 9092858a58
			
		
	
	
		9092858a58
		
	
	
	
	
		
			
			I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
		
			
				
	
	
		
			53 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			53 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| #if SERVICES_SDK_CORE_ENABLED
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| using System.Collections.Generic;
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| using UnityEditor;
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| 
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| namespace UnityEngine.Advertisements.Editor
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| {
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|     static class PluginUtils
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|     {
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|         /// <summary>
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|         /// Contain all GUIDs of Ads DLLs from the Asset Store.
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|         /// </summary>
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|         /// <remarks>
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|         /// Used to verify if the Asset Store package is installed.
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|         /// </remarks>
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|         public static readonly string[] AssetStoreDllGuids =
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|         {
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|             // Android DLL
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|             "cad99f482ce25421196533fe02e6a13e",
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| 
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|             // IOS DLL
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|             "d6f3e2ade30154a80a137e0079f66a08",
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| 
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|             // Editor DLL
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|             "56921141d53fd4a5888445107b1b1286"
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|         };
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| 
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|         public static bool AreAssetStorePluginsInstalled()
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|             => ArePluginsInstalled(AssetStoreDllGuids);
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| 
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|         public static bool ArePluginsInstalled(IEnumerable<string> pluginGuids)
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|         {
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|             // if a plugin is not found return false
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|             foreach (var pluginGuid in pluginGuids)
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|             {
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|                 if (GetImporterFromGuid<PluginImporter>(pluginGuid) == null)
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|                 {
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|                     return false;
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|                 }
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|             }
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| 
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|             return true;
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|         }
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| 
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|         static TImporter GetImporterFromGuid<TImporter>(string assetGuid)
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|             where TImporter : AssetImporter
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|         {
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|             var assetPath = AssetDatabase.GUIDToAssetPath(assetGuid);
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|             return AssetImporter.GetAtPath(assetPath) as TImporter;
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|         }
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|     }
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| }
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| #endif
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