7502018d20
There is an asset in the store I grabbed. the coding is WAY above my head, I got about half of it and integrated and adapted what I can to it. im going as far as I can with it and ill come back in a few month when I understand t better.
243 lines
9.0 KiB
C#
243 lines
9.0 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using UnityEditor.Build.Pipeline.Interfaces;
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namespace UnityEditor.AddressableAssets.Settings
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{
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internal class AddressableAssetTree
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{
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internal class TreeNode
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{
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internal string Path { get; set; }
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internal bool IsAddressable { get; set; }
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public bool IsFolder { get; set; }
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internal bool HasEnumerated { get; set; }
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internal Dictionary<string, TreeNode> Children { get; set; }
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internal TreeNode(string path)
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{
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Path = path;
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}
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internal bool GetChild(string p, out TreeNode node)
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{
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if (Children != null)
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return Children.TryGetValue(p, out node);
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node = null;
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return false;
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}
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internal void AddChild(string p, TreeNode node)
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{
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if (Children == null)
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Children = new Dictionary<string, TreeNode>();
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Children.Add(p, node);
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}
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}
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TreeNode m_Root;
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internal AddressableAssetTree()
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{
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m_Root = new TreeNode("");
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m_Root.IsFolder = true;
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}
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IEnumerable<string> EnumAddressables(TreeNode node, bool recursive, string relativePath)
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{
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if (node.Children != null)
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{
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List<TreeNode> curDirectory = new List<TreeNode>(node.Children.Values.Where(x => !x.IsAddressable));
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curDirectory.Sort((x, y) => { return string.Compare(x.Path, y.Path); });
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string pathPrepend = string.IsNullOrEmpty(relativePath) ? "" : $"{relativePath}/";
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foreach (var v in curDirectory)
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{
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if (!v.IsFolder)
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yield return pathPrepend + v.Path;
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}
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if (recursive)
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{
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foreach (var v in curDirectory)
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if (v.Children != null)
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foreach (string v2 in EnumAddressables(v, true, pathPrepend + v.Path))
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yield return v2;
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}
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}
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}
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internal IEnumerable<string> Enumerate(string path, bool recursive)
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{
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TreeNode node = FindNode(path, false);
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if (node == null)
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throw new Exception($"Path {path} was not in the enumeration tree");
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if (!node.HasEnumerated)
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throw new Exception($"Path {path} cannot be enumerated because the file system has not enumerated them yet");
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return EnumAddressables(node, recursive, path);
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}
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internal TreeNode FindNode(string path, bool shouldAdd)
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{
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TreeNode it = m_Root;
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foreach (string p in path.Split('/'))
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{
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if (!it.GetChild(p, out TreeNode it2))
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{
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if (!shouldAdd)
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return null;
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it2 = new TreeNode(p);
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it.AddChild(p, it2);
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it.IsFolder = true;
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}
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it = it2;
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}
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return it;
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}
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}
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/// <summary>
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/// Methods for enumerating Addressable folders.
