9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
28 lines
776 B
C#
28 lines
776 B
C#
using System.Collections.Generic;
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namespace Unity.VisualScripting
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{
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public abstract class StateTransitionAnalyser<TStateTransition> : Analyser<TStateTransition, StateTransitionAnalysis>
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where TStateTransition : IStateTransition
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{
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protected StateTransitionAnalyser(GraphReference reference, TStateTransition target) : base(reference, target) { }
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public TStateTransition transition => target;
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[Assigns]
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protected virtual bool IsTraversed()
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{
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return true;
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}
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[Assigns]
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protected virtual IEnumerable<Warning> Warnings()
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{
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if (!IsTraversed())
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{
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yield return Warning.Info("Transition is never traversed.");
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}
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}
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}
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}
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