5557c03691
Finished making lockpicking for doors. Next I will make one for chests with a different type of lock, also increase skill points when successfully picked a lock.
149 lines
6.7 KiB
C#
149 lines
6.7 KiB
C#
// Copyright 2020, Tiny Angle Labs, All rights reserved.
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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using SpeechBlendEngine;
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#if UNITY_EDITOR
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[CustomEditor(typeof(SpeechBlend))]
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public class BlendShapeList : Editor
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{
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public override void OnInspectorGUI()
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{
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base.OnInspectorGUI();
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SpeechBlend SB = (SpeechBlend)target;
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if (SB != null)
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{
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if (SB.faceBlendshapes == null)
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{
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SB.faceBlendshapes = new SpeechUtil.VisemeBlendshapeIndexes(VoiceProfile.TemplateFromType(SB.shapeTemplate));
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}
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if (SB.visemeWeightTuning == null)
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{
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SB.visemeWeightTuning = new SpeechUtil.VisemeWeight(VoiceProfile.TemplateFromType(SB.shapeTemplate));
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}
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if (SB.shapeTemplate != SB.faceBlendshapes.template.templateType) {
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int mouthOpenIndex = SB.faceBlendshapes.mouthOpenIndex;
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SB.faceBlendshapes = new SpeechUtil.VisemeBlendshapeIndexes(VoiceProfile.TemplateFromType(SB.shapeTemplate));
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SB.visemeWeightTuning = new SpeechUtil.VisemeWeight(VoiceProfile.TemplateFromType(SB.shapeTemplate));
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SB.faceBlendshapes.mouthOpenIndex = mouthOpenIndex;
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}
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SkinnedMeshRenderer[] smr = new SkinnedMeshRenderer[SB.FaceMeshes.Count];
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for (int i = 0; i < SB.FaceMeshes.Count; i++)
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smr[i] = SB.FaceMeshes[i];
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List<string> bs_names = new List<string>();
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bs_names.Add("none");
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for (int j = 0; j < smr.Length; j++) {
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if (smr[j] != null)
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{
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Mesh m = smr[j].sharedMesh;
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for (int i = 0; i < m.blendShapeCount; i++)
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{
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string s = m.GetBlendShapeName(i);
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bs_names.Add(s);
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}
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}
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}
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SB.showBlendShapeMenu = EditorGUILayout.Foldout(SB.showBlendShapeMenu, "Blendshapes");
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if (SB.showBlendShapeMenu)
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{
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if (SB.faceBlendshapes.template == null)
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{
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SB.faceBlendshapes = new SpeechUtil.VisemeBlendshapeIndexes(VoiceProfile.TemplateFromType(SB.shapeTemplate));
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SB.visemeWeightTuning = new SpeechUtil.VisemeWeight(VoiceProfile.TemplateFromType(SB.shapeTemplate));
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}
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if (SB.faceBlendshapes.template.visemeNames == null)
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{
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SB.faceBlendshapes = new SpeechUtil.VisemeBlendshapeIndexes(VoiceProfile.TemplateFromType(SB.shapeTemplate));
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SB.visemeWeightTuning = new SpeechUtil.VisemeWeight(VoiceProfile.TemplateFromType(SB.shapeTemplate));
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}
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if (SB.faceBlendshapes.template.visemeNames.Length == 0)
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{
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SB.faceBlendshapes = new SpeechUtil.VisemeBlendshapeIndexes(VoiceProfile.TemplateFromType(SB.shapeTemplate));
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SB.visemeWeightTuning = new SpeechUtil.VisemeWeight(VoiceProfile.TemplateFromType(SB.shapeTemplate));
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}
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if (GUILayout.Button("Auto-Detect"))
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{
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int[] bs_inputs_auto = SB.faceBlendshapes.ReturnArray();
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for (int i = 0; i < SB.faceBlendshapes.template.Nvis; i++) // blendshape template?
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{
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if (!SB.faceBlendshapes.BlendshapeAssigned(i))
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{
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string str = "VSM" + SB.faceBlendshapes.template.visemeNames[i];
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for (int j = 1; j < (bs_names.Count); j++)
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{
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if (bs_names[j].Contains(str))
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{
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bs_inputs_auto[i] = j - 1;
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break;
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}
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}
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if (!SB.faceBlendshapes.BlendshapeAssigned(i))
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{
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str = SB.faceBlendshapes.template.visemeNames[i];
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for (int j = 1; j < (bs_names.Count); j++)
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{
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if (bs_names[j].Contains(str))
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{
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bs_inputs_auto[i] = j - 1;
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break;
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}
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}
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}
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}
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}
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if (!SB.faceBlendshapes.BlendshapeAssigned("mouthOpen"))
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{
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for (int j = 1; j < (bs_names.Count - 1); j++)
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{
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if (bs_names[j].Contains("MouthOpen") & !bs_names[j].Contains("Wide"))
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{
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SB.faceBlendshapes.mouthOpenIndex = j - 1;
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break;
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}
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if (bs_names[j].Contains("Mouth Open") & !bs_names[j].Contains("Wide"))
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{
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SB.faceBlendshapes.mouthOpenIndex = j - 1;
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break;
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}
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}
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}
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SB.faceBlendshapes.LoadFromArray(bs_inputs_auto);
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}
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EditorGUILayout.BeginHorizontal();
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EditorGUILayout.LabelField("Mouth Open", GUILayout.Width(80));
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SB.faceBlendshapes.mouthOpenIndex = EditorGUILayout.Popup(SB.faceBlendshapes.mouthOpenIndex + 1, bs_names.ToArray()) - 1;
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EditorGUILayout.EndHorizontal();
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EditorGUILayout.Space();
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EditorGUILayout.LabelField("\tVisemes");
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int[] bs_inputs = SB.faceBlendshapes.ReturnArray();
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float[] v_weights = SB.visemeWeightTuning.ReturnArray();
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for (int i = 0; i < SB.faceBlendshapes.template.Nvis; i++)
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{
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EditorGUILayout.BeginHorizontal();
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EditorGUILayout.LabelField("" + SB.faceBlendshapes.template.visemeNames[i] + "", GUILayout.Width(120));
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bs_inputs[i] = EditorGUILayout.Popup(bs_inputs[i] + 1, bs_names.ToArray()) - 1;
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v_weights[i] = (EditorGUILayout.Slider(v_weights[i] / 6f + 2f / 6f, 0f, 1f) - 2f / 6f) * 6f;
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EditorGUILayout.EndHorizontal();
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}
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SB.faceBlendshapes.LoadFromArray(bs_inputs);
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SB.visemeWeightTuning.LoadFromArray(v_weights);
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}
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}
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}
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}
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#endif |