9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
693 lines
21 KiB
C#
693 lines
21 KiB
C#
using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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namespace Unity.VisualScripting
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{
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public abstract class StateTransitionWidget<TStateTransition> : NodeWidget<StateCanvas, TStateTransition>, IStateTransitionWidget
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where TStateTransition : class, IStateTransition
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{
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protected StateTransitionWidget(StateCanvas canvas, TStateTransition transition) : base(canvas, transition) { }
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#region Model
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protected TStateTransition transition => element;
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protected IStateTransitionDebugData transitionDebugData => GetDebugData<IStateTransitionDebugData>();
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private StateTransitionDescription description;
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private StateTransitionAnalysis analysis => transition.Analysis<StateTransitionAnalysis>(context);
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protected override void CacheDescription()
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{
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description = transition.Description<StateTransitionDescription>();
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label.text = description.label;
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label.image = description.icon?[IconSize.Small];
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label.tooltip = description.tooltip;
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if (!revealLabel)
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{
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label.tooltip = label.text + ": " + label.tooltip;
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}
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Reposition();
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}
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#endregion
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#region Lifecycle
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public override void BeforeFrame()
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{
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base.BeforeFrame();
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if (showDroplets)
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{
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GraphGUI.UpdateDroplets(canvas, droplets, transitionDebugData.lastBranchFrame, ref lastBranchTime, ref dropTime);
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}
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if (currentInnerWidth != targetInnerWidth)
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{
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Reposition();
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}
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}
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#endregion
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#region Contents
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private GUIContent label { get; } = new GUIContent();
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#endregion
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#region Positioning
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private readonly List<IStateTransition> siblingStateTransitions = new List<IStateTransition>();
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private Rect sourcePosition;
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private Rect destinationPosition;
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private Edge sourceEdge;
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private Edge entryEdge;
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private Edge exitEdge;
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private Edge destinationEdge;
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private Vector2 sourceEdgeCenter;
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private Vector2 entryEdgeCenter;
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private Vector2 exitEdgeCenter;
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private Vector2 destinationEdgeCenter;
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private Vector2 middle;
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private Rect _position;
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private Rect _clippingPosition;
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private float targetInnerWidth;
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private float currentInnerWidth;
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private bool revealInitialized;
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private float minBend
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{
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get
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{
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if (transition.source != transition.destination)
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{
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return 15;
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}
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else
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{
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return (middle.y - canvas.Widget(transition.source).position.center.y) / 2;
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}
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}
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}
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private float relativeBend => 1 / 4f;
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Edge IStateTransitionWidget.sourceEdge => sourceEdge;
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public override IEnumerable<IWidget> positionDependencies
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{
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get
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{
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yield return canvas.Widget(transition.source);
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yield return canvas.Widget(transition.destination);
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}
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}
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public override IEnumerable<IWidget> positionDependers
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{
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get
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{
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// Return all sibling transitions. This is an asymetrical dependency / depender
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// relation (because the siblings are not included in the dependers) to force
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// repositioning of siblings while avoiding stack overflow.
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foreach (var graphTransition in canvas.graph.transitions)
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{
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var current = transition == graphTransition;
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var analog =
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transition.source == graphTransition.source &&
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transition.destination == graphTransition.destination;
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var inverted =
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transition.source == graphTransition.destination &&
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transition.destination == graphTransition.source;
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if (!current && (analog || inverted))
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{
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var widget = canvas.Widget(graphTransition);
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if (widget.isPositionValid) // Avoid stack overflow
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{
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yield return widget;
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}
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}
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}
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}
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}
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public Rect iconPosition { get; private set; }
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public Rect clipPosition { get; private set; }
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public Rect labelInnerPosition { get; private set; }
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public override Rect position
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{
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get { return _position; }
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set { }
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}
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public override Rect clippingPosition => _clippingPosition;
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public override void CachePositionFirstPass()
