent(_colliderParent);
newColliderObject.hideFlags =GetVisibilityHideFlags();
BoxCollider boxCollider = newColliderObject.AddComponent<BoxCollider>();
Vector3 boxColliderSize = new Vector3(info.Scale.x * _vegetationItemInfoPro.ColliderSize.x, info.Scale.y * _vegetationItemInfoPro.ColliderSize.y, info.Scale.z * _vegetationItemInfoPro.ColliderSize.z);
boxCollider.size = boxColliderSize;
boxCollider.isTrigger =_vegetationItemInfoPro.ColliderTrigger;
Vector3 boxColliderOffset = new Vector3(info.Scale.x * _vegetationItemInfoPro.ColliderOffset.x, info.Scale.y * _vegetationItemInfoPro.ColliderOffset.y, info.Scale.z * _vegetationItemInfoPro.ColliderOffset.z);
boxColliderOffset +=info.Rotation * boxColliderOffset;
boxCollider.center = boxColliderOffset;
return newColliderObject;
case ColliderType.CustomMesh :
GameObject newCustomMeshColliderObject = new GameObject("MeshCollider_" + _colliderCounter);
newCustomMeshColliderObject.layer = _colliderLayer;
newCustomMeshColliderObject.tag = _colliderTag;
newCustomMeshColliderObject.transform.SetParent(_colliderParent);
newCustomMeshColliderObject.hideFlags = GetVisibilityHideFlags();
MeshCollider customMeshCollider = newCustomMeshColliderObject.AddComponent<MeshCollider>();
customMeshCollider.isTrigger =_vegetationItemInfoPro.ColliderTrigger;
customMeshCollider.sharedMesh = _vegetationItemInfoPro.ColliderMesh;
customMeshCollider.convex = _vegetationItemInfoPro.ColliderConvex;
return newCustomMeshColliderObject;
case ColliderType.Mesh :
GameObject newMeshColliderObject = new GameObject("MeshCollider_" + _colliderCounter);
newMeshColliderObject.layer = _colliderLayer;
newMeshColliderObject.tag = _colliderTag;
newMeshColliderObject.transform.SetParent(_colliderParent);
newMeshColliderObject.hideFlags = GetVisibilityHideFlags();
MeshCollider meshCollider = newMeshColliderObject.AddComponent<MeshCollider>();
meshCollider.isTrigger =_vegetationItemInfoPro.ColliderTrigger;
meshCollider.sharedMesh = _vegetationItemModelInfo.VegetationMeshLod0;
meshCollider.convex = _vegetationItemInfoPro.ColliderConvex;
return newMeshColliderObject;
}
return new GameObject("Empty collider object");
}
void AddNavMesObstacle(GameObject go)
{
NavMeshObstacle navMeshObstacle;
switch (_vegetationItemInfoPro.NavMeshObstacleType)
{
case NavMeshObstacleType.Box:
navMeshObstacle = go.AddComponent<NavMeshObstacle>();
navMeshObstacle.shape = NavMeshObstacleShape.Box;
navMeshObstacle.center = _vegetationItemInfoPro.NavMeshObstacleCenter;
navMeshObstacle.size = _vegetationItemInfoPro.NavMeshObstacleSize;
navMeshObstacle.carving = _vegetationItemInfoPro.NavMeshObstacleCarve;
break;
case NavMeshObstacleType.Capsule:
navMeshObstacle = go.AddComponent<NavMeshObstacle>();
navMeshObstacle.shape = NavMeshObstacleShape.Capsule;
navMeshObstacle.center = _vegetationItemInfoPro.NavMeshObstacleCenter;
navMeshObstacle.radius = _vegetationItemInfoPro.NavMeshObstacleRadius;
navMeshObstacle.height = _vegetationItemInfoPro.NavMeshObstacleHeight;
navMeshObstacle.carving = _vegetationItemInfoPro.NavMeshObstacleCarve;
break;
}
}
public override void ReturnObject(GameObject colliderObject)
{
if (colliderObject)
{
colliderObject.SetActive(false);
_colliderPoolList.Add(colliderObject);
}
}
private GameObject CreateColliderObject(GameObject sourceObject)
{
sourceObject.transform.position = Vector3.zero;
sourceObject.transform.localScale = Vector3.one;
sourceObject.transform.rotation = Quaternion.identity;
GameObject colliderObject = new GameObject("SourceColliderObject") {hideFlags = HideFlags.DontSave};
colliderObject.transform.SetParent(_colliderParent);
colliderObject.transform.position = Vector3.zero;
colliderObject.transform.localScale = Vector3.one;
colliderObject.transform.rotation = Quaternion.identity;
colliderObject.layer = _colliderLayer;
colliderObject.tag = _colliderTag;
colliderObject.SetActive(false);
MeshCollider[] meshColliders = sourceObject.GetComponentsInChildren<MeshCollider>();
SphereCollider[] sphereColliders = sourceObject.GetComponentsInChildren<SphereCollider>();
BoxCollider[] boxColliders = sourceObject.GetComponentsInChildren<BoxCollider>();
