Firstborn/Library/com.unity.addressables/aa/Windows/AddressablesLink/link.xml
Schaken-Mods 0698087242 Scene cells are split
all scenes are split, all seems working.
2023-06-19 12:17:45 -05:00

85 lines
5.7 KiB
XML

<linker>
<assembly fullname="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="NPCUtil" preserve="all" />
<type fullname="QuestMarker" preserve="all" />
<type fullname="RandomLook" preserve="all" />
<type fullname="RPGCreationKit.AI.AIGUIDReferences" preserve="all" />
<type fullname="RPGCreationKit.AI.AILookAt" preserve="all" />
<type fullname="RPGCreationKit.AI.RckAI" preserve="all" />
<type fullname="RPGCreationKit.BlockingZone" preserve="all" />
<type fullname="RPGCreationKit.EntityAttributes" preserve="all" />
<type fullname="RPGCreationKit.Equipment" preserve="all" />
<type fullname="RPGCreationKit.Inventory" preserve="all" />
<type fullname="RPGCreationKit.LocationalDamage" preserve="all" />
<type fullname="RPGCreationKit.WeaponItem" preserve="all" />
<type fullname="RPGCreationKit.WeaponOnHand" preserve="all" />
<type fullname="SpeechBlend" preserve="all" />
<type fullname="Metadata" preserve="nothing" serialized="true" />
<type fullname="RPGCreationKit.AI.AIOnlineComponents" preserve="nothing" serialized="true" />
<type fullname="RPGCreationKit.AI.PurposeState" preserve="nothing" serialized="true" />
<type fullname="RPGCreationKit.AI.PurposeStateClearsOnData" preserve="nothing" serialized="true" />
<type fullname="RPGCreationKit.AI.VisibleTarget" preserve="nothing" serialized="true" />
<type fullname="RPGCreationKit.BaseAttributes" preserve="nothing" serialized="true" />
<type fullname="RPGCreationKit.EntityDerivedAttributes" preserve="nothing" serialized="true" />
<type fullname="RPGCreationKit.Events" preserve="nothing" serialized="true" />
<type fullname="RPGCreationKit.ItemInInventory" preserve="nothing" serialized="true" />
<type fullname="RPGCreationKit.WeaponAttack" preserve="nothing" serialized="true" />
</assembly>
<assembly fullname="Unity.Addressables, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" preserve="all">
<type fullname="UnityEngine.AddressableAssets.Addressables" preserve="all" />
</assembly>
<assembly fullname="Unity.ResourceManager, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" preserve="all">
<type fullname="UnityEngine.ResourceManagement.ResourceProviders.AssetBundleProvider" preserve="all" />
<type fullname="UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider" preserve="all" />
<type fullname="UnityEngine.ResourceManagement.ResourceProviders.InstanceProvider" preserve="all" />
<type fullname="UnityEngine.ResourceManagement.ResourceProviders.LegacyResourcesProvider" preserve="all" />
<type fullname="UnityEngine.ResourceManagement.ResourceProviders.SceneProvider" preserve="all" />
</assembly>
<assembly fullname="UnityEngine.AIModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="UnityEngine.AI.NavMeshAgent" preserve="all" />
</assembly>
<assembly fullname="UnityEngine.AnimationModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="UnityEngine.AnimationClip" preserve="all" />
<type fullname="UnityEngine.Animator" preserve="all" />
<type fullname="UnityEngine.Avatar" preserve="all" />
<type fullname="UnityEngine.RuntimeAnimatorController" preserve="all" />
</assembly>
<assembly fullname="UnityEngine.AudioModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="UnityEngine.AudioClip" preserve="all" />
<type fullname="UnityEngine.AudioSource" preserve="all" />
</assembly>
<assembly fullname="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="UnityEngine.GameObject" preserve="all" />
<type fullname="UnityEngine.Material" preserve="all" />
<type fullname="UnityEngine.MeshFilter" preserve="all" />
<type fullname="UnityEngine.MeshRenderer" preserve="all" />
<type fullname="UnityEngine.Object" preserve="all" />
<type fullname="UnityEngine.RectTransform" preserve="all" />
<type fullname="UnityEngine.Shader" preserve="all" />
<type fullname="UnityEngine.Sprite" preserve="all" />
<type fullname="UnityEngine.Texture2D" preserve="all" />
<type fullname="UnityEngine.Transform" preserve="all" />
<type fullname="UnityEngine.Events.PersistentCallGroup" preserve="nothing" serialized="true" />
</assembly>
<assembly fullname="UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="UnityEngine.ParticleSystem" preserve="all" />
<type fullname="UnityEngine.ParticleSystemRenderer" preserve="all" />
</assembly>
<assembly fullname="UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="UnityEngine.BoxCollider" preserve="all" />
<type fullname="UnityEngine.CapsuleCollider" preserve="all" />
<type fullname="UnityEngine.Rigidbody" preserve="all" />
</assembly>
<assembly fullname="UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="UnityEngine.UI.Image" preserve="all" />
<type fullname="UnityEngine.UI.MaskableGraphic/CullStateChangedEvent" preserve="nothing" serialized="true" />
</assembly>
<assembly fullname="UnityEngine.UIModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="UnityEngine.CanvasRenderer" preserve="all" />
</assembly>
<assembly fullname="SpeechBlend">
<type fullname="SpeechBlendEngine.SpeechUtil/VisemeBlendshapeIndexes" preserve="nothing" serialized="true" />
<type fullname="SpeechBlendEngine.SpeechUtil/VisemeWeight" preserve="nothing" serialized="true" />
<type fullname="SpeechBlendEngine.VoiceProfile/Template" preserve="nothing" serialized="true" />
</assembly>
</linker>