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/// </summary>
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public class AddressablesFileEnumeration
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{
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internal static AddressableAssetTree BuildAddressableTree(AddressableAssetSettings settings, IBuildLogger logger = null)
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{
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using (logger.ScopedStep(LogLevel.Verbose, "BuildAddressableTree"))
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{
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if (!ExtractAddressablePaths(settings, out HashSet<string> paths))
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return null;
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AddressableAssetTree tree = new AddressableAssetTree();
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foreach (string path in paths)
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{
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AddressableAssetTree.TreeNode node = tree.FindNode(path, true);
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node.IsAddressable = true;
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}
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return tree;
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}
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}
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static bool ExtractAddressablePaths(AddressableAssetSettings settings, out HashSet<string> paths)
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{
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paths = new HashSet<string>();
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bool hasAddrFolder = false;
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foreach (AddressableAssetGroup group in settings.groups)
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{
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if (group == null)
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continue;
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foreach (AddressableAssetEntry entry in group.entries)
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{
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string convertedPath = entry.AssetPath;
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if (!hasAddrFolder && AssetDatabase.IsValidFolder(convertedPath))
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hasAddrFolder = true;
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paths.Add(convertedPath);
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}
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}
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return hasAddrFolder;
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}
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static void AddLocalFilesToTreeIfNotEnumerated(AddressableAssetTree tree, string path, IBuildLogger logger)
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{
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AddressableAssetTree.TreeNode pathNode = tree.FindNode(path, true);
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if (pathNode == null || pathNode.HasEnumerated) // Already enumerated
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return;
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pathNode.HasEnumerated = true;
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using (logger.ScopedStep(LogLevel.Info, $"Enumerating {path}"))
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{
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foreach (string filename in Directory.EnumerateFileSystemEntries(path, "*.*", SearchOption.AllDirectories))
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{
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if (!AddressableAssetUtility.IsPathValidForEntry(filename) || string.IsNullOrEmpty(AssetDatabase.AssetPathToGUID(filename)))
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continue;
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string convertedPath = filename.Replace('\\', '/');
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var node = tree.FindNode(convertedPath, true);
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node.IsFolder = AssetDatabase.IsValidFolder(filename);
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node.HasEnumerated = true;
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}
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}
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}
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internal class AddressablesFileEnumerationScope : IDisposable
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{
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AddressableAssetTree m_PrevTree;
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internal AddressablesFileEnumerationScope(AddressableAssetTree tree)
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{
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m_PrevTree = m_PrecomputedTree;
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m_PrecomputedTree = tree;
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}
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public void Dispose()
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{
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m_PrecomputedTree = m_PrevTree;
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}
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}
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internal class AddressablesFileEnumerationCache : IDisposable
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{
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internal AddressablesFileEnumerationCache(AddressableAssetSettings settings, bool prepopulateAssetsFolder, IBuildLogger logger)
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{
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BeginPrecomputedEnumerationSession(settings, prepopulateAssetsFolder, logger);
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}
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public void Dispose()
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{
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EndPrecomputedEnumerationSession();
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}
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}
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internal static AddressableAssetTree m_PrecomputedTree;
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static void BeginPrecomputedEnumerationSession(AddressableAssetSettings settings, bool prepopulateAssetsFolder, IBuildLogger logger)
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{
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using (logger.ScopedStep(LogLevel.Info, "AddressablesFileEnumeration.BeginPrecomputedEnumerationSession"))
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{
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m_PrecomputedTree = BuildAddressableTree(settings, logger);
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if (m_PrecomputedTree != null && prepopulateAssetsFolder)
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AddLocalFilesToTreeIfNotEnumerated(m_PrecomputedTree, "Assets", logger);
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}
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}
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static void EndPrecomputedEnumerationSession()
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{
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m_PrecomputedTree = null;
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}
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/// <summary>
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/// Collects and returns all the asset paths of a given Addressable folder entry
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/// </summary>
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/// <param name="path">The path of the folder</param>
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/// <param name="settings">The AddressableAssetSettings used to gather sub entries.</param>
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/// <param name="recurseAll">Flag indicating if the folder should be traversed recursively.</param>
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/// <param name="logger">Used to log messages during a build, if desired.</param>
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/// <returns>List of asset files in a given folder entry</returns>
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public static List<string> EnumerateAddressableFolder(string path, AddressableAssetSettings settings, bool recurseAll, IBuildLogger logger = null)
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{
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if (!AssetDatabase.IsValidFolder(path))
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throw new Exception($"Path {path} cannot be enumerated because it does not exist");
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AddressableAssetTree tree = m_PrecomputedTree != null ? m_PrecomputedTree : BuildAddressableTree(settings, logger);
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if (tree == null)
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return new List<string>();
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AddLocalFilesToTreeIfNotEnumerated(tree, path, logger);
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List<string> files = new List<string>();
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using (logger.ScopedStep(LogLevel.Info, $"Enumerating Addressables Tree {path}"))
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{
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foreach (string file in tree.Enumerate(path, recurseAll))
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{
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if (BuiltinSceneCache.Contains(file))
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continue;
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files.Add(file);
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}
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}
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return files;
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}
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}
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}
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