Firstborn/Library/PackageCache/com.unity.visualscripting@1.../Editor/VisualScripting.State/Graph/StateCanvas.cs
Schaken-Mods 9092858a58 updated to the latest editor
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
2023-05-07 17:43:11 -05:00

342 lines
9.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEngine;
namespace Unity.VisualScripting
{
[Canvas(typeof(StateGraph))]
public sealed class StateCanvas : VisualScriptingCanvas<StateGraph>
{
public StateCanvas(StateGraph graph) : base(graph) { }
#region View
protected override bool shouldEdgePan => base.shouldEdgePan || isCreatingTransition;
#endregion
#region Drawing
protected override void DrawBackground()
{
base.DrawBackground();
if (isCreatingTransition)
{
var startRect = this.Widget(transitionSource).position;
var end = mousePosition;
Edge startEdge, endEdge;
GraphGUI.GetConnectionEdge
(
startRect.center,
end,
out startEdge,
out endEdge
);
var start = startRect.GetEdgeCenter(startEdge);
GraphGUI.DrawConnectionArrow(Color.white, start, end, startEdge, endEdge);
}
}
#endregion
#region Clipboard
public override void ShrinkCopyGroup(HashSet<IGraphElement> copyGroup)
{
copyGroup.RemoveWhere(element =>
{
if (element is IStateTransition)
{
var transition = (IStateTransition)element;
if (!copyGroup.Contains(transition.source) ||
!copyGroup.Contains(transition.destination))
{
return true;
}
}
return false;
});
}
#endregion
#region Window
public override void OnToolbarGUI()
{
if (graph.states.Any(u => u.GetException(reference) != null) || graph.transitions.Any(t => t.GetException(reference) != null))
{
if (GUILayout.Button("Clear Errors", LudiqStyles.toolbarButton))
{
foreach (var state in graph.states)
{
state.SetException(reference, null);
}
foreach (var transition in graph.transitions)
{
transition.SetException(reference, null);
}
}
}
EditorGUI.BeginChangeCheck();
BoltCore.Configuration.dimInactiveNodes = GUILayout.Toggle(BoltCore.Configuration.dimInactiveNodes, "Dim", LudiqStyles.toolbarButton);
if (EditorGUI.EndChangeCheck())
{
BoltCore.Configuration.Save();
}
base.OnToolbarGUI();
}
#endregion
#region Context
protected override void OnContext()
{
if (isCreatingTransition)
{
CancelTransition();
}
else
{
base.OnContext();
}
}
protected override IEnumerable<DropdownOption> GetContextOptions()
{
yield return new DropdownOption((Action<Vector2>)CreateFlowState, "Create Script State");
yield return new DropdownOption((Action<Vector2>)CreateSuperState, "Create Super State");
yield return new DropdownOption((Action<Vector2>)CreateAnyState, "Create Any State");
yield return new DropdownOption((Action<Vector2>)(NewSticky), "Create Sticky Note");
foreach (var baseOption in base.GetContextOptions())
{
yield return baseOption;
}
}
private void CreateFlowState(Vector2 position)
{
var flowState = FlowState.WithEnterUpdateExit();
if (!graph.states.Any())
{
flowState.isStart = true;
flowState.nest.embed.title = "Start";
}
AddState(flowState, position);
}
private void CreateSuperState(Vector2 position)
{
var superState = SuperState.WithStart();
if (!graph.states.Any())
{
superState.isStart = true;
superState.nest.embed.title = "Start";
}
AddState(superState, position);
}
private void CreateAnyState(Vector2 position)
{
AddState(new AnyState(), position);
}
private void NewSticky(Vector2 position)
{
var stickyNote = new StickyNote() { position = new Rect(position, new Vector2(100, 100)) };
graph.elements.Add(stickyNote);
selection.Select(stickyNote);
