9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
148 lines
4.3 KiB
C#
148 lines
4.3 KiB
C#
#if SERVICES_SDK_CORE_ENABLED
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using System.Collections.Generic;
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using Unity.Services.Core.Editor;
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using UnityEditor;
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using UnityEngine.UIElements;
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namespace UnityEngine.Advertisements.Editor
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{
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class AdsSettingsProvider : EditorGameServiceSettingsProvider
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{
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VisualElement m_Root;
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GettingStartedUi m_GettingStartedUi;
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GameIdsUi m_GameIdsUi;
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VisualElement m_SupportedPlatformsUi;
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bool m_HasLoggedAssetStorePackageInstalled;
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public AdsSettingsProvider(SettingsScope scopes, IEnumerable<string> keywords = null)
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: base(GetSettingsPath(), scopes, keywords) {}
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[SettingsProvider]
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public static SettingsProvider CreateSettingsProvider()
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{
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#if ENABLE_EDITOR_GAME_SERVICES
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return new AdsSettingsProvider(SettingsScope.Project);
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#else
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return null;
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#endif
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}
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internal static string GetSettingsPath()
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{
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return GenerateProjectSettingsPath(new AdsServiceIdentifier().GetKey());
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}
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AdsService m_Service = (AdsService)EditorGameServiceRegistry.Instance.GetEditorGameService<AdsServiceIdentifier>();
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protected override IEditorGameService EditorGameService => null;
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protected override string Title => UiConstants.LocalizedStrings.Ads;
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protected override string Description => UiConstants.LocalizedStrings.Description;
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protected override VisualElement GenerateServiceDetailUI()
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{
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m_Root = new VisualElement();
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m_GettingStartedUi = new GettingStartedUi();
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m_GameIdsUi = new GameIdsUi();
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m_SupportedPlatformsUi = PlatformSupportUiHelper.GeneratePlatformSupport(UiConstants.SupportedPlatforms);
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SetUpStyles();
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RefreshDetailUI();
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return m_Root;
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}
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void SetUpStyles()
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{
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m_Root.AddToClassList(UiConstants.ClassNames.Ads);
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var styleSheet = AssetDatabase.LoadAssetAtPath<StyleSheet>(UiConstants.StyleSheetPaths.Common);
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if (!(styleSheet is null))
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{
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m_Root.styleSheets.Add(styleSheet);
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}
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}
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void RefreshDetailUI()
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{
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if (m_Root is null)
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{
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return;
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}
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m_Root.Clear();
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m_Root.Add(m_GettingStartedUi);
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m_Root.Add(m_GameIdsUi);
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m_Root.Add(m_SupportedPlatformsUi);
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LogOnceAssetStorePackageInstalled();
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TranslateAllLabelsIn(m_Root);
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}
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void LogOnceAssetStorePackageInstalled()
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{
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if (m_HasLoggedAssetStorePackageInstalled
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|| !PluginUtils.AreAssetStorePluginsInstalled())
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{
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return;
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}
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Debug.LogWarning(UiConstants.LocalizedStrings.AssetStorePackageInstalledMessage);
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m_HasLoggedAssetStorePackageInstalled = true;
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}
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static void TranslateAllLabelsIn(VisualElement root)
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{
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root.Query<TextElement>()
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.ForEach(TranslateLabel);
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string TranslateLabel(TextElement label)
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{
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label.text = L10n.Tr(label.text);
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return label.text;
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}
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}
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public override void OnActivate(string searchContext, VisualElement rootElement)
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{
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base.OnActivate(searchContext, rootElement);
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if (m_Service == null) return;
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m_Service.GameIdsUpdated += OnGameIdsUpdated;
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var serviceEnabler = (AdsServiceEnabler)m_Service.Enabler;
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serviceEnabler.ServiceEnabled += RefreshDetailUI;
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serviceEnabler.ServiceDisabled += RefreshDetailUI;
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}
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public override void OnDeactivate()
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{
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base.OnDeactivate();
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if (m_Service == null) return;
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m_Service.GameIdsUpdated -= OnGameIdsUpdated;
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var serviceEnabler = (AdsServiceEnabler)m_Service.Enabler;
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serviceEnabler.ServiceEnabled -= RefreshDetailUI;
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serviceEnabler.ServiceDisabled -= RefreshDetailUI;
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}
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void OnGameIdsUpdated()
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{
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if (m_GameIdsUi is null)
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{
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return;
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}
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m_GameIdsUi.RefreshGameIds();
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Repaint();
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}
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}
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}
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#endif
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