Firstborn/Library/PackageCache/com.unity.terrain-tools@4.0.3/Editor/TerrainTools/Erosion/HydraulicErosionSettings.cs
Schaken-Mods b486678290 Library -Artifacts
Library -Artifacts
2023-03-28 12:24:16 -05:00

168 lines
6.4 KiB
C#

using UnityEngine;
using System;
namespace UnityEditor.TerrainTools.Erosion {
[Serializable]
internal class HydraulicErosionSettings {
[SerializeField]
public int m_AddHeightAmt;
[SerializeField]
public TerrainFloatMinMaxValue m_HydroTimeDelta = new TerrainFloatMinMaxValue(Erosion.Styles.m_TimeDelta, 0.3f, 0.0f, 0.1f);
[SerializeField]
public TerrainIntMinMaxValue m_HydroIterations = new TerrainIntMinMaxValue(Erosion.Styles.m_NumIterations, 100, 1, 500);
[SerializeField]
public int m_HydroLowResIterations;
[SerializeField]
public float m_GravitationalConstant;
[SerializeField]
public TerrainFloatMinMaxValue m_SimScale = new TerrainFloatMinMaxValue(Erosion.Styles.m_SimulationScale, 1.0f, 0.0f, 100.0f);
[SerializeField]
public TerrainFloatMinMaxValue m_IterationBlendScalar = new TerrainFloatMinMaxValue(Erosion.Styles.m_IterationBlendScalar, 1.0f, -1.0f, 1.0f);
[SerializeField]
public TerrainFloatMinMaxValue m_PrecipRate = new TerrainFloatMinMaxValue(Erosion.Styles.m_PrecipitationRate, 0.4f, 0.0f, 10.0f);
[SerializeField]
public TerrainFloatMinMaxValue m_EvaporationRate = new TerrainFloatMinMaxValue(Erosion.Styles.m_EvaporationRate, 0.4f, 0.0f, 10.0f);
[SerializeField]
public TerrainFloatMinMaxValue m_FlowRate = new TerrainFloatMinMaxValue(Erosion.Styles.m_FlowRate, 0.4f, 0.0f, 10.0f);
[SerializeField]
public float m_SedimentScale;
[SerializeField]
public float m_WaterLevelScale;
[SerializeField]
public TerrainFloatMinMaxValue m_SedimentCapacity = new TerrainFloatMinMaxValue(Erosion.Styles.m_SedimentCap, 0.42f, 0.0f, 10.0f);
[SerializeField]
public TerrainFloatMinMaxValue m_SedimentDissolveRate = new TerrainFloatMinMaxValue(Erosion.Styles.m_SedimentDissolve, 0.51f, 0.0f, 10.0f);
[SerializeField]
public TerrainFloatMinMaxValue m_SedimentDepositRate = new TerrainFloatMinMaxValue(Erosion.Styles.m_SedimentDeposit, 0.4f, 0.0f, 10.0f);
[SerializeField]
public TerrainFloatMinMaxValue m_RiverBankDissolveRate = new TerrainFloatMinMaxValue(Erosion.Styles.m_RiverbankDissolve, 2.0f, 0.0f, 10.0f);
[SerializeField]
public TerrainFloatMinMaxValue m_RiverBankDepositRate = new TerrainFloatMinMaxValue(Erosion.Styles.m_RiverbankDeposit, 8.0f, 0.0f, 10.0f);
[SerializeField]
public TerrainFloatMinMaxValue m_RiverBedDissolveRate = new TerrainFloatMinMaxValue(Erosion.Styles.m_RiverbedDissolve, 8.0f, 0.0f, 10.0f);
[SerializeField]
public TerrainFloatMinMaxValue m_RiverBedDepositRate = new TerrainFloatMinMaxValue(Erosion.Styles.m_RiverbedDeposit, 2.0f, 0.0f, 10.0f);
[SerializeField]
