9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
30 lines
867 B
C#
30 lines
867 B
C#
using System.Collections.Generic;
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namespace Unity.VisualScripting
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{
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[Analyser(typeof(INesterState))]
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public class NesterStateAnalyser<TNesterState> : StateAnalyser<TNesterState>
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where TNesterState : class, INesterState
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{
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public NesterStateAnalyser(GraphReference reference, TNesterState state) : base(reference, state) { }
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protected override IEnumerable<Warning> Warnings()
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{
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foreach (var baseWarning in base.Warnings())
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{
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yield return baseWarning;
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}
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if (state.childGraph == null)
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{
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yield return Warning.Caution("Missing nested graph.");
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}
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if (state.nest.hasBackgroundEmbed)
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{
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yield return Warning.Caution("Background embed graph detected.");
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}
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}
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}
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}
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