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{
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// Calculate the size immediately, because other transitions will rely on it for positioning
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targetInnerWidth = Styles.eventIcon.fixedWidth;
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var labelWidth = Styles.label.CalcSize(label).x;
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var labelHeight = EditorGUIUtility.singleLineHeight;
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if (revealLabel)
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{
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targetInnerWidth += Styles.spaceAroundIcon;
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targetInnerWidth += labelWidth;
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}
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if (!revealInitialized)
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{
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currentInnerWidth = targetInnerWidth;
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revealInitialized = true;
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}
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currentInnerWidth = Mathf.Lerp(currentInnerWidth, targetInnerWidth, canvas.repaintDeltaTime * Styles.revealSpeed);
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if (Mathf.Abs(targetInnerWidth - currentInnerWidth) < 1)
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{
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currentInnerWidth = targetInnerWidth;
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}
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var innerWidth = currentInnerWidth;
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var innerHeight = labelHeight;
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var edgeSize = InnerToEdgePosition(new Rect(0, 0, innerWidth, innerHeight)).size;
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var edgeWidth = edgeSize.x;
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var edgeHeight = edgeSize.y;
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_position.width = edgeWidth;
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_position.height = edgeHeight;
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}
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public override void CachePosition()
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{
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var innerWidth = innerPosition.width;
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var innerHeight = innerPosition.height;
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var edgeWidth = edgePosition.width;
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var edgeHeight = edgePosition.height;
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var labelWidth = Styles.label.CalcSize(label).x;
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var labelHeight = EditorGUIUtility.singleLineHeight;
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sourcePosition = canvas.Widget(transition.source).position;
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destinationPosition = canvas.Widget(transition.destination).position;
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Vector2 sourceClosestPoint;
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Vector2 destinationClosestPoint;
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LudiqGUIUtility.ClosestPoints(sourcePosition, destinationPosition, out sourceClosestPoint, out destinationClosestPoint);
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if (transition.destination != transition.source)
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{
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GraphGUI.GetConnectionEdge
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(
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sourceClosestPoint,
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destinationClosestPoint,
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out sourceEdge,
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out destinationEdge
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);
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}
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else
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{
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sourceEdge = Edge.Right;
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destinationEdge = Edge.Left;
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}
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sourceEdgeCenter = sourcePosition.GetEdgeCenter(sourceEdge);
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destinationEdgeCenter = destinationPosition.GetEdgeCenter(destinationEdge);
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siblingStateTransitions.Clear();
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var siblingIndex = 0;
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// Assign one common axis for transition for all siblings,
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// regardless of their inversion. The axis is arbitrarily
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// chosen as the axis for the first transition.
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var assignedTransitionAxis = false;
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var transitionAxis = Vector2.zero;
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foreach (var graphTransition in canvas.graph.transitions)
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{
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var current = transition == graphTransition;
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var analog =
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transition.source == graphTransition.source &&
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transition.destination == graphTransition.destination;
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var inverted =
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transition.source == graphTransition.destination &&
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transition.destination == graphTransition.source;
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if (current)
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{
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siblingIndex = siblingStateTransitions.Count;
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}
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if (current || analog || inverted)
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{
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if (!assignedTransitionAxis)
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{
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var siblingStateTransitionDrawer = canvas.Widget<IStateTransitionWidget>(graphTransition);
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transitionAxis = siblingStateTransitionDrawer.sourceEdge.Normal();
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assignedTransitionAxis = true;
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}
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siblingStateTransitions.Add(graphTransition);
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}
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}
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// Fix the edge case where the source and destination perfectly overlap
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if (transitionAxis == Vector2.zero)
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{
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transitionAxis = Vector2.right;
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}
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// Calculate the spread axis and origin for the set of siblings
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var spreadAxis = transitionAxis.Perpendicular1().Abs();
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var spreadOrigin = (sourceEdgeCenter + destinationEdgeCenter) / 2;
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if (transition.source == transition.destination)
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{
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spreadAxis = Vector2.up;
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spreadOrigin = sourcePosition.GetEdgeCenter(Edge.Bottom) - Vector2.down * 10;
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}
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if (BoltCore.Configuration.developerMode && BoltCore.Configuration.debug)
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{
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Handles.BeginGUI();
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Handles.color = Color.yellow;
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Handles.DrawLine(spreadOrigin + spreadAxis * -1000, spreadOrigin + spreadAxis * 1000);
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Handles.EndGUI();
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}
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// Calculate the offset of the current sibling by iterating over its predecessors
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var spreadOffset = 0f;
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var previousSpreadSize = 0f;
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for (var i = 0; i <= siblingIndex; i++)
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{
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var siblingSize = canvas.Widget<IStateTransitionWidget>(siblingStateTransitions[i]).outerPosition.size;
