b486678290
Library -Artifacts
629 lines
24 KiB
C#
629 lines
24 KiB
C#
using System.Collections.Generic;
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using System.IO;
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using UnityEditor.SceneManagement;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using System.Linq;
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namespace UnityEditor.TerrainTools
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{
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[ExecuteInEditMode]
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internal class TerrainToolboxVisualization
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{
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TerrainVisualizationSettings m_Settings = ScriptableObject.CreateInstance<TerrainVisualizationSettings>();
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enum VISUALIZERMODE { None, AltitudeHeatmap };
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VISUALIZERMODE m_selectedMode = VISUALIZERMODE.None;
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VISUALIZERMODE m_previousMode = VISUALIZERMODE.None;
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List<Terrain> m_Terrains = new List<Terrain>();
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List<Material> m_TerrainMaterials = new List<Material>();
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static Material m_VisualizationMaterial;
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#if UNITY_2019_2_OR_NEWER
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#else
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Terrain.MaterialType m_TerrainMaterialType;
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float m_TerrainLegacyShininess;
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Color m_TerrainLegacySpecular;
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#endif
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bool m_ModeWarning = false;
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string m_PresetPath = string.Empty;
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float m_TerrainMaxHeight = 0f;
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//Preset
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TerrainVisualizationSettings m_SelectedPreset;
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//Visualization shader paths
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const string k_HDRPShaderPath = "Packages/com.unity.terrain-tools/Shaders/Visualization/HDRP/HDRP_TerrainVisualization.hdrpterraintoolshader";
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const string k_URPShaderPath = "Packages/com.unity.terrain-tools/Shaders/Visualization/URP/URP_TerrainVisualizationLit.urpterraintoolshader";
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static class Styles
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{
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//General
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public static readonly GUIContent VisualizationSettings = EditorGUIUtility.TrTextContent("Visualization Modes", "Select from visualization modes.");
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public static readonly string ModeWarningSettings = "There are no terrains within the scene. Add a terrain to use the visualization tool";
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public static readonly string CompatabilityWarningSettings = "Terrain Visualization isn't compatible with HDRP at this time";
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//Heatmap
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public static readonly GUIContent ReferenceSpace = EditorGUIUtility.TrTextContent("Reference Space", "Select to either visualize in world space or local space.");
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public static readonly GUIContent SeaLevel = EditorGUIUtility.TrTextContent("Sea Level", "Height of sea level.");
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public static readonly GUIContent HeatLevels = EditorGUIUtility.TrTextContent("Levels", "The number of heat levels.");
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public static readonly GUIContent MeasurementUnit = EditorGUIUtility.TrTextContent("Measurement Unit", "The measurement unit used to determine heat map altitude.");
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//Settings
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public static readonly GUIContent Preset = EditorGUIUtility.TrTextContent("Preset", "Preset used to visualize terrain. Select a pre-saved visualization preset asset or create a new preset.");
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public static readonly GUIContent SavePreset = EditorGUIUtility.TrTextContent("Save", "Save the current preset with current settings.");
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public static readonly GUIContent SaveAsPreset = EditorGUIUtility.TrTextContent("Save As", "Save the current preset as a new preset asset file.");
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public static readonly GUIContent RefreshPreset = EditorGUIUtility.TrTextContent("Refresh", "Load selected preset and apply to current visualization settings");
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}
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public void OnGUI()
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{
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//Scroll view of settings
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EditorGUIUtility.hierarchyMode = true;
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TerrainToolboxUtilities.DrawSeperatorLine();
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EditorGUILayout.BeginHorizontal();
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EditorGUI.BeginChangeCheck();
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EditorGUILayout.LabelField(Styles.VisualizationSettings, EditorStyles.boldLabel);
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m_selectedMode = (VISUALIZERMODE)EditorGUILayout.EnumPopup(m_selectedMode);
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bool hadVisualModeChange = false;
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if (EditorGUI.EndChangeCheck())
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{
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ToggleVisualization();
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hadVisualModeChange = true;
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}
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EditorGUILayout.EndHorizontal();
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if (m_selectedMode == VISUALIZERMODE.AltitudeHeatmap)
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{
