256 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			256 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using UnityEngine;
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| using UnityEngine.TerrainTools;
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| using UnityEditor.ShortcutManagement;
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| 
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| namespace UnityEditor.TerrainTools
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| {
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|     internal class SmoothHeightTool : TerrainPaintTool<SmoothHeightTool>
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|     {
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| #if UNITY_2019_1_OR_NEWER
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|         [Shortcut("Terrain/Select Smooth Tool", typeof(TerrainToolShortcutContext), KeyCode.F3)]
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|         static void SelectShortcut(ShortcutArguments args)
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|         {
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|             TerrainToolShortcutContext context = (TerrainToolShortcutContext)args.context;
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|             context.SelectPaintTool<SmoothHeightTool>();
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|             TerrainToolsAnalytics.OnShortcutKeyRelease("Select Smooth Tool");
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|         }
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| #endif
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| 
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|         [SerializeField]
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|         IBrushUIGroup m_commonUI;
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|         private IBrushUIGroup commonUI {
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|             get
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|             {
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|                 if (m_commonUI == null)
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|                 {
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|                     LoadSettings();
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|                     m_commonUI = new DefaultBrushUIGroup(
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|                         "SmoothTool",
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|                         UpdateAnalyticParameters,
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|                         DefaultBrushUIGroup.Feature.All,
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|                         new DefaultBrushUIGroup.FeatureDefaults { Strength = 0.98f }
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|                     );
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|                     m_commonUI.OnEnterToolMode();
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|                 }
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| 
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|                 return m_commonUI;
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|             }
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|         }
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| 
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|         const string toolName = "Smooth Height";
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| 
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|         [SerializeField]
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|         public float m_direction = 0.0f;     // -1 to 1
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|         [SerializeField]
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|         public int m_KernelSize = 1; //blur kernel size
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| 
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|         Material m_Material = null;
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|         Material GetMaterial()
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|         {
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|             if (m_Material == null)
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|                 m_Material = new Material(Shader.Find("Hidden/TerrainTools/SmoothHeight"));
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|             return m_Material;
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|         }
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| 
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|         ComputeShader m_DiffusionCS = null;
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|         ComputeShader GetDiffusionShader()
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|         {
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|             if (m_DiffusionCS == null)
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|             {
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|                 m_DiffusionCS = ComputeUtility.GetShader("Diffusion");
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|             }
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|             return m_DiffusionCS;
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|         }
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| 
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|         public override string GetName()
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|         {
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|             return toolName;
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|         }
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| 
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|         public override string GetDescription()
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|         {
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|             return Styles.description.text;
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|         }
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| 
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|         public override void OnEnterToolMode()
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|         {
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|             base.OnEnterToolMode();
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|             commonUI.OnEnterToolMode();
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|         }
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| 
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|         public override void OnExitToolMode()
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|         {
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|             base.OnExitToolMode();
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|             commonUI.OnExitToolMode();
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|         }
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| 
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|         bool m_ShowControls = true;
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|         public override void OnInspectorGUI(Terrain terrain, IOnInspectorGUI editContext)
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|         {
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|             EditorGUI.BeginChangeCheck();
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|             commonUI.OnInspectorGUI(terrain, editContext);
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| 
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|             m_ShowControls = TerrainToolGUIHelper.DrawHeaderFoldoutForBrush(Styles.controls, m_ShowControls, Reset);
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|             if (m_ShowControls)
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|             {
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|                 EditorGUILayout.BeginVertical("GroupBox");
