9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
232 lines
6.5 KiB
C#
232 lines
6.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEditor;
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using UnityEngine;
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namespace Unity.VisualScripting
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{
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[Widget(typeof(FlowState))]
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public sealed class FlowStateWidget : NesterStateWidget<FlowState>, IDragAndDropHandler
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{
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public FlowStateWidget(StateCanvas canvas, FlowState state) : base(canvas, state)
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{
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state.nest.beforeGraphChange += BeforeGraphChange;
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state.nest.afterGraphChange += AfterGraphChange;
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if (state.nest.graph != null)
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{
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state.nest.graph.elements.CollectionChanged += CacheEventLinesOnUnityThread;
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}
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}
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public override void Dispose()
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{
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base.Dispose();
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state.nest.beforeGraphChange -= BeforeGraphChange;
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state.nest.afterGraphChange -= AfterGraphChange;
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}
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private void BeforeGraphChange()
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{
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if (state.nest.graph != null)
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{
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state.nest.graph.elements.CollectionChanged -= CacheEventLinesOnUnityThread;
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}
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}
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private void AfterGraphChange()
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{
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CacheEventLinesOnUnityThread();
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if (state.nest.graph != null)
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{
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state.nest.graph.elements.CollectionChanged += CacheEventLinesOnUnityThread;
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}
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}
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#region Model
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private List<EventLine> eventLines { get; } = new List<EventLine>();
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private void CacheEventLinesOnUnityThread()
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{
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UnityAPI.Async(CacheEventLines);
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}
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private void CacheEventLines()
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{
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eventLines.Clear();
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if (state.nest.graph != null)
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{
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eventLines.AddRange(state.nest.graph.units
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.OfType<IEventUnit>()
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.Select(e => e.GetType())
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.Distinct()
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.Select(eventType => new EventLine(eventType))
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.OrderBy(eventLine => eventLine.content.text));
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}
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Reposition();
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}
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protected override void CacheItemFirstTime()
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{
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base.CacheItemFirstTime();
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CacheEventLines();
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}
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#endregion
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#region Positioning
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public Dictionary<EventLine, Rect> eventLinesPositions { get; } = new Dictionary<EventLine, Rect>();
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public override void CachePosition()
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{
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base.CachePosition();
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eventLinesPositions.Clear();
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var y = contentInnerPosition.y;
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foreach (var eventLine in eventLines)
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{
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var eventLinePosition = new Rect
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(
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contentInnerPosition.x,
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y,
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contentInnerPosition.width,
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eventLine.GetHeight(contentInnerPosition.width)
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);
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eventLinesPositions.Add(eventLine, eventLinePosition);
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y += eventLinePosition.height;
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}
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}
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protected override float GetContentHeight(float width)
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{
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var eventLinesHeight = 0f;
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foreach (var eventLine in eventLines)
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{
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eventLinesHeight += eventLine.GetHeight(width);
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}
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return eventLinesHeight;
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}
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#endregion
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#region Drawing
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protected override bool showContent => eventLines.Count > 0;
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protected override void DrawContent()
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{
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foreach (var eventLine in eventLines)
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{
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eventLine.Draw(eventLinesPositions[eventLine]);
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}
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}
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#endregion
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#region Drag & Drop
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public DragAndDropVisualMode dragAndDropVisualMode => DragAndDropVisualMode.Generic;
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public bool AcceptsDragAndDrop()
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{
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return DragAndDropUtility.Is<ScriptGraphAsset>();
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}
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public void PerformDragAndDrop()
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{
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UndoUtility.RecordEditedObject("Drag & Drop Macro");
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state.nest.source = GraphSource.Macro;
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state.nest.macro = DragAndDropUtility.Get<ScriptGraphAsset>();
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state.nest.embed = null;
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GUI.changed = true;
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}
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public void UpdateDragAndDrop() { }
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public void DrawDragAndDropPreview()
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{
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GraphGUI.DrawDragAndDropPreviewLabel(new Vector2(edgePosition.x, outerPosition.yMax), "Replace with: " + DragAndDropUtility.Get<ScriptGraphAsset>().name, typeof(ScriptGraphAsset).Icon());
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}
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public void ExitDragAndDrop() { }
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#endregion
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public new static class Styles
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{
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static Styles()
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{
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eventLine = new GUIStyle(EditorStyles.label);
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eventLine.wordWrap = true;
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eventLine.imagePosition = ImagePosition.TextOnly; // The icon is drawn manually
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eventLine.padding = new RectOffset(0, 0, 3, 3);
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}
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public static readonly GUIStyle eventLine;
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public static readonly float spaceAroundLineIcon = 5;
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}
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public class EventLine
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{
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public EventLine(Type eventType)
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{
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content = new GUIContent(BoltFlowNameUtility.UnitTitle(eventType, false, true), eventType.Icon()?[IconSize.Small]);
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}
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public GUIContent content { get; }
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public float GetHeight(float width)
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{
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var labelWidth = width - Styles.spaceAroundLineIcon - IconSize.Small - Styles.spaceAroundLineIcon;
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return Styles.eventLine.CalcHeight(content, labelWidth);
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}
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public void Draw(Rect position)
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{
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var iconPosition = new Rect
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(
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position.x + Styles.spaceAroundLineIcon,
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position.y + Styles.eventLine.padding.top - 1,
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IconSize.Small,
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IconSize.Small
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);
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var labelPosition = new Rect
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(
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iconPosition.xMax + Styles.spaceAroundLineIcon,
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position.y,
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position.width - Styles.spaceAroundLineIcon - iconPosition.width - Styles.spaceAroundLineIcon,
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position.height
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);
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if (content.image != null)
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{
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GUI.DrawTexture(iconPosition, content.image);
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}
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GUI.Label(labelPosition, content, Styles.eventLine);
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}
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}
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}
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}
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