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ShowHeatmapGUI(hadVisualModeChange);
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}
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if (m_ModeWarning)
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{
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EditorGUILayout.HelpBox(Styles.ModeWarningSettings, MessageType.Warning);
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}
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ShowPresetGUI();
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}
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public void ToggleVisualization()
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{
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if (GameObject.FindObjectOfType<Terrain>() == null)
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{
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m_selectedMode = VISUALIZERMODE.None;
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m_Settings.ModeWarning = true;
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return;
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}
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if (m_Terrains == null || GameObject.FindObjectsOfType<Terrain>().Length != m_Terrains.Count || m_Terrains[0] == null)
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{
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m_Terrains.Clear();
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m_Terrains.AddRange(ToolboxHelper.GetAllTerrainsInScene());
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m_Settings.TerrainMaxHeight = m_Terrains[0].terrainData.size.y;
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}
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switch (m_selectedMode)
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{
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case VISUALIZERMODE.AltitudeHeatmap:
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RevertMaterial();
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RefreshTerrainInScene();
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UpdateHeatmapSettings();
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break;
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case VISUALIZERMODE.None:
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RevertMaterial();
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break;
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}
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m_ModeWarning = false;
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m_previousMode = m_selectedMode;
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}
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void ShowPresetGUI()
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{
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TerrainToolboxUtilities.DrawSeperatorLine();
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EditorGUILayout.BeginHorizontal();
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EditorGUILayout.LabelField(Styles.Preset, EditorStyles.boldLabel);
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EditorGUI.BeginChangeCheck();
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m_SelectedPreset = (TerrainVisualizationSettings)EditorGUILayout.ObjectField(m_SelectedPreset, typeof(TerrainVisualizationSettings), false);
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if (EditorGUI.EndChangeCheck() && m_SelectedPreset != null)
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{
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if (EditorUtility.DisplayDialog("Confirm", "Load terrain creation settings from selected preset?", "OK", "Cancel"))
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{
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LoadVisualizationSettings();
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}
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}
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if (GUILayout.Button(Styles.SavePreset))
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{
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if (m_SelectedPreset == null)
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{
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if (EditorUtility.DisplayDialog("Confirm", "No preset selected. Create a new preset?", "Continue", "Cancel"))
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{
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CreateNewPreset();
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}
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}
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else
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{
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TransferSettings(m_Settings, m_SelectedPreset);
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AssetDatabase.SaveAssets();
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AssetDatabase.Refresh();
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ToggleVisualization();
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}
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}
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if (GUILayout.Button(Styles.SaveAsPreset))
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{
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CreateNewPreset();
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}
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if (GUILayout.Button(Styles.RefreshPreset))
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{
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LoadVisualizationSettings();
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}
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EditorGUILayout.EndHorizontal();
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}
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void ShowHeatmapGUI(bool needsUpdate = false)
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{
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EditorGUILayout.BeginFadeGroup(Mathf.Clamp((int)m_selectedMode, 0, 1));
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//Color chooser GUI
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EditorGUI.indentLevel++;
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EditorGUI.BeginChangeCheck();
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m_Settings.ReferenceSpace = (TerrainVisualizationSettings.REFERENCESPACE)EditorGUILayout.EnumPopup(Styles.ReferenceSpace, m_Settings.ReferenceSpace);
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needsUpdate = needsUpdate || EditorGUI.EndChangeCheck();
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if (m_Settings.ReferenceSpace == TerrainVisualizationSettings.REFERENCESPACE.WorldSpace)
