
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
11 lines
381 B
C#
11 lines
381 B
C#
namespace Unity.VisualScripting
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{
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[Widget(typeof(TriggerStateTransition))]
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public sealed class TriggerStateTransitionWidget : UnitWidget<TriggerStateTransition>
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{
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public TriggerStateTransitionWidget(FlowCanvas canvas, TriggerStateTransition unit) : base(canvas, unit) { }
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protected override NodeColorMix baseColor => NodeColorMix.TealReadable;
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}
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}
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