GUI.changed = true;
}
public void AddState(IState state, Vector2 position)
{
UndoUtility.RecordEditedObject("Create State");
state.position = position;
graph.states.Add(state);
state.position -= this.Widget(state).position.size / 2;
state.position = state.position.PixelPerfect();
this.Widget(state).Reposition();
selection.Select(state);
GUI.changed = true;
}
#endregion
#region Lifecycle
public override void Close()
{
base.Close();
CancelTransition();
}
protected override void HandleHighPriorityInput()
{
if (isCreatingTransition)
{
if (e.IsMouseDrag(MouseButton.Left))
{
// Priority over lasso
e.Use();
}
else if (e.IsKeyDown(KeyCode.Escape))
{
CancelTransition();
e.Use();
}
if (e.IsMouseDown(MouseButton.Left) || e.IsMouseUp(MouseButton.Left))
{
CompleteTransitionToNewState();
e.Use();
}
}
base.HandleHighPriorityInput();
}
public void CompleteTransitionToNewState()
{
var startRect = this.Widget(transitionSource).position;
var end = mousePosition;
GraphGUI.GetConnectionEdge
(
startRect.center,
end,
out var startEdge,
out var endEdge
);
var destination = FlowState.WithEnterUpdateExit();
graph.states.Add(destination);
Vector2 offset;
var size = this.Widget(destination).position.size;
switch (endEdge)
{
case Edge.Left:
offset = new Vector2(0, -size.y / 2);
break;
case Edge.Right:
offset = new Vector2(-size.x, -size.y / 2);
break;
case Edge.Top:
offset = new Vector2(-size.x / 2, 0);
break;
case Edge.Bottom:
offset = new Vector2(-size.x / 2, -size.y);
break;
default:
throw new UnexpectedEnumValueException<Edge>(endEdge);
}
destination.position = mousePosition + offset;
destination.position = destination.position.PixelPerfect();
EndTransition(destination);
}
#endregion
#region Drag & Drop
public override bool AcceptsDragAndDrop()
{
return DragAndDropUtility.Is<ScriptGraphAsset>() || DragAndDropUtility.Is<StateGraphAsset>();
}
public override void PerformDragAndDrop()
{
if (DragAndDropUtility.Is<ScriptGraphAsset>())
{
var flowMacro = DragAndDropUtility.Get<ScriptGraphAsset>();
var flowState = new FlowState(flowMacro);
AddState(flowState, DragAndDropUtility.position);
}
else if (DragAndDropUtility.Is<StateGraphAsset>())
{
var asset = DragAndDropUtility.Get<StateGraphAsset>();
var superState = new SuperState(asset);
AddState(superState, DragAndDropUtility.position);
}
}
public override void DrawDragAndDropPreview()
{
if (DragAndDropUtility.Is<ScriptGraphAsset>())
{
GraphGUI.DrawDragAndDropPreviewLabel(DragAndDropUtility.offsetedPosition, DragAndDropUtility.Get<ScriptGraphAsset>().name, typeof(ScriptGraphAsset).Icon());
}
else if (DragAndDropUtility.Is<StateGraphAsset>())
{
GraphGUI.DrawDragAndDropPreviewLabel(DragAndDropUtility.offsetedPosition, DragAndDropUtility.Get<StateGraphAsset>().name, typeof(StateGraphAsset).Icon());
}
}
#endregion
#region Transition Creation
public IState transitionSource { get; set; }
public bool isCreatingTransition => transitionSource != null;
public void StartTransition(IState source)
{
transitionSource = source;
window.Focus();
}
public void EndTransition(IState destination)
{
UndoUtility.RecordEditedObject("Create State Transition");
var transition = FlowStateTransition.WithDefaultTrigger(transitionSource, destination);
graph.transitions.Add(transition);
transitionSource = null;
this.Widget(transition).BringToFront();
selection.Select(transition);
GUI.changed = true;
}
public void CancelTransition()
{
transitionSource = null;
}
#endregion
}
}