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{
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EditorGUI.BeginChangeCheck();
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m_Settings.SeaLevel = EditorGUILayout.FloatField(Styles.SeaLevel, m_Settings.SeaLevel, GUILayout.ExpandWidth(false));
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needsUpdate = needsUpdate || EditorGUI.EndChangeCheck();
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}
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//Measure GUI
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EditorGUI.BeginChangeCheck();
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m_Settings.CurrentMeasure = (TerrainVisualizationSettings.MEASUREMENTS)EditorGUILayout.EnumPopup(Styles.MeasurementUnit, m_Settings.CurrentMeasure);
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if (EditorGUI.EndChangeCheck())
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{
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ConvertUnits();
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}
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//Heat Levels GUI
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EditorGUILayout.BeginHorizontal();
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EditorGUILayout.LabelField(Styles.HeatLevels, GUILayout.MaxWidth(100));
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EditorGUI.BeginChangeCheck();
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m_Settings.HeatLevels = EditorGUILayout.IntSlider(m_Settings.HeatLevels, 1, 8);
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EditorGUILayout.EndHorizontal();
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GUILayout.BeginHorizontal();
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GUILayout.Space(20f);
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EditorGUILayout.BeginVertical("Box");
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float min = m_Settings.DistanceSelection[0];
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float max = m_Settings.DistanceSelection[m_Settings.HeatLevels - 1];
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for (int i = 0; i < m_Settings.HeatLevels; i++)
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{
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float distance = (float)System.Math.Round(m_Settings.DistanceSelection[i], 2);
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EditorGUILayout.BeginHorizontal();
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if (m_Settings.ReferenceSpace == TerrainVisualizationSettings.REFERENCESPACE.WorldSpace)
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m_Settings.DistanceSelection[i] = EditorGUILayout.FloatField(distance, GUILayout.Width(70));
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else
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m_Settings.DistanceSelection[i] = Mathf.Clamp(EditorGUILayout.FloatField(distance, GUILayout.Width(70)), 0, m_TerrainMaxHeight);
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float height = m_Settings.DistanceSelection[i];
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//Compare the distances
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EditorGUI.indentLevel--;
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if (m_Settings.CurrentMeasure == TerrainVisualizationSettings.MEASUREMENTS.Feet)
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{
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EditorGUILayout.LabelField(new GUIContent("ft"), GUILayout.Width(30));
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height /= TerrainVisualizationSettings.CONVERSIONNUM;
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}
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else
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{
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EditorGUILayout.LabelField(new GUIContent("m"), GUILayout.Width(30));
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}
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m_Settings.MaxDistance = Mathf.Max(height, max);
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m_Settings.MinDistance = Mathf.Min(height, min);
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EditorGUI.indentLevel--;
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m_Settings.ColorSelection[i] = EditorGUILayout.ColorField(m_Settings.ColorSelection[i]);
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EditorGUI.indentLevel += 2;
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EditorGUILayout.EndHorizontal();
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}
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if (EditorGUI.EndChangeCheck() || needsUpdate)
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{
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ConfigureHeatLevels();
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UpdateHeatmapSettings();
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}
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EditorGUILayout.EndVertical();
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EditorGUILayout.EndHorizontal();
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EditorGUILayout.EndFadeGroup();
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EditorGUI.indentLevel--;
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}
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void UpdateHeatmapSettings()
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{
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GetAndSetActiveRenderPipelineSettings();
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MaterialPropertyBlock heatmapBlock = new MaterialPropertyBlock();
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Vector4 shaderParams = new Vector4(m_Settings.MinDistance, m_Settings.MaxDistance, m_Settings.SeaLevel, 0);
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if (m_Settings.ReferenceSpace == TerrainVisualizationSettings.REFERENCESPACE.WorldSpace
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&& m_Settings.CurrentMeasure == TerrainVisualizationSettings.MEASUREMENTS.Feet)
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{
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shaderParams /= TerrainVisualizationSettings.CONVERSIONNUM;
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}
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m_VisualizationMaterial.EnableKeyword("_HEATMAP");
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m_VisualizationMaterial.DisableKeyword("_SPLATMAP_PREVIEW");
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m_VisualizationMaterial.SetTexture("_HeatmapGradient", CreateGradient());
