9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
42 lines
1.2 KiB
C#
42 lines
1.2 KiB
C#
using UnityEditor;
|
|
using UnityEngine;
|
|
|
|
namespace Unity.VisualScripting
|
|
{
|
|
[Widget(typeof(StateUnit))]
|
|
public class StateUnitWidget : NestrerUnitWidget<StateUnit>, IDragAndDropHandler
|
|
{
|
|
public StateUnitWidget(FlowCanvas canvas, StateUnit unit) : base(canvas, unit) { }
|
|
|
|
public DragAndDropVisualMode dragAndDropVisualMode => DragAndDropVisualMode.Generic;
|
|
|
|
public bool AcceptsDragAndDrop()
|
|
{
|
|
return DragAndDropUtility.Is<StateGraphAsset>();
|
|
}
|
|
|
|
public void PerformDragAndDrop()
|
|
{
|
|
UndoUtility.RecordEditedObject("Drag & Drop Macro");
|
|
unit.nest.source = GraphSource.Macro;
|
|
unit.nest.macro = DragAndDropUtility.Get<StateGraphAsset>();
|
|
unit.nest.embed = null;
|
|
unit.Define();
|
|
GUI.changed = true;
|
|
}
|
|
|
|
public void UpdateDragAndDrop()
|
|
{
|
|
}
|
|
|
|
public void DrawDragAndDropPreview()
|
|
{
|
|
GraphGUI.DrawDragAndDropPreviewLabel(new Vector2(edgePosition.x, outerPosition.yMax), "Replace with: " + DragAndDropUtility.Get<StateGraphAsset>().name, typeof(StateGraphAsset).Icon());
|
|
}
|
|
|
|
public void ExitDragAndDrop()
|
|
{
|
|
}
|
|
}
|
|
}
|