public bool m_DoThermal;
[SerializeField]
public int m_ThermalIterations;
[SerializeField]
public float m_ThermalTimeDelta;
[SerializeField]
public int m_ThermalReposeAngle;
[SerializeField]
public Vector2 m_AngleOfRepose;
[SerializeField]
public TerrainFloatMinMaxValue m_MaterialSpread = new TerrainFloatMinMaxValue(Erosion.Styles.m_MaterialSpread, 0.5f, 0.0f, 1.0f);
[SerializeField]
public bool m_AffectHeight;
[SerializeField]
public bool m_AffectMaterial;
public enum MaskSource {
Sediment = 0,
HeightDiff = 1,
WaterFlux = 2,
WaterLevel = 3,
WaterSpeed = 4
}
[SerializeField]
public MaskSource m_MaskSourceSelection = MaskSource.Sediment;
[SerializeField]
public float m_MaterialOpacity;
public HydraulicErosionSettings() { Reset(); }
public void Reset() {
m_AddHeightAmt = 25;
m_AngleOfRepose = new Vector2(35.0f, 35.0f);
m_HydroTimeDelta.value = 0.05f;
m_HydroTimeDelta.minValue = 0.0f;
m_HydroTimeDelta.maxValue = 0.1f;
m_HydroLowResIterations = 120;
m_HydroIterations.value = 100;
m_HydroIterations.minValue = 1;
m_HydroIterations.maxValue = 500;
m_GravitationalConstant = -9.8f;
m_SimScale.value = 25.0f;
m_SimScale.minValue = 0.00001f;
m_SimScale.maxValue = 100.0f;
m_IterationBlendScalar.value = 1.0f;
m_IterationBlendScalar.minValue = -1.0f;
m_IterationBlendScalar.maxValue = 1.0f;
m_PrecipRate.value = 0.4f;
m_PrecipRate.minValue = 0.0f;
m_PrecipRate.maxValue = 1.0f;
m_EvaporationRate.value = 0.4f;
m_EvaporationRate.minValue = 0.0f;
m_EvaporationRate.maxValue = 1.0f;
m_FlowRate.value = 0.5f;
m_FlowRate.minValue = 0.0f;
m_FlowRate.maxValue = 1.0f;
m_SedimentCapacity.value = 0.42f;
m_SedimentCapacity.minValue = 0.0f;
m_SedimentCapacity.maxValue = 1.0f;
m_SedimentDissolveRate.value = 0.51f;
m_SedimentDissolveRate.minValue = 0.0f;
m_SedimentDissolveRate.maxValue = 1.0f;
m_SedimentDepositRate.value = 0.40f;
m_SedimentDepositRate.minValue = 0.0f;
m_SedimentDepositRate.maxValue = 1.0f;
m_RiverBankDissolveRate.value = 5.0f;
m_RiverBankDissolveRate.minValue = 0.0f;
m_RiverBankDissolveRate.maxValue = 10.0f;
m_RiverBankDepositRate.value = 1.0f;
m_RiverBankDepositRate.minValue = 0.0f;
m_RiverBankDepositRate.maxValue = 10.0f;
m_RiverBedDissolveRate.value = 1.0f;
m_RiverBedDissolveRate.minValue = 0.0f;
m_RiverBedDissolveRate.maxValue = 10.0f;
m_RiverBedDepositRate.value = 5.0f;
m_RiverBedDepositRate.minValue = 0.0f;
m_RiverBedDepositRate.maxValue = 10.0f;
m_DoThermal = true;
m_ThermalIterations = 3;
m_ThermalTimeDelta = 0.005f;
m_ThermalReposeAngle = 85;
m_AffectHeight = true;
m_AffectMaterial = false;
m_MaterialSpread.value = 0.5f;
m_MaterialSpread.minValue = 0.0f;
m_MaterialSpread.maxValue = 1.0f;
m_MaskSourceSelection = 0;
m_MaterialOpacity = 1.0f;
m_SedimentScale = 1.0f;
m_WaterLevelScale = 1.0f;
}
}
}