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m_VisualizationMaterial.SetVector("_HeatmapData", shaderParams);
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if (m_Settings.ReferenceSpace == TerrainVisualizationSettings.REFERENCESPACE.WorldSpace)
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{
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m_VisualizationMaterial.DisableKeyword("LOCAL_SPACE");
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m_VisualizationMaterial.EnableKeyword("WORLD_SPACE");
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}
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else
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{
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m_VisualizationMaterial.DisableKeyword("WORLD_SPACE");
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m_VisualizationMaterial.EnableKeyword("LOCAL_SPACE");
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}
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foreach (Terrain terrain in m_Terrains)
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{
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#if UNITY_2019_2_OR_NEWER
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#else
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terrain.materialType = Terrain.MaterialType.Custom;
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#endif
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terrain.materialTemplate = m_VisualizationMaterial;
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heatmapBlock.Clear();
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heatmapBlock.SetTexture("_HeatHeightmap", terrain.terrainData.heightmapTexture);
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terrain.SetSplatMaterialPropertyBlock(heatmapBlock);
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EditorUtility.SetDirty(terrain);
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}
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}
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void ConvertUnits()
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{
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if (m_Settings.CurrentMeasure == TerrainVisualizationSettings.MEASUREMENTS.Feet)
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{
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for (int i = 0; i < m_Settings.HeatLevels; i++)
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{
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m_Settings.DistanceSelection[i] *= TerrainVisualizationSettings.CONVERSIONNUM;
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}
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m_TerrainMaxHeight *= TerrainVisualizationSettings.CONVERSIONNUM;
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}
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else
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{
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for (int i = 0; i < m_Settings.HeatLevels; i++)
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{
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m_Settings.DistanceSelection[i] /= TerrainVisualizationSettings.CONVERSIONNUM;
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}
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m_TerrainMaxHeight /= TerrainVisualizationSettings.CONVERSIONNUM;
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}
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}
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void ConfigureHeatLevels()
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{
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m_Settings.MaxDistance = float.MinValue;
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m_Settings.MinDistance = float.MaxValue;
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int num = m_Settings.HeatLevels;
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for (int i = 0; i < num; i++)
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{
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var height = m_Settings.DistanceSelection[i] + 100;
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//Compare the distances
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if (m_Settings.CurrentMeasure == TerrainVisualizationSettings.MEASUREMENTS.Feet)
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height /= TerrainVisualizationSettings.CONVERSIONNUM;
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m_Settings.MaxDistance = Mathf.Max(height, m_Settings.MaxDistance);
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m_Settings.MinDistance = Mathf.Min(height, m_Settings.MinDistance);
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}
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}
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Texture2D CreateGradient()
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{
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Color[] colors = m_Settings.ColorSelection.ToArray();
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if (colors.Length == 0 || colors == null)
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return null;
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int textureWidth = 256;
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int textureHeight = 1;
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int length = m_Settings.HeatLevels;
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GradientColorKey[] colorKeys = new GradientColorKey[length];
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GradientAlphaKey[] alphaKeys = new GradientAlphaKey[length];
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//Configure new gradient data
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for (int i = 0; i < length; i++)
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{
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float distance = m_Settings.DistanceSelection[i];
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float step;
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if (m_Settings.ReferenceSpace == TerrainVisualizationSettings.REFERENCESPACE.WorldSpace)
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{
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step = (distance - m_Settings.MinDistance) / (m_Settings.MaxDistance - m_Settings.MinDistance);
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}
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else
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{
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step = distance / m_TerrainMaxHeight;
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}
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colorKeys[i].color = colors[i];
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colorKeys[i].time = step;