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|                 m_direction = EditorGUILayout.Slider(Styles.direction, m_direction, -1.0f, 1.0f);
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|                 m_KernelSize = EditorGUILayout.IntSlider(Styles.kernelSize, m_KernelSize, 1, terrain.terrainData.heightmapResolution / 2 - 1);
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|                 EditorGUILayout.EndVertical();
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|             }
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| 
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|             if (EditorGUI.EndChangeCheck())
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|             {
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|                 SaveSetting();
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|                 Save(true);
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|                 TerrainToolsAnalytics.OnParameterChange();
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|             }
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|         }
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| 
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| 
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|         private void Reset()
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|         {
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|             m_direction = 0.0f;     // -1 to 1
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|             m_KernelSize = 1; //blur kernel size
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|         }
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| 
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|         private void ApplyBrushInternal(Terrain terrain, PaintContext paintContext, float brushStrength, Texture brushTexture, BrushTransform brushXform)
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|         {
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|             RenderTexture prev = RenderTexture.active;
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| 
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|             Material mat = GetMaterial();
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|             var brushMask = RTUtils.GetTempHandle(paintContext.sourceRenderTexture.width, paintContext.sourceRenderTexture.height, 0, FilterUtility.defaultFormat);
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|             Utility.GenerateAndSetFilterRT(commonUI, paintContext.sourceRenderTexture, brushMask, mat);
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|             Vector4 brushParams = new Vector4(Mathf.Clamp(brushStrength, 0.0f, 1.0f), 0.0f, 0.0f, 0.0f);
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| 
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|             mat.SetTexture("_BrushTex", brushTexture);
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|             mat.SetVector("_BrushParams", brushParams);
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|             Vector4 smoothWeights = new Vector4(
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|                 Mathf.Clamp01(1.0f - Mathf.Abs(m_direction)),   // centered
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|                 Mathf.Clamp01(-m_direction),                    // min
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|                 Mathf.Clamp01(m_direction),                     // max
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|                 0);
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|             mat.SetInt("_KernelSize", (int)Mathf.Max(1, m_KernelSize)); // kernel size
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|             mat.SetVector("_SmoothWeights", smoothWeights);
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| 
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|             var texelCtx = Utility.CollectTexelValidity(terrain, brushXform.GetBrushXYBounds());
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|             Utility.SetupMaterialForPaintingWithTexelValidityContext(paintContext, texelCtx, brushXform, mat);
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| 
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|             paintContext.sourceRenderTexture.wrapMode = TextureWrapMode.Clamp;
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|             paintContext.destinationRenderTexture.wrapMode = TextureWrapMode.Clamp;
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| 
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|             // Two pass blur (first horizontal, then vertical)
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|             var tmpRT = RTUtils.GetTempHandle(paintContext.destinationRenderTexture.descriptor);
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|             tmpRT.RT.wrapMode = TextureWrapMode.Clamp;
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|             mat.SetVector("_BlurDirection", Vector2.right);
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|             Graphics.Blit(paintContext.sourceRenderTexture, tmpRT, mat);
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|             mat.SetVector("_BlurDirection", Vector2.up);
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|             Graphics.Blit(tmpRT, paintContext.destinationRenderTexture, mat);
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| 
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|             RTUtils.Release(tmpRT);
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|             RTUtils.Release(brushMask);
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|             texelCtx.Cleanup();
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| 
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|             RenderTexture.active = prev;
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|             RenderTexture.ReleaseTemporary(brushMask);
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|         }
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| 
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|         public override void OnSceneGUI(Terrain terrain, IOnSceneGUI editContext)
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|         {
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|             commonUI.OnSceneGUI2D(terrain, editContext);
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| 
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|             // only do the rest if user mouse hits valid terrain or they are using the
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|             // brush parameter hotkeys to resize, etc
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|             if (!editContext.hitValidTerrain && !commonUI.isInUse)
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|             {
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|                 return;
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|             }
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| 
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|             // update brush UI group
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|             commonUI.OnSceneGUI(terrain, editContext);
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| 
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|             // dont render preview if this isnt a repaint. losing performance if we do
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|             if (Event.current.type != EventType.Repaint)
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|             {
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|                 return;
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|             }
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| 
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|             using (IBrushRenderPreviewUnderCursor brushRender = new BrushRenderPreviewUIGroupUnderCursor(commonUI, "SmoothHeight", editContext.brushTexture))
