b8ab71969a
Finished lockpicking. tied it to the Attributes system. when you pick a lock you gain dexterity, the higher your dexterity, the easier it is to pick locks.
19 lines
439 B
C#
19 lines
439 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class SFB_ToggleOpposite : MonoBehaviour {
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public GameObject objectToWatch; // Object we will watch
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public GameObject objectToSwitch; // Object that will be turned off
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// Use this for initialization
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void Start () {
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}
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// Update is called once per frame
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void Update () {
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objectToSwitch.SetActive (!objectToWatch.activeSelf);
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}
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} |