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alphaKeys[i].alpha = colors[i].a;
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alphaKeys[i].time = step;
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}
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//Create gradient
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Gradient gradient = new Gradient();
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gradient.SetKeys(colorKeys, alphaKeys);
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//Create texture
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Texture2D texture = new Texture2D(textureWidth, textureHeight, TextureFormat.ARGB32, false, false);
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texture.wrapMode = TextureWrapMode.Clamp;
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for (int i = 0; i < textureWidth; i++)
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{
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texture.SetPixel(i, 0, gradient.Evaluate((float)i / (float)textureWidth));
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}
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texture.Apply(false);
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return texture;
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}
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public void RevertMaterial()
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{
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GetAndSetActiveRenderPipelineSettings();
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if (m_VisualizationMaterial != null)
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{
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m_VisualizationMaterial.DisableKeyword("_HEATMAP");
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}
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for (int i = 0; i < m_Terrains.Count && m_TerrainMaterials.Count > 0; i++)
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{
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if (m_Terrains[i] != null)
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{
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#if UNITY_2019_2_OR_NEWER
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m_Terrains[i].materialTemplate = m_TerrainMaterials.Count > i ? m_TerrainMaterials[i] : m_TerrainMaterials.First();
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#else
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m_Terrains[i].materialType = m_TerrainMaterialType;
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if (m_TerrainMaterialType == Terrain.MaterialType.Custom)
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{
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m_Terrains[i].materialTemplate = m_TerrainMaterials.Count > i ? m_TerrainMaterials[i] : m_TerrainMaterials[0];
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}
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else if (m_TerrainMaterialType == Terrain.MaterialType.BuiltInLegacySpecular)
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{
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m_Terrains[i].legacyShininess = m_TerrainLegacyShininess;
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m_Terrains[i].legacySpecular = m_TerrainLegacySpecular;
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m_Terrains[i].materialTemplate = null;
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}
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else
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{
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m_Terrains[i].materialTemplate = null;
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}
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#endif
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}
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}
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SceneView.RepaintAll();
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}
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void RefreshTerrainInScene()
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{
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m_Terrains.Clear();
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m_Terrains.AddRange(ToolboxHelper.GetAllTerrainsInScene());
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if (m_Terrains.Count == 0)
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{
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m_ModeWarning = true;
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return;
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}
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m_TerrainMaxHeight = m_Terrains.Max(t => t.terrainData.size.y);
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m_TerrainMaterials.Clear();
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foreach (Terrain terrain in m_Terrains)
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{
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m_TerrainMaterials.Add(terrain.materialTemplate);
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}
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m_ModeWarning = false;
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}
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public static Material GetVizMaterial(Shader vizShader)
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{
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if(m_VisualizationMaterial != null) return m_VisualizationMaterial;
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return (m_VisualizationMaterial = new Material(vizShader));
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}
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private void VisualizationSetup()
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{
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ToolboxHelper.RenderPipeline m_ActiveRenderPipeline = ToolboxHelper.GetRenderPipeline();
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Shader vizShader = Shader.Find("Hidden/Builtin_TerrainVisualization");
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switch (m_ActiveRenderPipeline)
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{
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case ToolboxHelper.RenderPipeline.HD:
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vizShader = AssetDatabase.LoadAssetAtPath<Shader>(k_HDRPShaderPath);
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break;
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case ToolboxHelper.RenderPipeline.Universal:
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vizShader = AssetDatabase.LoadAssetAtPath<Shader>(k_URPShaderPath);
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break;