CapsuleCollider[] capsuleColliders = sourceObject.GetComponentsInChildren<CapsuleCollider>();
for (int i = 0; i <= capsuleColliders.Length - 1; i++)
{
GameObject capsuleObject = new GameObject("CapsuleCollider") {hideFlags = HideFlags.DontSave};
capsuleObject.transform.SetParent(colliderObject.transform);
capsuleObject.transform.position = capsuleColliders[i].transform.position;
capsuleObject.transform.localScale = capsuleColliders[i].transform.localScale;
capsuleObject.transform.rotation = capsuleColliders[i].transform.rotation;
capsuleObject.layer = _colliderLayer;
capsuleObject.tag = _colliderTag;
CapsuleCollider newCollider = capsuleObject.AddComponent<CapsuleCollider>();
newCollider.radius = capsuleColliders[i].radius;
newCollider.height = capsuleColliders[i].height;
newCollider.center = capsuleColliders[i].center;
newCollider.direction = capsuleColliders[i].direction;
newCollider.sharedMaterial = capsuleColliders[i].sharedMaterial;
newCollider.isTrigger = capsuleColliders[i].isTrigger;
}
for (int i = 0; i <= boxColliders.Length - 1; i++)
{
GameObject boxobject = new GameObject("BoxCollider") {hideFlags = HideFlags.DontSave};
boxobject.transform.SetParent(colliderObject.transform);
boxobject.transform.position = boxColliders[i].transform.position;
boxobject.transform.localScale = boxColliders[i].transform.localScale;
boxobject.transform.rotation = boxColliders[i].transform.rotation;
boxobject.layer = _colliderLayer;
boxobject.tag = _colliderTag;
BoxCollider newCollider = boxobject.AddComponent<BoxCollider>();
newCollider.center = boxColliders[i].center;
newCollider.size = boxColliders[i].size;
newCollider.sharedMaterial = boxColliders[i].sharedMaterial;
newCollider.isTrigger = boxColliders[i].isTrigger;
}
for (int i = 0; i <= sphereColliders.Length - 1; i++)
{
GameObject sphereObject = new GameObject("SphereCollider") {hideFlags = HideFlags.DontSave};
sphereObject.transform.SetParent(colliderObject.transform);
sphereObject.transform.position = sphereColliders[i].transform.position;
sphereObject.transform.localScale = sphereColliders[i].transform.localScale;
sphereObject.transform.rotation = sphereColliders[i].transform.rotation;
sphereObject.layer = _colliderLayer;
sphereObject.tag = _colliderTag;
SphereCollider newCollider = sphereObject.AddComponent<SphereCollider>();
newCollider.center = sphereColliders[i].center;
newCollider.radius = sphereColliders[i].radius;
newCollider.sharedMaterial = sphereColliders[i].sharedMaterial;
newCollider.isTrigger = sphereColliders[i].isTrigger;
}
for (int i = 0; i <= meshColliders.Length - 1; i++)
{
GameObject meshObject = new GameObject("MeshCollider") {hideFlags = HideFlags.DontSave};
meshObject.transform.SetParent(colliderObject.transform);
meshObject.transform.position = meshColliders[i].transform.position;
meshObject.transform.localScale = meshColliders[i].transform.localScale;
meshObject.transform.rotation = meshColliders[i].transform.rotation;
meshObject.layer = _colliderLayer;
meshObject.tag = _colliderTag;
MeshCollider newCollider = meshObject.AddComponent<MeshCollider>();
newCollider.cookingOptions = meshColliders[i].cookingOptions;
newCollider.convex = meshColliders[i].convex;
newCollider.sharedMesh = meshColliders[i].sharedMesh;
newCollider.sharedMaterial = meshColliders[i].sharedMaterial;
newCollider.isTrigger = meshColliders[i].isTrigger;
}
return colliderObject;
}
// private bool IsReservedComponent(Component component)
// {
// if (component is Collider) return true;
// if (component is Transform) return true;
// if (component is Rigidbody) return true;
// return false;
// }
// private static void DestroyComponent(Object component)
// {
// if (Application.isPlaying)
// {
// Object.Destroy(component);
// }
// else
// {
// Object.DestroyImmediate(component);
// }
// }
private static void DestroyObject(GameObject go)
{
if (Application.isPlaying)
{
Object.DestroyImmediate(go);
}
else
{
Object.DestroyImmediate(go);
}
}
public void Dispose()
{
for (int i = 0; i <= _colliderPoolList.Count - 1; i++)
{
DestroyObject(_colliderPoolList[i]);
}
_colliderPoolList.Clear();
if (_vegetationItemInfoPro.ColliderType == ColliderType.FromPrefab)
{
DestroyObject(_sourceColliderObject);
}
}
}