7502018d20
There is an asset in the store I grabbed. the coding is WAY above my head, I got about half of it and integrated and adapted what I can to it. im going as far as I can with it and ill come back in a few month when I understand t better.
33 lines
822 B
C#
33 lines
822 B
C#
using System;
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using UnityEngine;
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namespace UnityEditor.AddressableAssets.Settings
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{
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[Serializable]
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internal class OrgData
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{
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[SerializeField]
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internal string id;
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[SerializeField]
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internal string name;
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[SerializeField]
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internal string foreign_key;
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[SerializeField]
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internal string billable_user_fk;
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[SerializeField]
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internal string org_identifier;
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[SerializeField]
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internal string orgIdentifier;
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internal static OrgData ParseOrgData(string data)
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{
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var orgData = JsonUtility.FromJson<OrgData>(data);
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if (orgData.id == null)
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{
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throw new ArgumentException("Unable to parse org data.");
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}
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return orgData;
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}
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}
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}
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