Firstborn/Library/PackageCache/com.unity.addressables@1.19.19/Editor/Settings/CacheInitializationSettings.cs
Schaken-Mods 7502018d20 Adding Mod Support
There is an asset in the store I grabbed. the coding is WAY above my head, I got about half of it and integrated and adapted what I can to it. im going as far as I can with it and ill come back in a few month when I understand t better.
2023-05-13 22:01:48 -05:00

47 lines
1.7 KiB
C#

using System;
using UnityEngine;
using UnityEngine.AddressableAssets.Initialization;
using UnityEngine.ResourceManagement.Util;
using UnityEngine.Serialization;
namespace UnityEditor.AddressableAssets.Settings
{
/// <summary>
/// Asset container for CacheInitializationData.
/// </summary>
[CreateAssetMenu(fileName = "CacheInitializationSettings.asset", menuName = "Addressables/Initialization/Cache Initialization Settings")]
public class CacheInitializationSettings : ScriptableObject, IObjectInitializationDataProvider
{
[FormerlySerializedAs("m_data")]
[SerializeField]
CacheInitializationData m_Data = new CacheInitializationData();
/// <summary>
/// Display name used in GUI for this object.
/// </summary>
public string Name { get { return "Asset Bundle Cache Settings"; } }
/// <summary>
/// The cache initialization data that will be serialized and applied during Addressables initialization.
/// </summary>
public CacheInitializationData Data
{
get
{
return m_Data;
}
set
{
m_Data = value;
}
}
/// <summary>
/// Create initialization data to be serialized into the Addressables runtime data.
/// </summary>
/// <returns>The serialized data for the initialization class and the data.</returns>
public ObjectInitializationData CreateObjectInitializationData()
{
return ObjectInitializationData.CreateSerializedInitializationData<CacheInitialization>(typeof(CacheInitialization).Name, m_Data);
}
}
}