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var siblingSizeProjection = GraphGUI.SizeProjection(siblingSize, spreadOrigin, spreadAxis);
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spreadOffset += previousSpreadSize / 2 + siblingSizeProjection / 2;
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previousSpreadSize = siblingSizeProjection;
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}
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if (transition.source != transition.destination)
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{
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// Calculate the total spread size to center the sibling set
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var totalSpreadSize = 0f;
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for (var i = 0; i < siblingStateTransitions.Count; i++)
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{
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var siblingSize = canvas.Widget<IStateTransitionWidget>(siblingStateTransitions[i]).outerPosition.size;
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var siblingSizeProjection = GraphGUI.SizeProjection(siblingSize, spreadOrigin, spreadAxis);
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totalSpreadSize += siblingSizeProjection;
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}
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spreadOffset -= totalSpreadSize / 2;
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}
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// Finally, calculate the positions
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middle = spreadOrigin + spreadOffset * spreadAxis;
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var edgeX = middle.x - edgeWidth / 2;
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var edgeY = middle.y - edgeHeight / 2;
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_position = new Rect
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(
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edgeX,
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edgeY,
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edgeWidth,
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edgeHeight
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).PixelPerfect();
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var innerX = innerPosition.x;
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var innerY = innerPosition.y;
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_clippingPosition = _position.Encompass(sourceEdgeCenter).Encompass(destinationEdgeCenter);
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if (transition.source != transition.destination)
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{
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entryEdge = destinationEdge;
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exitEdge = sourceEdge;
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}
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else
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{
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entryEdge = sourceEdge;
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exitEdge = destinationEdge;
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}
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entryEdgeCenter = edgePosition.GetEdgeCenter(entryEdge);
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exitEdgeCenter = edgePosition.GetEdgeCenter(exitEdge);
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var x = innerX;
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iconPosition = new Rect
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(
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x,
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innerY,
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Styles.eventIcon.fixedWidth,
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Styles.eventIcon.fixedHeight
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).PixelPerfect();
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x += iconPosition.width;
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var clipWidth = innerWidth - (x - innerX);
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clipPosition = new Rect
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(
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x,
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edgeY,
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clipWidth,
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edgeHeight
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).PixelPerfect();
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labelInnerPosition = new Rect
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(
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Styles.spaceAroundIcon,
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innerY - edgeY,
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labelWidth,
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labelHeight
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).PixelPerfect();
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}
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#endregion
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#region Drawing
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protected virtual NodeColorMix baseColor => NodeColor.Gray;
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protected override NodeColorMix color
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{
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get
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{
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if (transitionDebugData.runtimeException != null)
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{
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return NodeColor.Red;
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}
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var color = baseColor;
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if (analysis.warnings.Count > 0)
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{
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var mostSevereWarning = Warning.MostSevereLevel(analysis.warnings);
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switch (mostSevereWarning)
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{
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case WarningLevel.Error:
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color = NodeColor.Red;
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break;
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case WarningLevel.Severe:
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color = NodeColor.Orange;
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break;
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case WarningLevel.Caution:
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color = NodeColor.Yellow;
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break;
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}
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}
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if (EditorApplication.isPlaying)
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{
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if (EditorApplication.isPaused)
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{
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if (EditorTimeBinding.frame == transitionDebugData.lastBranchFrame)
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{
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color = NodeColor.Blue;
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}
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}
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else
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{
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color.blue = Mathf.Lerp(1, 0, (EditorTimeBinding.time - transitionDebugData.lastBranchTime) / StateWidget<IState>.Styles.enterFadeDuration);
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}
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}
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return color;
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}
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}
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protected override NodeShape shape => NodeShape.Hex;
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private bool revealLabel
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{
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get
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{
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switch (BoltState.Configuration.transitionsReveal)
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{
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case StateRevealCondition.Always:
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return true;
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case StateRevealCondition.Never:
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return false;
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case StateRevealCondition.OnHover:
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return isMouseOver;
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case StateRevealCondition.OnHoverWithAlt:
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return isMouseOver && e.alt;
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case StateRevealCondition.WhenSelected:
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return selection.Contains(transition);
