b8ab71969a
Finished lockpicking. tied it to the Attributes system. when you pick a lock you gain dexterity, the higher your dexterity, the easier it is to pick locks.
12 lines
266 B
C#
12 lines
266 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class SFB_StayWithTarget : MonoBehaviour {
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public GameObject target; // Target to stay with
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void LateUpdate(){
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transform.position = target.transform.position;
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}
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} |