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|             {
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|                 if (brushRender.CalculateBrushTransform(out BrushTransform brushXform))
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|                 {
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|                     PaintContext ctx = brushRender.AcquireHeightmap(false, brushXform.GetBrushXYBounds(), 1);
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|                     Material previewMaterial = Utility.GetDefaultPreviewMaterial(commonUI.hasEnabledFilters);
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|                     previewMaterial.SetVector("_JitterOffset", Vector3.zero);
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| 
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|                     var texelCtx = Utility.CollectTexelValidity(ctx.originTerrain, brushXform.GetBrushXYBounds());
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|                     Utility.SetupMaterialForPaintingWithTexelValidityContext(ctx, texelCtx, brushXform, previewMaterial);
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|                     var filterRT = RTUtils.GetTempHandle(ctx.sourceRenderTexture.width, ctx.sourceRenderTexture.height,
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|                         0, FilterUtility.defaultFormat);
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|                     Utility.GenerateAndSetFilterRT(commonUI, ctx.sourceRenderTexture, filterRT, previewMaterial);
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|                     TerrainPaintUtilityEditor.DrawBrushPreview(ctx, TerrainBrushPreviewMode.SourceRenderTexture,
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|                         editContext.brushTexture, brushXform, previewMaterial, 0);
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| 
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|                     // draw result preview
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|                     {
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|                         ApplyBrushInternal(terrain, ctx, commonUI.brushStrength, editContext.brushTexture, brushXform);
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| 
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|                         // restore old render target
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|                         RenderTexture.active = ctx.oldRenderTexture;
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| 
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|                         previewMaterial.SetTexture("_HeightmapOrig", ctx.sourceRenderTexture);
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|                         TerrainPaintUtilityEditor.DrawBrushPreview(ctx, TerrainBrushPreviewMode.DestinationRenderTexture,
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|                             editContext.brushTexture, brushXform, previewMaterial, 1);
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|                     }
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| 
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|                     texelCtx.Cleanup();
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|                     RTUtils.Release(filterRT);
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|                 }
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|             }
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|         }
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| 
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|         public override bool OnPaint(Terrain terrain, IOnPaint editContext)
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|         {
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|             commonUI.OnPaint(terrain, editContext);
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| 
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|             if (!commonUI.allowPaint)
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|             { return true; }
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| 
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|             using (IBrushRenderUnderCursor brushRender = new BrushRenderUIGroupUnderCursor(commonUI, "SmoothHeight", editContext.brushTexture))
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|             {
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|                 if (brushRender.CalculateBrushTransform(out BrushTransform brushXform))
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|                 {
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|                     PaintContext paintContext = brushRender.AcquireHeightmap(true, brushXform.GetBrushXYBounds());
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| 
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|                     ApplyBrushInternal(terrain, paintContext, commonUI.brushStrength, editContext.brushTexture, brushXform);
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|                 }
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|             }
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|             return true;
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|         }
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| 
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|         private static class Styles
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|         {
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|             public static readonly GUIContent controls = EditorGUIUtility.TrTextContent("Smooth Controls");
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|             public static readonly GUIContent description = EditorGUIUtility.TrTextContent("Soften terrain features.");
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|             public static readonly GUIContent direction = EditorGUIUtility.TrTextContent("Verticality", "Blur only up (1.0), only down (-1.0) or both (0.0)");
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|             public static readonly GUIContent kernelSize = EditorGUIUtility.TrTextContent("Blur Radius", "Specifies the size of the blurring operation in texture space. This is used to determine the number of texels to include in the blur sample average");
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|         }
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| 
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|         private void SaveSetting()
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|         {
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|             EditorPrefs.SetFloat("Unity.TerrainTools.SmoothHeight.Verticality", m_direction);
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|         }
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| 
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|         private void LoadSettings()
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|         {
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|             m_direction = EditorPrefs.GetFloat("Unity.TerrainTools.SmoothHeight.Verticality", 0.0f);
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|         }
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| 
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|         //Analytics Setup
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|         private TerrainToolsAnalytics.IBrushParameter[] UpdateAnalyticParameters() => new TerrainToolsAnalytics.IBrushParameter[]{
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|             new TerrainToolsAnalytics.BrushParameter<float>{Name = Styles.direction.text, Value = m_direction},
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|             new TerrainToolsAnalytics.BrushParameter<float>{Name = Styles.kernelSize.text, Value = m_KernelSize},
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|         };
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|     }
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| }
 | 
