Firstborn/Library/PackageCache/com.unity.addressables@1.19.19/Tests/Editor/AnalyzeRules/CheckResourcesDupeDependenc...
Schaken-Mods 7502018d20 Adding Mod Support
There is an asset in the store I grabbed. the coding is WAY above my head, I got about half of it and integrated and adapted what I can to it. im going as far as I can with it and ill come back in a few month when I understand t better.
2023-05-13 22:01:48 -05:00

89 lines
4.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using System.IO;
using NUnit.Framework;
using UnityEditor.AddressableAssets.Build.AnalyzeRules;
using UnityEngine;
namespace UnityEditor.AddressableAssets.Tests.AnalyzeRules
{
public class CheckResourcesDupeDependenciesTests : AddressableAssetTestBase
{
string k_CheckDupePrefabA => GetAssetPath("checkDupe_prefabA.prefab");
string k_CheckDupePrefabB => GetAssetPath("checkDupe_prefabB.prefab");
string k_CheckDupeMyMaterial => GetAssetPath("checkDupe_myMaterial.mat");
string k_PrefabWithMaterialPath => GetAssetPath("checkDupe_prefabWithMaterial.prefab");
protected override void OnInit()
{
base.OnInit();
GameObject prefabA = new GameObject("PrefabA");
GameObject prefabB = new GameObject("PrefabB");
GameObject prefabWithMaterial = new GameObject("PrefabWithMaterial");
var meshA = prefabA.AddComponent<MeshRenderer>();
var meshB = prefabB.AddComponent<MeshRenderer>();
var mat = new Material(Shader.Find("Unlit/Color"));
AssetDatabase.CreateAsset(mat, k_CheckDupeMyMaterial);
meshA.sharedMaterial = mat;
meshB.sharedMaterial = mat;
var meshPrefabWithMaterial = prefabWithMaterial.AddComponent<MeshRenderer>();
meshPrefabWithMaterial.material = AssetDatabase.LoadAssetAtPath<Material>(k_CheckDupeMyMaterial);
PrefabUtility.SaveAsPrefabAsset(prefabA, k_CheckDupePrefabA);
PrefabUtility.SaveAsPrefabAsset(prefabB, k_CheckDupePrefabB);
PrefabUtility.SaveAsPrefabAsset(prefabWithMaterial, k_PrefabWithMaterialPath);
AssetDatabase.Refresh();
}
[Test]
public void CheckResourcesDupe_ResourcesDependenciesMatchWithExplicitBundleDependencies()
{
var rule = new CheckResourcesDupeDependencies();
rule.BuiltInResourcesToDependenciesMap(new string[] { k_CheckDupePrefabA });
rule.IntersectResourcesDepedenciesWithBundleDependencies(new List<GUID>()
{
new GUID(AssetDatabase.AssetPathToGUID(k_CheckDupePrefabA))
});
Assert.IsTrue(rule.m_ResourcesToDependencies.ContainsKey(k_CheckDupePrefabA));
Assert.AreEqual(1, rule.m_ResourcesToDependencies[k_CheckDupePrefabA].Count);
Assert.AreEqual(AssetDatabase.AssetPathToGUID(k_CheckDupePrefabA), rule.m_ResourcesToDependencies[k_CheckDupePrefabA][0].ToString());
}
[Test]
public void CheckResourcesDupe_ResourcesDependenciesMatchWithImplicitBundleDependencies()
{
var rule = new CheckResourcesDupeDependencies();
rule.BuiltInResourcesToDependenciesMap(new string[] { k_PrefabWithMaterialPath });
rule.IntersectResourcesDepedenciesWithBundleDependencies(new List<GUID>()
{
new GUID(AssetDatabase.AssetPathToGUID(k_CheckDupeMyMaterial))
});
Assert.IsTrue(rule.m_ResourcesToDependencies.ContainsKey(k_PrefabWithMaterialPath));
Assert.AreEqual(1, rule.m_ResourcesToDependencies[k_PrefabWithMaterialPath].Count);
Assert.AreEqual(AssetDatabase.AssetPathToGUID(k_CheckDupeMyMaterial), rule.m_ResourcesToDependencies[k_PrefabWithMaterialPath][0].ToString());
}
[Test]
public void CheckResourcesDupe_AllResourcesDependenciesAreReturned()
{
var rule = new CheckResourcesDupeDependencies();
rule.BuiltInResourcesToDependenciesMap(new string[] { k_PrefabWithMaterialPath, k_CheckDupePrefabA });
rule.IntersectResourcesDepedenciesWithBundleDependencies(new List<GUID>()
{
new GUID(AssetDatabase.AssetPathToGUID(k_CheckDupeMyMaterial)),
new GUID(AssetDatabase.AssetPathToGUID(k_CheckDupePrefabA))
});
Assert.IsTrue(rule.m_ResourcesToDependencies[k_PrefabWithMaterialPath].Contains(new GUID(AssetDatabase.AssetPathToGUID(k_CheckDupeMyMaterial))));
Assert.IsTrue(rule.m_ResourcesToDependencies[k_CheckDupePrefabA].Contains(new GUID(AssetDatabase.AssetPathToGUID(k_CheckDupeMyMaterial))));
Assert.IsTrue(rule.m_ResourcesToDependencies[k_CheckDupePrefabA].Contains(new GUID(AssetDatabase.AssetPathToGUID(k_CheckDupePrefabA))));
}
}
}