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case StateRevealCondition.OnHoverOrSelected:
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return isMouseOver || selection.Contains(transition);
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case StateRevealCondition.OnHoverWithAltOrSelected:
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return isMouseOver && e.alt || selection.Contains(transition);
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default:
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throw new UnexpectedEnumValueException<StateRevealCondition>(BoltState.Configuration.transitionsReveal);
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}
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}
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}
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private bool revealedLabel;
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private void CheckReveal()
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{
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var revealLabel = this.revealLabel;
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if (revealLabel != revealedLabel)
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{
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Reposition();
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}
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revealedLabel = revealLabel;
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}
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protected override bool dim
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{
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get
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{
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var dim = BoltCore.Configuration.dimInactiveNodes && !(transition.source.Analysis<StateAnalysis>(context).isEntered && analysis.isTraversed);
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if (isMouseOver || isSelected)
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{
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dim = false;
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}
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return dim;
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}
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}
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public override void DrawForeground()
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{
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BeginDim();
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base.DrawForeground();
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GUI.Label(iconPosition, label, Styles.eventIcon);
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GUI.BeginClip(clipPosition);
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GUI.Label(labelInnerPosition, label, invertForeground ? Styles.labelInverted : Styles.label);
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GUI.EndClip();
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EndDim();
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CheckReveal();
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}
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public override void DrawBackground()
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{
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BeginDim();
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base.DrawBackground();
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DrawConnection();
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if (showDroplets)
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{
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DrawDroplets();
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}
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EndDim();
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}
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private void DrawConnection()
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{
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GraphGUI.DrawConnectionArrow(Color.white, sourceEdgeCenter, entryEdgeCenter, sourceEdge, entryEdge, relativeBend, minBend);
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if (BoltState.Configuration.transitionsEndArrow)
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{
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GraphGUI.DrawConnectionArrow(Color.white, exitEdgeCenter, destinationEdgeCenter, exitEdge, destinationEdge, relativeBend, minBend);
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}
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else
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{
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GraphGUI.DrawConnection(Color.white, exitEdgeCenter, destinationEdgeCenter, exitEdge, destinationEdge, null, Vector2.zero, relativeBend, minBend);
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}
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}
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#endregion
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#region Selecting
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public override bool canSelect => true;
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#endregion
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#region Dragging
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public override bool canDrag => false;
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protected override bool snapToGrid => false;
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#endregion
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#region Deleting
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public override bool canDelete => true;
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#endregion
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#region Droplets
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private readonly List<float> droplets = new List<float>();
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private float dropTime;
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private float lastBranchTime;
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protected virtual bool showDroplets => BoltState.Configuration.animateTransitions;
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protected virtual Vector2 GetDropletSize()
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{
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return BoltFlow.Icons.valuePortConnected?[12].Size() ?? 12 * Vector2.one;
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}
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protected virtual void DrawDroplet(Rect position)
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{
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GUI.DrawTexture(position, BoltFlow.Icons.valuePortConnected?[12]);
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}
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private void DrawDroplets()
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{
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foreach (var droplet in droplets)
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{
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Vector2 position;
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if (droplet < 0.5f)
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{
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var t = droplet / 0.5f;
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position = GraphGUI.GetPointOnConnection(t, sourceEdgeCenter, entryEdgeCenter, sourceEdge, entryEdge, relativeBend, minBend);
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}
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else
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{
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var t = (droplet - 0.5f) / 0.5f;
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position = GraphGUI.GetPointOnConnection(t, exitEdgeCenter, destinationEdgeCenter, exitEdge, destinationEdge, relativeBend, minBend);
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}
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var size = GetDropletSize();
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|
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using (LudiqGUI.color.Override(Color.white))
|
|
{
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|
DrawDroplet(new Rect(position.x - size.x / 2, position.y - size.y / 2, size.x, size.y));
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|
}
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|
}
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|
}
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|
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#endregion
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|
|
|
|
|
public static class Styles
|
|
{
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|
static Styles()
|
|
{
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|
label = new GUIStyle(BoltCore.Styles.nodeLabel);
|
|
label.alignment = TextAnchor.MiddleCenter;
|
|
label.imagePosition = ImagePosition.TextOnly;
|
|
|
|
labelInverted = new GUIStyle(label);
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|
labelInverted.normal.textColor = ColorPalette.unityBackgroundDark;
|
|
|
|
eventIcon = new GUIStyle();
|
|
eventIcon.imagePosition = ImagePosition.ImageOnly;
|
|
eventIcon.fixedHeight = 16;
|
|
eventIcon.fixedWidth = 16;
|
|
}
|
|
|
|
public static readonly GUIStyle label;
|
|
|
|
public static readonly GUIStyle labelInverted;
|
|
|
|
public static readonly GUIStyle eventIcon;
|
|
|
|
public static readonly float spaceAroundIcon = 5;
|
|
|
|
public static readonly float revealSpeed = 15;
|
|
}
|
|
}
|
|
}
|