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default:
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if (m_Terrains == null || m_Terrains.Count == 0)
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{
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break;
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}
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#if UNITY_2019_2_OR_NEWER
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#else
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m_TerrainMaterialType = m_Terrains[0].materialType;
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if (m_TerrainMaterialType == Terrain.MaterialType.BuiltInLegacySpecular)
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{
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m_TerrainLegacyShininess = m_Terrains[0].legacyShininess;
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m_TerrainLegacySpecular = m_Terrains[0].legacySpecular;
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}
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#endif
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break;
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}
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m_VisualizationMaterial = GetVizMaterial(vizShader);
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}
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void GetAndSetActiveRenderPipelineSettings()
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{
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VisualizationSetup();
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}
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void CreateNewPreset()
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{
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string filePath = EditorUtility.SaveFilePanelInProject("Create Terrain Visualization Settings", "New Terrain Visualization.asset", "asset", "");
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if (string.IsNullOrEmpty(filePath))
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{
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return;
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}
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m_SelectedPreset = ScriptableObject.CreateInstance<TerrainVisualizationSettings>();
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TransferSettings(m_Settings, m_SelectedPreset);
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AssetDatabase.CreateAsset(m_SelectedPreset, filePath);
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AssetDatabase.SaveAssets();
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AssetDatabase.Refresh();
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ToggleVisualization();
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}
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bool GetVisualizationSettingsPreset()
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{
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if (m_SelectedPreset == null)
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{
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if (EditorUtility.DisplayDialog("Error", "No terrain visualization setting found, create a new one?", "OK", "Cancel"))
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{
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CreateNewPreset();
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return true;
|
|
}
|
|
else
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void LoadVisualizationSettings()
|
|
{
|
|
if (m_SelectedPreset == null)
|
|
{
|
|
EditorUtility.DisplayDialog("Error", "No selected preset found. Select one to continue.", "OK");
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
TransferSettings(m_SelectedPreset, m_Settings);
|
|
if (m_selectedMode == VISUALIZERMODE.AltitudeHeatmap)
|
|
{
|
|
ConfigureHeatLevels();
|
|
UpdateHeatmapSettings();
|
|
}
|
|
}
|
|
}
|
|
|
|
public void SaveSettings()
|
|
{
|
|
if (m_SelectedPreset != null)
|
|
{
|
|
m_PresetPath = AssetDatabase.GetAssetPath(m_SelectedPreset);
|
|
}
|
|
else
|
|
{
|
|
m_PresetPath = string.Empty;
|
|
}
|
|
|
|
string filePath = ToolboxHelper.GetPrefFilePath(ToolboxHelper.ToolboxPrefsVisualization);
|
|
string settingsData = JsonUtility.ToJson(m_Settings);
|
|
File.WriteAllText(filePath, settingsData);
|
|
SceneView.RepaintAll();
|
|
|
|
EditorSceneManager.sceneSaving -= OnSceneSaving;
|
|
EditorSceneManager.sceneSaved -= OnSceneSaved;
|
|
EditorSceneManager.sceneOpened -= OnSceneOpened;
|
|
EditorApplication.playModeStateChanged -= PlayModeChanged;
|
|
Undo.undoRedoPerformed -= OnUndo;
|
|
}
|
|
|
|
public void LoadSettings()
|
|
{
|
|
string filePath = ToolboxHelper.GetPrefFilePath(ToolboxHelper.ToolboxPrefsVisualization);
|
|
if (File.Exists(filePath))
|
|
{
|
|
string settingsData = File.ReadAllText(filePath);
|
|
JsonUtility.FromJsonOverwrite(settingsData, m_Settings);
|
|
}
|
|
|
|
if (m_PresetPath == string.Empty)
|
|
{
|
|
m_SelectedPreset = null;
|
|
}
|
|
else
|
|
{
|
|
m_SelectedPreset = AssetDatabase.LoadAssetAtPath(m_PresetPath, typeof(TerrainVisualizationSettings)) as TerrainVisualizationSettings;
|
|
}
|
|
EditorSceneManager.sceneSaving += OnSceneSaving;
|
|
EditorSceneManager.sceneSaved += OnSceneSaved;
|
|
EditorSceneManager.sceneOpened += OnSceneOpened;
|
|
EditorApplication.playModeStateChanged += PlayModeChanged;
|
|
Undo.undoRedoPerformed += OnUndo;
|
|
}
|
|
|
|
void TransferSettings(TerrainVisualizationSettings fromSettings, TerrainVisualizationSettings toSettings)
|
|
{
|
|
fromSettings.ColorSelection.CopyTo(toSettings.ColorSelection, 0);
|
|
fromSettings.DistanceSelection.CopyTo(toSettings.DistanceSelection, 0);
|
|
toSettings.CurrentMeasure = fromSettings.CurrentMeasure;
|
|
toSettings.HeatLevels = fromSettings.HeatLevels;
|
|
toSettings.SeaLevel = fromSettings.SeaLevel;
|
|
toSettings.MaxDistance = fromSettings.MaxDistance;
|
|
toSettings.MinDistance = fromSettings.MinDistance;
|
|
toSettings.ReferenceSpace = fromSettings.ReferenceSpace;
|
|
toSettings.WorldSpace = fromSettings.WorldSpace;
|
|
}
|
|
|
|
void Reset()
|
|
{
|
|
m_selectedMode = VISUALIZERMODE.None;
|
|
m_VisualizationMaterial = null;
|
|
m_Terrains.Clear();
|
|
m_TerrainMaterials.Clear();
|
|
}
|
|
|
|
void OnSceneSaving(Scene scene, string path)
|
|
{
|
|
if (m_selectedMode != VISUALIZERMODE.None)
|
|
{
|
|
RevertMaterial();
|
|
}
|
|
}
|
|
|
|
void OnSceneSaved(Scene scene)
|
|
{
|
|
Reset();
|
|
}
|
|
|
|
void OnSceneOpened(Scene scene, OpenSceneMode open)
|
|
{
|
|
Reset();
|
|
}
|
|
|
|
void OnUndo()
|
|
{
|
|
if (m_selectedMode == VISUALIZERMODE.AltitudeHeatmap)
|
|
{
|
|
UpdateHeatmapSettings();
|
|
}
|
|
}
|
|
|
|
void PlayModeChanged(PlayModeStateChange state)
|
|
{
|
|
if (m_selectedMode != VISUALIZERMODE.None)
|
|
{
|
|
RevertMaterial();
|
|
}
|
|
}
|
|
}
|
|
} |