959e80cf72
assets upload description.
67 lines
1.1 KiB
Plaintext
67 lines
1.1 KiB
Plaintext
|
|
Shader "AwesomeTechnologies/Billboards/RenderDiffuseAtlasSpeedtree"
|
|
{
|
|
Properties
|
|
{
|
|
_MainTex ("Albedo (RGB)", 2D) = "white" {}
|
|
_Cutoff("Cutoff" , Range(0,1)) = 0.5
|
|
_ShowAlpha ("display name", Int) = 0
|
|
_Color ("Color", Color) = (1,1,1,1)
|
|
}
|
|
|
|
SubShader
|
|
{
|
|
Cull Off
|
|
|
|
Pass
|
|
{
|
|
CGPROGRAM
|
|
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
#include "UnityCG.cginc"
|
|
|
|
sampler2D _MainTex;
|
|
float _Cutoff;
|
|
int _ShowAlpha;
|
|
fixed4 _Color;
|
|
|
|
struct v2f
|
|
{
|
|
float4 pos : SV_POSITION;
|
|
float2 uv : TEXCOORD0;
|
|
float3 n : TEXCOORD1;
|
|
float4 color : COLOR0;
|
|
};
|
|
|
|
v2f vert(appdata_full v)
|
|
{
|
|
v2f o;
|
|
o.pos = UnityObjectToClipPos(v.vertex);
|
|
o.uv = v.texcoord.xy;
|
|
o.n = mul(UNITY_MATRIX_V,float4(v.normal.xyz,0)).xyz;
|
|
//o.n = float3 (0, 1, 0);
|
|
o.color = v.color;
|
|
|
|
return o;
|
|
}
|
|
|
|
half4 frag(v2f i) : COLOR
|
|
{
|
|
half4 c = tex2D (_MainTex, i.uv);
|
|
clip(c.a-_Cutoff);
|
|
c.rgb *= i.color.r;
|
|
|
|
if (_ShowAlpha > 0)
|
|
{
|
|
c.rgb = float3(1,0,0);
|
|
}
|
|
|
|
return c;
|
|
}
|
|
ENDCG
|
|
}
|
|
|
|
}
|
|
Fallback "VertexLit"
|
|
} |