Firstborn/Assets/Scripts/SelectFaceBlendshapes.cs
Schaken-Mods 5557c03691 Made lockpicking for doors
Finished making lockpicking for doors. Next I will make one for chests with a different type of lock, also increase skill points when successfully picked a lock.
2023-04-29 23:04:18 -05:00

149 lines
6.7 KiB
C#

// Copyright 2020, Tiny Angle Labs, All rights reserved.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using SpeechBlendEngine;
#if UNITY_EDITOR
[CustomEditor(typeof(SpeechBlend))]
public class BlendShapeList : Editor
{
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
SpeechBlend SB = (SpeechBlend)target;
if (SB != null)
{
if (SB.faceBlendshapes == null)
{
SB.faceBlendshapes = new SpeechUtil.VisemeBlendshapeIndexes(VoiceProfile.TemplateFromType(SB.shapeTemplate));
}
if (SB.visemeWeightTuning == null)
{
SB.visemeWeightTuning = new SpeechUtil.VisemeWeight(VoiceProfile.TemplateFromType(SB.shapeTemplate));
}
if (SB.shapeTemplate != SB.faceBlendshapes.template.templateType) {
int mouthOpenIndex = SB.faceBlendshapes.mouthOpenIndex;
SB.faceBlendshapes = new SpeechUtil.VisemeBlendshapeIndexes(VoiceProfile.TemplateFromType(SB.shapeTemplate));
SB.visemeWeightTuning = new SpeechUtil.VisemeWeight(VoiceProfile.TemplateFromType(SB.shapeTemplate));
SB.faceBlendshapes.mouthOpenIndex = mouthOpenIndex;
}
SkinnedMeshRenderer[] smr = new SkinnedMeshRenderer[SB.FaceMeshes.Count];
for (int i = 0; i < SB.FaceMeshes.Count; i++)
smr[i] = SB.FaceMeshes[i];
List<string> bs_names = new List<string>();
bs_names.Add("none");
for (int j = 0; j < smr.Length; j++) {
if (smr[j] != null)
{
Mesh m = smr[j].sharedMesh;
for (int i = 0; i < m.blendShapeCount; i++)
{
string s = m.GetBlendShapeName(i);
bs_names.Add(s);
}
}
}
SB.showBlendShapeMenu = EditorGUILayout.Foldout(SB.showBlendShapeMenu, "Blendshapes");
if (SB.showBlendShapeMenu)
{
if (SB.faceBlendshapes.template == null)
{
SB.faceBlendshapes = new SpeechUtil.VisemeBlendshapeIndexes(VoiceProfile.TemplateFromType(SB.shapeTemplate));
SB.visemeWeightTuning = new SpeechUtil.VisemeWeight(VoiceProfile.TemplateFromType(SB.shapeTemplate));
}
if (SB.faceBlendshapes.template.visemeNames == null)
{
SB.faceBlendshapes = new SpeechUtil.VisemeBlendshapeIndexes(VoiceProfile.TemplateFromType(SB.shapeTemplate));
SB.visemeWeightTuning = new SpeechUtil.VisemeWeight(VoiceProfile.TemplateFromType(SB.shapeTemplate));
}
if (SB.faceBlendshapes.template.visemeNames.Length == 0)
{
SB.faceBlendshapes = new SpeechUtil.VisemeBlendshapeIndexes(VoiceProfile.TemplateFromType(SB.shapeTemplate));
SB.visemeWeightTuning = new SpeechUtil.VisemeWeight(VoiceProfile.TemplateFromType(SB.shapeTemplate));
}
if (GUILayout.Button("Auto-Detect"))
{
int[] bs_inputs_auto = SB.faceBlendshapes.ReturnArray();
for (int i = 0; i < SB.faceBlendshapes.template.Nvis; i++) // blendshape template?
{
if (!SB.faceBlendshapes.BlendshapeAssigned(i))
{
string str = "VSM" + SB.faceBlendshapes.template.visemeNames[i];
for (int j = 1; j < (bs_names.Count); j++)
{
if (bs_names[j].Contains(str))
{
bs_inputs_auto[i] = j - 1;
break;
}
}
if (!SB.faceBlendshapes.BlendshapeAssigned(i))
{
str = SB.faceBlendshapes.template.visemeNames[i];
for (int j = 1; j < (bs_names.Count); j++)
{
if (bs_names[j].Contains(str))
{
bs_inputs_auto[i] = j - 1;
break;
}
}
}
}
}
if (!SB.faceBlendshapes.BlendshapeAssigned("mouthOpen"))
{
for (int j = 1; j < (bs_names.Count - 1); j++)
{
if (bs_names[j].Contains("MouthOpen") & !bs_names[j].Contains("Wide"))
{
SB.faceBlendshapes.mouthOpenIndex = j - 1;
break;
}
if (bs_names[j].Contains("Mouth Open") & !bs_names[j].Contains("Wide"))
{
SB.faceBlendshapes.mouthOpenIndex = j - 1;
break;
}
}
}
SB.faceBlendshapes.LoadFromArray(bs_inputs_auto);
}
EditorGUILayout.BeginHorizontal();
EditorGUILayout.LabelField("Mouth Open", GUILayout.Width(80));
SB.faceBlendshapes.mouthOpenIndex = EditorGUILayout.Popup(SB.faceBlendshapes.mouthOpenIndex + 1, bs_names.ToArray()) - 1;
EditorGUILayout.EndHorizontal();
EditorGUILayout.Space();
EditorGUILayout.LabelField("\tVisemes");
int[] bs_inputs = SB.faceBlendshapes.ReturnArray();
float[] v_weights = SB.visemeWeightTuning.ReturnArray();
for (int i = 0; i < SB.faceBlendshapes.template.Nvis; i++)
{
EditorGUILayout.BeginHorizontal();
EditorGUILayout.LabelField("" + SB.faceBlendshapes.template.visemeNames[i] + "", GUILayout.Width(120));
bs_inputs[i] = EditorGUILayout.Popup(bs_inputs[i] + 1, bs_names.ToArray()) - 1;
v_weights[i] = (EditorGUILayout.Slider(v_weights[i] / 6f + 2f / 6f, 0f, 1f) - 2f / 6f) * 6f;
EditorGUILayout.EndHorizontal();
}
SB.faceBlendshapes.LoadFromArray(bs_inputs);
SB.visemeWeightTuning.LoadFromArray(v_weights);
}
}
}
}
#endif